Rayman 2: The Great Escape/The Sanctuary of Water and Ice
From SDA Knowledge Base
- Main page
- The Hall of Doors
- The Woods of Light
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life
- The Sanctuary of Water and Ice
- The Menhir Hills
- The Cave of Bad Dreams
- The Canopy
- Whale Bay
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
For information about tricks this page might refer to, see the main Rayman 2 page.
- You can death warp after destroying the first cage, but doing so may not save time.
- You can skip throwing the orbs onto the pedestals as follows. Go to the right side of the large blue door. Set your game to high-resolution mode to increase the amount of lag. Jump at the corner between the door and the ground. If you did it right, you'll go through the wall. Jump again and helicopter behind the door. Video (#4)
- If you do a short hop from the second-to-last purple Lum after beating Axel, the "rope" between you and the last purple Lum will be longer, allowing you to reach the final ledge without the helicopter. Video (at about 3:57)