Difference between revisions of "Rayman 2: The Great Escape/The Menhir Hills"

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* You can avoid waking up the first two pirates by walking past them sufficiently slowly. If you don't wake them up, the door behind them will stay open. It may be faster to open the door by killing the pirates, though. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#2)]
 
* You can avoid waking up the first two pirates by walking past them sufficiently slowly. If you don't wake them up, the door behind them will stay open. It may be faster to open the door by killing the pirates, though. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#2)]
 
* As you leave the room with two pirates, a short cutscene shows Rayman running and jumping into a pit. You can skip the cutscene and fall down the pit faster by jumping just before the cutscene activates. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#10)]
 
* As you leave the room with two pirates, a short cutscene shows Rayman running and jumping into a pit. You can skip the cutscene and fall down the pit faster by jumping just before the cutscene activates. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#10)]
* At the end of the first walking shell section, you can boost off the side of the ramp and jump in midair to skip destroying the door. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#1)]
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* At the end of the first walking shell section, you can boost off the side of the ramp and jump in midair to get over the railing and skip destroying the door. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#1)]
** If you wish to destroy the door instead, don't aim the walking shell directly at the door. Doing so can cause it to bounce off the door without blowing up. Instead, aim at the wall next to the door.
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** If you fail to get over the railing with the walking shell, you can still get over it as follows. Jump off the ramp, then helicopter toward the rightmost part of the railing. If you did it right, you'll grab an edge and you'll be able to jump over the railing. [http://www.youtube.com/watch?v=YBrJJWS7xgA Video (#2)]
* In the barrel flying section, you can crash the first barrel into a wall near the cage to destroy the cage quickly. You can then fall into the pit to death warp back to the previous area. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#1)]
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** If you wish to destroy the door instead, don't aim the walking shell directly at the door. Doing so can cause it to bounce off the door without blowing up. Instead, aim at the wall next to the door. [http://www.youtube.com/watch?v=ebEMs-zGV74&t=8m21s Video (at about 8:25)]
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* In the barrel flying section, you can crash the first barrel into a wall near the cage to destroy the cage quickly. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#1)]
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** Afterward, you can activate the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]], then fly out of the cave area and up to the switch. [http://www.youtube.com/watch?v=YBrJJWS7xgA Video (#1)]
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** Alternatively, you can then fall into the pit to death warp back to the previous area. This is a few seconds slower than using the infinite barrel flying glitch. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#1)]
 
* In the room with some purple Lums, you do not need to use all the purple Lums to reach either the cage or the exit. You can also pull yourself through the railing. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#11)]
 
* In the room with some purple Lums, you do not need to use all the purple Lums to reach either the cage or the exit. You can also pull yourself through the railing. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#11)]

Revision as of 17:22, 4 September 2013

For information about tricks this page might refer to, see the main Rayman 2 page.

  • On the return trip to the level, you can skip the first cutscene by pressing B.
  • You can skip the Murfy text that appears after you cross the first thorn field. Just avoid stepping too close to the thorns. Video (#2)
  • You can avoid waking up the first two pirates by walking past them sufficiently slowly. If you don't wake them up, the door behind them will stay open. It may be faster to open the door by killing the pirates, though. Video (#2)
  • As you leave the room with two pirates, a short cutscene shows Rayman running and jumping into a pit. You can skip the cutscene and fall down the pit faster by jumping just before the cutscene activates. Video (#10)
  • At the end of the first walking shell section, you can boost off the side of the ramp and jump in midair to get over the railing and skip destroying the door. Video (#1)
    • If you fail to get over the railing with the walking shell, you can still get over it as follows. Jump off the ramp, then helicopter toward the rightmost part of the railing. If you did it right, you'll grab an edge and you'll be able to jump over the railing. Video (#2)
    • If you wish to destroy the door instead, don't aim the walking shell directly at the door. Doing so can cause it to bounce off the door without blowing up. Instead, aim at the wall next to the door. Video (at about 8:25)
  • In the barrel flying section, you can crash the first barrel into a wall near the cage to destroy the cage quickly. Video (#1)
    • Afterward, you can activate the infinite barrel flying glitch, then fly out of the cave area and up to the switch. Video (#1)
    • Alternatively, you can then fall into the pit to death warp back to the previous area. This is a few seconds slower than using the infinite barrel flying glitch. Video (#1)
  • In the room with some purple Lums, you do not need to use all the purple Lums to reach either the cage or the exit. You can also pull yourself through the railing. Video (#11)
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