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  • [[Metroid Prime/Any%|Any%]] - Do whatever it takes to beat the game as fast as possib [[Metroid Prime/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (200 words) - 08:02, 21 June 2013
  • ...European, Australian and North American Player's Choice (included with the Metroid Prime 2 demo disc) versions of the game. If you have one of those versions,
    9 KB (1,576 words) - 18:46, 13 July 2010
  • ==Metroid Quarantine A== [http://www.metroid2002.com/without_spider_metroid_quarantine_a_1.mp4 ''Metroid Quarantine A (Video)'']
    72 KB (13,298 words) - 10:25, 15 July 2010
  • [[Metroid Prime 2: Echoes/Any%|Any%]] - Do whatever it takes to beat the game as fast [[Metroid Prime 2: Echoes/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (212 words) - 08:06, 21 June 2013
  • [[Metroid Prime 3: Corruption/Any%|Any%]] - Do whatever it takes to beat the game as [[Metroid Prime 3: Corruption/100%|100%]] - Beat the game with all 100 distinct upgra
    1 KB (203 words) - 08:08, 21 June 2013
  • ...Echoes, it was found that it also works (albeit in a more limited way) in Metroid Prime. The difference in Prime is that it is much harder to persuade the ca ...ed after the first jump. Instant unmorphs are very difficult to trigger in metroid prime (as opposed to MP2 and MP3), as the camera is very difficult to manip
    29 KB (5,372 words) - 08:26, 21 June 2013
  • 4 KB (642 words) - 16:26, 25 October 2012
  • 39 B (3 words) - 18:49, 13 July 2010
  • 39 B (3 words) - 18:49, 13 July 2010
  • 40 B (3 words) - 20:41, 12 July 2010
  • * [[Metroid Prime|Main page]] * [[Metroid Prime/Techniques|Techniques]]
    363 B (44 words) - 17:21, 12 July 2010
  • ...rames after being flung up by the bomb. <ref name="Miles"> Research in the Metroid Prime Series by MilesSMB at [https://m2k2.taigaforum.com/post/random_resear ...jumps as well). Note that this does not work the same way as L jumping in Metroid Prime 1, nor is it as effective.
    10 KB (1,838 words) - 08:26, 21 June 2013
  • 4 KB (792 words) - 17:06, 25 June 2013
  • * [[Metroid Prime 2: Echoes|Main page]] * [[Metroid Prime 2: Echoes/Techniques|Techniques]]
    443 B (52 words) - 10:44, 15 July 2010
  • This trick is the most significant break in all metroid games, so all serious any% speed runs should learn to implement this trick. ** Metroid Prime 2 keeps track of percentage by what you collect, rather than what you
    5 KB (863 words) - 13:24, 12 July 2013
  • 5 KB (1,014 words) - 12:48, 27 June 2013
  • 18 KB (3,277 words) - 09:48, 17 July 2013
  • 21 B (2 words) - 10:47, 15 July 2010
  • 21 B (2 words) - 10:47, 15 July 2010
  • * [[Metroid Prime 3: Corruption|Main page]] * [[Metroid Prime 3: Corruption/Techniques|Techniques]]
    475 B (52 words) - 11:03, 15 July 2010
  • ...rames after being flung up by the bomb. <ref name="Miles"> Research in the Metroid Prime Series by MilesSMB at [https://m2k2.taigaforum.com/post/random_resear
    2 KB (414 words) - 08:15, 21 June 2013
  • 1 KB (192 words) - 16:59, 31 July 2013
  • Hazard Shield is the easiest upgrade to skip in Metroid Prime 3, especially if you have several energy tanks in a any%/100% speed r ...e even in 100%, as it skips having to put in the energy cells as well as a metroid hatcher fight.
    4 KB (706 words) - 12:50, 22 July 2013
  • 1 KB (215 words) - 13:04, 22 July 2013
  • 3 KB (620 words) - 17:14, 31 July 2013
  • 21 B (2 words) - 11:04, 15 July 2010
  • 21 B (2 words) - 11:04, 15 July 2010
  • Super Metroid was released In 1994 by Nintendo for the SNES, 2007 for the Wii Virtual Con ...all is the signature item of every Metroid game. It has many uses in Super Metroid due to its high maneuverability and initial momentum.
    46 KB (7,671 words) - 05:05, 19 February 2017
  • ...e general routes used to beat the game. Many sequence breaks and tricks in Metroid Prime 2 can be easily added or removed when doing a speedrun, without major # Do [[Metroid Prime 2: Echoes/Skipping Items#Item Loss Skip|Item Loss Skip]].
    10 KB (1,744 words) - 17:59, 4 August 2013
  • The Any% category for Metroid Fusion is the easiest and most straightforward category. The player does no A tutorial video series for Metroid Fusion Any% is available in a [http://www.youtube.com/playlist?list=PL3pBM
    97 KB (17,945 words) - 10:26, 1 July 2013
  • 655 B (92 words) - 11:50, 14 June 2013
  • The 100% category for Metroid Fusion is the opposite of 1%. Instead of worrying about health and missile Leaderboards for Metroid Fusion 100% can be found [https://m2k2.taigaforum.com/post/metroid_fusion_l
    29 KB (5,081 words) - 00:52, 9 January 2014
  • The 1% category for Metroid Fusion is the opposite of 100%, where the difficulty comes from health and Leaderboards for Metroid Fusion 1% can be found [https://m2k2.taigaforum.com/post/metroid_fusion_lea
    5 KB (927 words) - 13:45, 24 June 2013
  • Timing standards by the metroid fusion speedrunning community go by in-game time. This means your final tim ..., or the moment Samus gets beamed back into her ship after defeating Omega Metroid.
    18 KB (3,204 words) - 12:58, 21 June 2013
  • [[Metroid: Zero Mission/Any%|Any%]]- Do whatever it takes to beat the game as fast as [[Metroid: Zero Mission/100%|100%]]- Beat the game with all 100 upgrades<br />
    614 B (85 words) - 10:51, 28 June 2013
  • #REDIRECT [[Metroid Fusion/Any%]]
    33 B (4 words) - 10:34, 14 June 2013
  • #REDIRECT [[Metroid Fusion/100%]]
    33 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/1%]]
    31 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/Game Mechanics and Tricks]]
    54 B (7 words) - 10:35, 14 June 2013
  • Metroid Fusion is notorious for its difficult boss battles, and as such, strategies = Omega Metroid =
    32 KB (5,789 words) - 10:50, 17 August 2014
  • * In Metroid Fusion, you can R Shoot. You can NOT R shoot in Zero Mission! ...ng up or down, without the jump extend effect. This is also different from metroid fusion, where breaking out of spin always gives the jump extend effect.
    13 KB (2,272 words) - 05:33, 20 June 2013
  • The 100% Category of Metroid: Zero Mission is collection of all 100 items, and is game-defined (meaning Leaderboards for Metroid: Zero Mission 100% can be found [http://m2k2.taigaforum.com/post/metroid_ze
    10 KB (1,671 words) - 10:44, 28 June 2013
  • 47 KB (8,537 words) - 16:12, 25 June 2013
  • Leaderboards for Metroid: Zero Mission Any% can be found [http://m2k2.taigaforum.com/post/metroid_ze ...section will detail strategies for every single room in the Any% Route of Metroid: Zero Mission, following the general route above. Each bullet point is one
    17 KB (3,040 words) - 10:16, 22 July 2013
  • 10 KB (1,831 words) - 12:04, 28 June 2013

Page text matches

  • 1.0.1 - removed the metroid focus.<br /> ...dge of game boy player "pseudobobbing" to the capturing section as well as metroid prime 2: echoes's info to the "picking a game" section. also made minor cor
    44 KB (8,117 words) - 15:46, 6 June 2007
  • <tr><td>Metroid for NES</td><td>D4</td><td>F1</td><td>2D</td></tr> <tr><td>Metroid II: Return of Samus for Game Boy</td><td>N/A</td><td>F1</td><td>2D</td></tr
    32 KB (7,130 words) - 18:29, 28 September 2017
  • ...erning my original any% run on [http://speeddemosarchive.com/Metroid2.html Metroid II]. I meant to do a test but I was lazy/busy and never did one until 4 mon ...I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the shi
    2 KB (452 words) - 02:37, 15 August 2014
  • REM metroid 2002 speed demos archive anri-chan %CECHO% "{white on black} metroid 2002 speed demos archive anri-chan %anri_ver% {\n}"
    89 KB (12,453 words) - 12:21, 13 August 2010
  • ECHO. metroid 2002 speed demos archive anri-chan %anri_ver%
    7 KB (1,161 words) - 11:13, 18 July 2007
  • ...him to open SDA to all games in April 2004. Nathan Jahnke, who also runs Metroid 2002 (www.metroid2002.com), joined that summer with his video capturing ser ...nvincibility, more lives, etc. Codes that are cosmetic (suitless Samus in Metroid) may or may not be allowed, you may have to ask. Codes that make the game
    16 KB (2,829 words) - 11:16, 11 October 2012
  • ...of the ID, where you see in Picture 8 the name is. The middle part, where Metroid Prime... is in Picture 8. The last line covers where Part 1 is in picture 8
    17 KB (3,152 words) - 14:22, 28 August 2011
  • * [http://www.metroid2002.com/ Metroid 2002], a [[Metroid]] series site.
    3 KB (505 words) - 22:13, 24 November 2017
  • ...duces damage, etc. If a code is only cosmetic, like suit-less Samus in NES Metroid, that is acceptable. A code that increases the game's difficulty, such as D
    26 KB (4,434 words) - 08:44, 24 July 2022
  • ...n April 1998 with the merger of two Quake sites, then expanded it with his Metroid Prime 100% 1:37 run in November of 2003, and opened it to all games in Marc
    21 KB (3,603 words) - 02:07, 28 October 2009
  • ...ss can have strange results. By hitting Select at appropriate times during Metroid II, entire lines of wall can be skipped out when the engine scrolls them on
    5 KB (827 words) - 22:42, 30 August 2009
  • ...game has doors or other temporary blockades you have to wait for (like in Metroid series), it might be possible to go slightly back and use the distance and Examples: Ocarina of Time, Metroid Prime.
    19 KB (3,204 words) - 07:18, 27 February 2011
  • [[Metroid Prime/Any%|Any%]] - Do whatever it takes to beat the game as fast as possib [[Metroid Prime/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (200 words) - 08:02, 21 June 2013
  • * [http://speeddemosarchive.com/MetroidZeroMission.html Metroid Zero Mission (hard) 0:34:00] * [http://speeddemosarchive.com/MetroidZeroMission.html Metroid Zero Mission (Low%: hard 10%) 0:45:42]
    59 KB (6,595 words) - 05:30, 28 October 2014
  • ...European, Australian and North American Player's Choice (included with the Metroid Prime 2 demo disc) versions of the game. If you have one of those versions,
    9 KB (1,576 words) - 18:46, 13 July 2010
  • ==Metroid Quarantine A== [http://www.metroid2002.com/without_spider_metroid_quarantine_a_1.mp4 ''Metroid Quarantine A (Video)'']
    72 KB (13,298 words) - 10:25, 15 July 2010
  • [[Metroid Prime 2: Echoes/Any%|Any%]] - Do whatever it takes to beat the game as fast [[Metroid Prime 2: Echoes/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (212 words) - 08:06, 21 June 2013
  • [[Metroid Prime 3: Corruption/Any%|Any%]] - Do whatever it takes to beat the game as [[Metroid Prime 3: Corruption/100%|100%]] - Beat the game with all 100 distinct upgra
    1 KB (203 words) - 08:08, 21 June 2013
  • ...Echoes, it was found that it also works (albeit in a more limited way) in Metroid Prime. The difference in Prime is that it is much harder to persuade the ca ...ed after the first jump. Instant unmorphs are very difficult to trigger in metroid prime (as opposed to MP2 and MP3), as the camera is very difficult to manip
    29 KB (5,372 words) - 08:26, 21 June 2013
  • * [[Metroid Prime|Main page]] * [[Metroid Prime/Techniques|Techniques]]
    363 B (44 words) - 17:21, 12 July 2010
  • ...rames after being flung up by the bomb. <ref name="Miles"> Research in the Metroid Prime Series by MilesSMB at [https://m2k2.taigaforum.com/post/random_resear ...jumps as well). Note that this does not work the same way as L jumping in Metroid Prime 1, nor is it as effective.
    10 KB (1,838 words) - 08:26, 21 June 2013
  • * [[Metroid Prime 2: Echoes|Main page]] * [[Metroid Prime 2: Echoes/Techniques|Techniques]]
    443 B (52 words) - 10:44, 15 July 2010
  • This trick is the most significant break in all metroid games, so all serious any% speed runs should learn to implement this trick. ** Metroid Prime 2 keeps track of percentage by what you collect, rather than what you
    5 KB (863 words) - 13:24, 12 July 2013
  • * [[Metroid Prime 3: Corruption|Main page]] * [[Metroid Prime 3: Corruption/Techniques|Techniques]]
    475 B (52 words) - 11:03, 15 July 2010
  • ...rames after being flung up by the bomb. <ref name="Miles"> Research in the Metroid Prime Series by MilesSMB at [https://m2k2.taigaforum.com/post/random_resear
    2 KB (414 words) - 08:15, 21 June 2013
  • Hazard Shield is the easiest upgrade to skip in Metroid Prime 3, especially if you have several energy tanks in a any%/100% speed r ...e even in 100%, as it skips having to put in the energy cells as well as a metroid hatcher fight.
    4 KB (706 words) - 12:50, 22 July 2013
  • {{Historical record | runner=Zoid | game=Metroid Prime | date=2009-08-26 | time=00:04:25.40 | category=Single-segment, Friga {{Historical record | runner=DJGrenola | game=Metroid Prime 2: Echoes | date=2009-08-26 | time=01:55:xx | category=Segmented, Low
    34 KB (4,208 words) - 12:23, 12 December 2010
  • Metroid (any%) in 15:43 by cak [https://www.youtube.com/watch?v=67kQ3l-1qMs (video) Metroid Prime (any%) in 0:57 (in-game) by [http://www.twitch.tv/milessmb MilesSMB]
    203 KB (30,943 words) - 04:45, 4 April 2013
  • | Super Metroid || Dessyreqt || 10:27 PM || 1:29:45 || 100% run || Metroid plushie start ...ns for the secret message. || Fusion Suit Samus and X Parasite perler set; Metroid plushie end
    9 KB (1,060 words) - 00:03, 13 June 2012
  • |'''[[Metroid]]''' |'''[[Metroid 2]]'''
    10 KB (1,659 words) - 10:39, 4 November 2014
  • Super Metroid was released In 1994 by Nintendo for the SNES, 2007 for the Wii Virtual Con ...all is the signature item of every Metroid game. It has many uses in Super Metroid due to its high maneuverability and initial momentum.
    46 KB (7,671 words) - 05:05, 19 February 2017
  • ...cal layout" may struggle for games requiring a mixture of both inputs like Metroid Prime Hunters and New Super Mario Brothers because the touch screen on the ...WPA. All of the non-DSi enhanced games only uses WEP (like Mario Kart DS, Metroid Prime Hunters and 4th Generation Pkmn games) which is out of date. So with
    9 KB (1,489 words) - 05:41, 2 April 2015
  • ...'' 480p, there's a few games that does not work with this method including Metroid Prime both 1 and 2
    3 KB (465 words) - 12:33, 24 August 2015
  • ...e general routes used to beat the game. Many sequence breaks and tricks in Metroid Prime 2 can be easily added or removed when doing a speedrun, without major # Do [[Metroid Prime 2: Echoes/Skipping Items#Item Loss Skip|Item Loss Skip]].
    10 KB (1,744 words) - 17:59, 4 August 2013
  • The Any% category for Metroid Fusion is the easiest and most straightforward category. The player does no A tutorial video series for Metroid Fusion Any% is available in a [http://www.youtube.com/playlist?list=PL3pBM
    97 KB (17,945 words) - 10:26, 1 July 2013
  • The 100% category for Metroid Fusion is the opposite of 1%. Instead of worrying about health and missile Leaderboards for Metroid Fusion 100% can be found [https://m2k2.taigaforum.com/post/metroid_fusion_l
    29 KB (5,081 words) - 00:52, 9 January 2014
  • The 1% category for Metroid Fusion is the opposite of 100%, where the difficulty comes from health and Leaderboards for Metroid Fusion 1% can be found [https://m2k2.taigaforum.com/post/metroid_fusion_lea
    5 KB (927 words) - 13:45, 24 June 2013
  • Timing standards by the metroid fusion speedrunning community go by in-game time. This means your final tim ..., or the moment Samus gets beamed back into her ship after defeating Omega Metroid.
    18 KB (3,204 words) - 12:58, 21 June 2013
  • [[Metroid: Zero Mission/Any%|Any%]]- Do whatever it takes to beat the game as fast as [[Metroid: Zero Mission/100%|100%]]- Beat the game with all 100 upgrades<br />
    614 B (85 words) - 10:51, 28 June 2013
  • #REDIRECT [[Metroid Fusion/Any%]]
    33 B (4 words) - 10:34, 14 June 2013
  • #REDIRECT [[Metroid Fusion/100%]]
    33 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/1%]]
    31 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/Game Mechanics and Tricks]]
    54 B (7 words) - 10:35, 14 June 2013
  • Metroid Fusion is notorious for its difficult boss battles, and as such, strategies = Omega Metroid =
    32 KB (5,789 words) - 10:50, 17 August 2014
  • * In Metroid Fusion, you can R Shoot. You can NOT R shoot in Zero Mission! ...ng up or down, without the jump extend effect. This is also different from metroid fusion, where breaking out of spin always gives the jump extend effect.
    13 KB (2,272 words) - 05:33, 20 June 2013
  • The 100% Category of Metroid: Zero Mission is collection of all 100 items, and is game-defined (meaning Leaderboards for Metroid: Zero Mission 100% can be found [http://m2k2.taigaforum.com/post/metroid_ze
    10 KB (1,671 words) - 10:44, 28 June 2013
  • Leaderboards for Metroid: Zero Mission Any% can be found [http://m2k2.taigaforum.com/post/metroid_ze ...section will detail strategies for every single room in the Any% Route of Metroid: Zero Mission, following the general route above. Each bullet point is one
    17 KB (3,040 words) - 10:16, 22 July 2013
  • |'''[[Metroid II]]''' |'''[[Metroid Fusion]]'''
    3 KB (483 words) - 05:26, 28 October 2014
  • ...tle Pixel.The game has a retro 8 bits style and is inspired by MegaMan and Metroid.
    896 B (136 words) - 14:41, 17 February 2016
  • ...; for example, it causes the enemy patterns near the start of the original Metroid to be slightly faster to get past on some models of NES compared to others, ...force you to implement code to handle all possible sequence breaks. (Super Metroid is one of the clearest examples of this approach working well in practice,
    106 KB (18,722 words) - 01:09, 22 June 2019

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