Rayman 2: The Great Escape/The Top of the World
From SDA Knowledge Base
- Main page
- The Hall of Doors
- The Woods of Light
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life
- The Sanctuary of Water and Ice
- The Menhir Hills
- The Cave of Bad Dreams
- The Canopy
- Whale Bay
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
For information about tricks this page might refer to, see the main Rayman 2 page.
- If the first barrel pirate leads with his cannonball attack instead of his zap attack, you can simply run past him without killing him. Video (#5)
- If he does his zap attack, you can hide behind the corner on the left to avoid the attack, then run past him without killing him. This is faster than killing him. Video (#6)
- If he's about to hit you with his zap attack, you can hide behind the corner near the Lum to avoid the attack. Video (#7)
- After breaking the door leading to the Teensy, die by falling into the nearby pit. This will open the portal at the end of the level immediately so that you don't have to wait for the Teensy. Video (#2)
- The moving platform near the Teensy starts moving when you enter a certain part of the previous room. In a 100% run, you can spend less time waiting for the platform if you do the following (Video):
- After climbing out of the hallway with the rolling barrels, jump over the pit on the left side of the next room.
- Jump onto the boxes, get the lum, and kill the barrel pirate.
- Destroy the cage and get the lums inside.
- Grab a barrel and walk to the platform.
- In the second-to-last room, if the barrel pirate leads with his cannonball attack, you can get the Lums and run to the left side of the room without getting hit. You can then use the boxes to avoid the zap attack as you move through the room. Video (#8)
- Even if he leads with his zap attack, you can still save time compared to killing him. Make sure the zap attack hits you while you're on the ground; if you get hit in the air, your invincibility will run out before the next zap hits you.