Difference between revisions of "Rayman 2: The Great Escape/The Marshes of Awakening"

From SDA Knowledge Base

Jump to: navigation, search
(Clarifying how to fall through the floor)
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].
 
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].
  
* You can jump from the first wooden platform and helicopter directly to the climbable net.
+
* You can jump from the first wooden platform and helicopter directly to the climbable net. [http://www.youtube.com/watch?v=xr8sZoL8oBg&t=21s Video (at about 0:23)]
 
* Holding Z in the waterskiing section lets you move faster and hit enemies without dying.
 
* Holding Z in the waterskiing section lets you move faster and hit enemies without dying.
* In the cutscene after [[Rayman 2: The Great Escape/The Cave of Bad Dreams|The Cave of Bad Dreams]], pressing A can send you back to the Hall of Doors without the Life Potion. Moving the control stick can also have strange results; if you move the control stick in a certain way, Rayman will be stuck in the air for a while after the cutscene ends. For these reasons, not touching anything while the cutscene plays is recommended. [http://www.youtube.com/watch?v=b73HwUKe_Gw Video (#3)]
+
* In the cutscene after [[Rayman 2: The Great Escape/The Cave of Bad Dreams|The Cave of Bad Dreams]], pressing A can send you back to the Hall of Doors without the Life Potion. Moving the control stick can also have strange results; if you move the control stick in a certain way, Rayman will be stuck in the air for a while after the cutscene ends. [http://www.youtube.com/watch?v=b73HwUKe_Gw Video (#3)]
* After completing the [[Rayman 2: The Great Escape/The Cave of Bad Dreams|The Cave of Bad Dreams]], you can jump into the water to warp back to the beginning of the level. [http://www.youtube.com/watch?v=pVkd0SwB2ls Video (#3)]
+
** Holding up on the control stick during this cutscene lets you fall through the floor and quickly death warp to the exit. Make sure you hold up for the entirety of the cutscene; the easiest way to do this is to already be holding up before the cutscene starts. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#1)]

Latest revision as of 11:27, 6 April 2014

For information about tricks this page might refer to, see the main Rayman 2 page.

  • You can jump from the first wooden platform and helicopter directly to the climbable net. Video (at about 0:23)
  • Holding Z in the waterskiing section lets you move faster and hit enemies without dying.
  • In the cutscene after The Cave of Bad Dreams, pressing A can send you back to the Hall of Doors without the Life Potion. Moving the control stick can also have strange results; if you move the control stick in a certain way, Rayman will be stuck in the air for a while after the cutscene ends. Video (#3)
    • Holding up on the control stick during this cutscene lets you fall through the floor and quickly death warp to the exit. Make sure you hold up for the entirety of the cutscene; the easiest way to do this is to already be holding up before the cutscene starts. Video (#1)
Personal tools