Rayman 2: The Great Escape/The Marshes of Awakening

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For information about tricks this page might refer to, see the main Rayman 2 page.

  • You can jump from the first wooden platform and helicopter directly to the climbable net. Video (at about 0:23)
  • Holding Z in the waterskiing section lets you move faster and hit enemies without dying.
  • In the cutscene after The Cave of Bad Dreams, pressing A can send you back to the Hall of Doors without the Life Potion. Moving the control stick can also have strange results; if you move the control stick in a certain way, Rayman will be stuck in the air for a while after the cutscene ends. For these reasons, not touching anything while the cutscene plays is recommended. Video (#3)
  • After completing the The Cave of Bad Dreams, you can jump into the water to warp back to the beginning of the level. Video (#3)
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