Rayman 2: The Great Escape/The Marshes of Awakening

From SDA Knowledge Base

Jump to: navigation, search

For information about tricks this page might refer to, see the main Rayman 2 page.

  • You can jump from the first wooden platform and helicopter directly to the climbable net. Video (at about 0:23)
  • Holding Z in the waterskiing section lets you move faster and hit enemies without dying.
  • In the cutscene after The Cave of Bad Dreams, pressing A can send you back to the Hall of Doors without the Life Potion. Moving the control stick can also have strange results; if you move the control stick in a certain way, Rayman will be stuck in the air for a while after the cutscene ends. Video (#3)
    • Holding up on the control stick during this cutscene lets you fall through the floor and quickly death warp to the exit. Make sure you hold up for the entirety of the cutscene; the easiest way to do this is to already be holding up before the cutscene starts. Video (#1)
Personal tools