Rayman 2: The Great Escape/The Iron Mountains
From SDA Knowledge Base
- Main page
- The Hall of Doors
- The Woods of Light
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life
- The Sanctuary of Water and Ice
- The Menhir Hills
- The Cave of Bad Dreams
- The Canopy
- Whale Bay
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
For information about tricks this page might refer to, see the main Rayman 2 page.
- With proper positioning, you can fall past the electricity near the beginning of the level after hitting only one switch. Video (#2)
- Right after the squeaky pirate, you can jump over the fence near the crate. Jump from the corner near the wall, then helicopter at the right time to clear the fence. Video (#3)
- You can skip most of the walking shell section as follows. Take a left at the first turn so that the surface you're on is perpendicular to the floor beneath you. Before you get to the red slope in front of you, turn left and run off the edge. In midair, turn left so that you land on the wall below you. Run along the wall to get to the grassy area with the robot. Video (#9)
- At the beginning of the area with Uglette, there are five Lums floating above the top of a small hill. You can get the Lums by going to the very top of the hill and jumping toward them. Video (#19)
- You can also get those Lums with a wall jump. Video (#4)