Rayman 2: The Great Escape/The Woods of Light
From SDA Knowledge Base
- Main page
- The Hall of Doors
- The Woods of Light
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life
- The Sanctuary of Water and Ice
- The Menhir Hills
- The Cave of Bad Dreams
- The Canopy
- Whale Bay
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
For information about tricks this page might refer to, see the main Rayman 2 page.
- You can skip the first Murfy text with two trigger hops. Video
- After you destroy the first cage, Rayman slowly walks to a certain spot and turns before the Murfy text starts. Try to already be in the right spot and facing toward the cage when this happens. Video (at about 4:31)
- After getting the fourth Lum, you can jump up and grab the edge of the platform across from the Globox babies at the end closest to the waterfall. Video (#1)
- You can skip the Globox baby cutscene in two ways.
- Pull yourself onto the ledge with the babies, do a trigger hop, and helicopter past the trigger zone. Video (#1)
- Grab the edge near the babies, jump, and helicopter past the trigger zone. Video (#1)