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- ...rame rate is halved to F2 as the sprite will then be constantly visible or invisible. See FDP, 2D, 3D.7 KB (1,147 words) - 21:35, 12 August 2012
- ...(e.g. from a pirate), and catch the barrel. Rayman will be flying with an invisible barrel that never runs out of fuel. Running into walls does not cause you t17 KB (2,927 words) - 20:43, 24 February 2021
- ...e dragon Smaug, among others. Use the power of the infamous ring to become invisible and sneak past enemies. Fight enemies with various weapons such as a walkin2 KB (406 words) - 21:03, 12 March 2014
- These are probably the trickiest locations to find because some of them are invisible or are just plain easy to overlook. Mario doesn't even have to get jammed i9 KB (1,556 words) - 17:42, 13 November 2024
- ...o pick it up, your kong will look like they are holding it, but it will be invisible. If you set it down, it will disappear. If you go back within range of the45 KB (8,286 words) - 20:32, 22 April 2015
- == Wang's Invisible Ledge == ...o the tower (the specific location needs to be worked out, but there is an invisible ledge)17 KB (2,988 words) - 14:11, 29 January 2013
- Path switchers are invisible objects in Sonic 2, Sonic 3 and Sonic & Knuckles that changes what path you14 KB (2,534 words) - 12:06, 30 November 2013
- ...speed than normal walking, and you are invincible for a second as well as "invisible". Many of these characteristics can be used in order to save time.7 KB (1,227 words) - 02:25, 28 September 2009
- ...right (it seems to be as exact as jumping across pipes) you jump from the invisible ledge. This allows for major shortcuts at some points.6 KB (1,134 words) - 20:57, 8 December 2009
- * You can use STVW on the invisible wall behind X Island. [http://www.youtube.com/watch?v=e0abcif9oaE Video (#65 KB (822 words) - 21:50, 12 August 2012
- ...e invincible momentarily. The same thing happens the first time you become invisible and every time you enter the Hunky Chunky barrel. An easy way to time your10 KB (1,925 words) - 18:05, 16 January 2012
- ...ally means hitting another trigger (commonly a room transition) before the invisible timer expires.19 KB (3,204 words) - 06:18, 27 February 2011
- ...no door between two rooms activation and deactivation of rooms is done via invisible triggers. This can mess up attempts to bypass parts of a room by flying out ...ind air streams in many places that take you to a higher place. There's an invisible cap on its top that steals your upward momentum when you reach it. But if y10 KB (1,770 words) - 05:40, 14 January 2017
- The ghost/invisible rat room at the end can be cleared with a beeline straight to the end inste113 KB (19,915 words) - 20:22, 5 September 2009
- the other side of the invisible wall in front of the doorway Steinman blocks The opening under the sign before it is blown up is an invisible barrier.7 KB (1,207 words) - 16:41, 11 September 2009
- stacking and platforming one can get onto the invisible wall that runs around the637 B (99 words) - 21:00, 27 January 2013
- ...ks because it is the only practical way to map out the shape and height of invisible walls and triggers, or to find out that seemingly solid objects (like the t1 KB (259 words) - 16:40, 11 September 2009
- ...o destroy" speech (during which the door to the next room is blocked by an invisible barrier). Atlas follows up with a radio message. The path forward is blocked by an invisible barrier, but by jumping against the side2 KB (376 words) - 16:42, 11 September 2009
- ...nine at the beginning by freezing opponents and stepping on them, over the invisible barriers. Don't know what became of that.643 B (114 words) - 16:42, 11 September 2009
- ...w thief ambush just before the sewer hallway. This can be avoided by being invisible or hidden, or by [[Infinity Engine#Talk_Lock|talk locking]] the visible sha6 KB (1,116 words) - 10:51, 29 September 2009
- ...rigger that spawns them. Aran will immediately cast mislead, rendering him invisible. He will then cast Cacofiend, and then invisibility a few more times for go5 KB (966 words) - 10:57, 29 September 2009
- * [http://speeddemosarchive.com/DeusEx2.html Deus Ex: Invisible War (realistic) 0:26:49]59 KB (6,595 words) - 04:30, 28 October 2014
- ...you. If it approaches and is about to attack, freeze it again and ride the invisible platform to the ledge above. Now you're at the top of the room where the mi ...g, turn to face the window, as if you were looking out from it. There's an invisible ledge against the wall that is just ahead of and above you. L-Lock your vie72 KB (13,298 words) - 09:25, 15 July 2010
- ...game loads Main Gyro Chamber, you're in the other side. Morph and find the invisible boost slot and activate it, then roll to the dark beam door to transition t5 KB (1,014 words) - 11:48, 27 June 2013
- #* The invisible doors leading up to the Star are always solid. You can wall jump off the fr42 KB (7,321 words) - 02:45, 27 December 2016
- ...ivated by a deathline passing through you in a cutscene. A deathline is an invisible trigger than prevents you from getting too far ahead of scripted events (if24 KB (4,152 words) - 04:19, 14 January 2012
- ** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.36 KB (6,123 words) - 11:50, 20 March 2014
- ...is called 'Gate Clipping' where you can position yourself inside a gate's invisible wall and save and quit to reload on the other side of the gate therefore al11 KB (2,072 words) - 02:00, 5 July 2014
- ...jumping high enough (usually with Afterburner Kick), you can jump over the invisible wall preventing you from falling and drop down to the lowest of the pathway8 KB (1,408 words) - 22:04, 18 February 2012
- ...the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.15 KB (2,770 words) - 16:28, 2 August 2016
- ...mes go through a hammer without getting hit, and sometimes a hammer can be invisible but still hit you. <br> • only as Luigi: Skip hitting the invisible block and climbing up them just before the warp zone in 1-2 of SMB2j by wal17 KB (3,159 words) - 03:46, 13 January 2016
- ...savefile, you will get warped to Potos Village and you characters are now invisible. *Facing LEFT and pressing B while invisible will make you talk to the (first) loaded NPC in the field - regardless of h24 KB (4,053 words) - 12:12, 7 August 2016
- **You can now jump off of the Ham-mer to open the teleport box and reach an invisible checkpoint. **Spin for distance, and then you should land on top of the invisible wall and be able to jump again to reach the spatula.25 KB (4,584 words) - 12:52, 15 March 2014
- ==Shortcuts/Invisible walls/Deathzones== ...sy to deviate from the given path in this game, because there are a lot of invisible walls and "death zones", meaning places where you just die, even if you sho5 KB (1,007 words) - 07:35, 13 July 2013
- ...mancer, simply Warcry immediately after a Charge to prevent him from going invisible, then unleash a barrage of shuriken. This should be enough to kill him befo ...s that block the way will respawn when killed, and furthermore there is an invisible wall behind them. The guy who offers his help has no useful items for you.16 KB (2,941 words) - 16:15, 30 August 2013
- Alpha Protocol uses an "invisible stamina bar" system to determine how much you can sprint. This is common in18 KB (3,267 words) - 00:29, 8 August 2013
- ...sword, which not only skips that sequence but also makes Batman completely invisible to the Tyger guards (although it renders your Detective mode useless in tha ...out entering the "Maintenance" code. Doing so will make Batman completely invisible to the guards, but not Hugo Strange. It will also disable Detective Mode w13 KB (2,365 words) - 09:43, 23 January 2014
- ...kerboard wall (if you fall off here Save + Quit) from the wall jump to the invisible floor then up again to get to the higher section where you perform the gren ...tion onto the nearby column and use a grenade boost to get you over a high invisible wall (the grenade boost needs to be near-if-not-perfect)16 KB (2,561 words) - 17:06, 2 March 2013
- ...apex of your jump. You should get pushed into the ground and die from an invisible object. The time of the screen fadeout should be 0:12. When you return, a ...rolling down the pipe, you want to brake at a certain point. There is an invisible [[Sonic_the_Hedgehog_game_mechanics_and_glitches#Path_switchers|path swappe47 KB (8,753 words) - 10:58, 31 October 2015
- ...lf a second at a time, and if you do a spindash too quickly you'll hit the invisible wall on the left and stand up, and you'll die when it becomes vulnerable ag56 KB (10,920 words) - 22:27, 11 March 2016
- ...Every mission has 5 in set locations regardless of difficulty. Some are invisible and need shot...others won't appear till a specific enemy is destroyed.4 KB (696 words) - 14:39, 23 June 2013
- ...a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible. In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough4 KB (776 words) - 14:08, 7 December 2014
- ...y jumping from the first large platform and hugging the wall to land on an invisible ledge. ...wall to get to the higher ledge. When facing the pit of water, there is an invisible ledge on the left wall, so jump from there to skip moving the platform in t47 KB (8,537 words) - 15:12, 25 June 2013
- Invisible Barrels: Shoving or throwing a barrel into an explosive barrel will result14 KB (2,252 words) - 16:38, 11 February 2017
- these are invisible areas that tell the game you've passed a part of the track so that it allow18 KB (3,347 words) - 21:01, 12 March 2014
- ...some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the seam in front of the fen6 KB (1,100 words) - 22:35, 10 December 2018
- ..., make your way to the platform under the hole in the ceiling. There is an invisible checkpoint on this platform; standing on the platform will make it so that8 KB (1,544 words) - 16:32, 5 August 2018
- ...key. A lot of things will make you stop running in Borderlands (gunfire, (invisible) steps, etc.), and walking is illegal in speedrunning in most cases.2 KB (434 words) - 00:21, 5 September 2013
- ...entering a door or hole that leads to a location on the other side of the invisible horizontal line will cause the game to try to warp you onto the stairs and15 KB (2,639 words) - 04:12, 13 July 2014
- # Talk to the invisible man (say, "No") and then talk to Mr. T. ...and the go all the way right before going out the door. This prevents the invisible man's dialogue from triggering.59 KB (11,077 words) - 16:59, 17 September 2015