Rayman 2: The Great Escape/The Echoing Caves
From SDA Knowledge Base
- Main page
- The Hall of Doors
- The Woods of Light
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life
- The Sanctuary of Water and Ice
- The Menhir Hills
- The Cave of Bad Dreams
- The Canopy
- Whale Bay
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
For information about tricks this page might refer to, see the main Rayman 2 page.
- You can use a wall jump to reach the five Lums that normally require you to go through the plum section. Video (#11)
- You can also reach the Lums by standing on a nearby rock, jumping, and grabbing the edge. Video (#12)
- By jumping and helicoptering repeatedly, you can make the five Lums to the right of the door in the first area come down to you. Video (#13)
- You can also reach the Lums with a wall jump.
- You can pass through the door in the first area by jumping and rolling toward it. Setting your game to high-resolution mode to increase the amount of lag may be helpful. Video (#4)
- Near the end of the second barrel ride, move up and left, then release the barrel and shoot the nearby switch. This lets you skip the third barrel ride. Video (#1)
- After the first barrel ride following the second screen fade, point your barrel at the pirate and release it. The barrel will blow up near him and kill him. Video (#2)