Rayman 2: The Great Escape/The Precipice
From SDA Knowledge Base
- Main page
- The Hall of Doors
- The Woods of Light
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life
- The Sanctuary of Water and Ice
- The Menhir Hills
- The Cave of Bad Dreams
- The Canopy
- Whale Bay
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
For information about tricks this page might refer to, see the main Rayman 2 page.
- After the first green Lum on the sinking tower, run up the tower a little way, then jump to the right to reach a trampoline, skipping part of the tower. Video (#5)
- You can skip the last trampoline on the sinking tower. Climb to the top of the net before the trampoline, then jump to grab the edge above you. Video (#2)
- During the long helicopter descent, you can let an enemy hit you from behind to get a forward boost.
- If you lure the miniboss properly, he can get hit by cannonballs, which take out a third of his health. Video (#6)