Metroid Prime 3: Corruption/Speed Tricks

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Turret Skip

In Jungle Bryyo, you normally are required to destroy two turrets in order to let your ship blow up the energy barrier for the Bryyo seed. However, the game only checks if you destroy the second turret, as there is a specific order you are intended to destroy them in (by going around the map counter-clockwise).

The second turret can be reached easily by a simple BSJ in Generator Hall North.

In North Jungle Court, you can pull the levers and destroy the turret as normal. The aerotroopers will show up after the first lever is pulled, but as long as you don't shoot them, they will leave you alone.

However, there is a cutscene trigger on the other side of the room that leads to North Jungle Hall (and towards the first turret). If you activate this after destroying the second turret, then the game will lock you in the room until you destroy the turret. It's already destroyed, so you will have to reset or kill yourself.

To avoid this:

  • Any% - Don't touch the cutscene trigger at all.
  • 100% - Activate the cutscene before pulling the levers. You want to go through North Jungle Hall for a ship missile tank in cleanup, so you need to activate the cutscene eventually.
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