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  • ...glitches (made significantly more difficult to execute) and Elevator floor clip. Extended Boss Survival mode. Snake Tales, Missions, and (PS2-only) Skatebo Double-click R2 to refill your clip quickly. You can also use this to skip the end of a long firing animation (
    17 KB (2,921 words) - 18:51, 15 August 2020
  • * Crawlspace clip ...pposite direction, and into the crawlspace. Once you're far enough, you'll clip through or on top of the obstacle if there was one, or will go out of bound
    4 KB (758 words) - 19:52, 22 November 2012
  • • Pass through some loading zones, like the water wall needed to enter Dire Dire Docks === Mips Clip ===
    9 KB (1,556 words) - 10:45, 5 November 2013
  • '''Wall Jump bug (like the NES Mario games)''' ...nd touch a wall. The same frame that you touch the wall, jump, and you'll "wall jump" upwards instead of diagonally.
    4 KB (722 words) - 10:01, 30 September 2012
  • # Swim up to the wall you're trying to glitch through. ...ses, you will want to orient yourself so that you are perpendicular to the wall.
    45 KB (8,286 words) - 21:32, 22 April 2015
  • Clip Size: 12 Clip Size: 8
    17 KB (2,988 words) - 15:11, 29 January 2013
  • ...k 5 pixels into the ground before taking off, which actually allows you to clip into the ground in Marble Garden 1 by a yellow spring as Sonic and Knuckles ...opposed to Tails who only sinks 1 pixel. This is the main reason Sonic can clip into the ground at the spring in Marble Garden 1 but not Tails.
    14 KB (2,534 words) - 13:06, 30 November 2013
  • ...hind it, jump, hold right to activate the speed cap and hit the gap in the wall. If you hit the ceiling of the hallway you jump into you keep a fair bit of ...3 tap spindash and just hold right. You should bounce off the enemy, hit a wall and take off down the slope, and just as you're about to land Tails should
    37 KB (7,142 words) - 23:01, 12 December 2017
  • ...e is on your right. By backflipping through the corner, you can bypass the wall that normally requires you to play Guitar Gazump. [http://www.youtube.com/w ...ve, you can walk to the end of the Strong Kong cave. The other side of the wall blocking the entrance is not solid, so you can walk out.
    6 KB (1,160 words) - 18:34, 15 February 2013
  • Lure a Bokoblin over to the twilight wall to [http://www.youtube.com/watch?v=0X_xbrCiKKI skip the sword & shield]. Sa Turn into a wolf and run to the twilight wall. Get vessel of light. Enter the Sanctuary through the rooftop and get the t
    113 KB (19,915 words) - 21:22, 5 September 2009
  • Verse 6 – Use yellow lolly to get through wall. Use variant on Vard skip using Air Dodge. ...that angel, go to the right wall. When you come to the point in which the wall explodes, Panther-jump over the gap. You should overshoot it, and then a Su
    25 KB (4,582 words) - 11:28, 1 March 2012
  • You can clip through the plants on left to get to door faster. (Havn't done this in a wh one is starigh forward.. on back wall of first room
    7 KB (1,314 words) - 02:24, 17 October 2010
  • #** Run down, triple jump towards the tower, and use wall-jumps to climb to the top. ...the Luma near the start by long jumping as you reach the top of the castle wall. This only saves around a second, though.
    42 KB (7,321 words) - 03:45, 27 December 2016
  • - break crates and pick up bandage and clip - Clip into elevator by pushing into side as it comes down, Hop on top of it. This
    24 KB (4,452 words) - 15:12, 15 December 2010
  • * Elevator clip in Shell 2 Core B2 (SoL) ...go fully prone if you like. The button pressing animation causes Raiden to clip through the floor and fall onto the ceiling above the underwater section.
    2 KB (292 words) - 19:54, 22 November 2012
  • ===Getting Over Any Wall=== ===Monorail Wall Clip===
    4 KB (570 words) - 01:59, 11 April 2013
  • ...he left wall and short jump. Bounce on him two more times against the left wall (don't switch to right until after hit 6!), then slide along the ground for ...ramp. Slow down just before it, jump, and hold right to hit the gap in the wall.
    25 KB (4,858 words) - 23:02, 12 December 2017
  • ...e as shown the 3rd grenade jump can be tight however if you aim to hit the wall to the right of where you wish to land it will normally work every time. ...the nearby column and use a grenade boost to get you over a high invisible wall (the grenade boost needs to be near-if-not-perfect)
    16 KB (2,561 words) - 18:06, 2 March 2013
  • ...e rest. Make sure you grab the water shield, it will prevent breaking the wall in act 2 with a jump, as that is a property of the fire shield. After the last starpost, stand right next to the breakable wall and do a 1-tap spin dash. Inputs in the tube are not recognized, and the t
    47 KB (8,753 words) - 11:58, 31 October 2015
  • *Start at about the middle, do a full spindash up the left wall, trying to time it so you go off the top of the screen just as the boss mus ...the boss moves down the left side: once you hear it, spindash up the left wall. On the flat ground at the bottom, jump and insta-shield for a second hit,
    56 KB (10,920 words) - 23:27, 11 March 2016
  • ...bumping. This glitch consists of putting your back against a door, gate or wall, then dropping a high quantity of items on the floor (most commonly apples) ...om a Fireball Staff, the knock-back from a fireball hitting a monster or a wall can do a bump. The strength varies between 2 and 6, depending on how close
    8 KB (1,361 words) - 12:31, 11 July 2013
  • ...otentially trap some workers, slowing down the opponent's economy. Example clip [https://youtu.be/r2rjuH7krW8?t=11 here]. ...lso be repeatedly dragged by repeatedly dropping & loading a unit. Example clip [https://www.youtube.com/watch?v=r2rjuH7krW8&t=28s here].
    46 KB (7,790 words) - 08:41, 27 March 2024
  • 3. Use a bowl to clip through the wall to the right of the table iii. Platter through the western outer wall of the courtyard (see my setup for consistency)
    8 KB (1,337 words) - 16:29, 15 August 2013
  • ** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uT ...l_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]
    6 KB (1,100 words) - 23:35, 10 December 2018
  • * You can use a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the five Lums that normally require you to go through the p ** You can also reach the Lums with a wall jump. [http://www.youtube.com/watch?v=0K1kZtt83tk Video]
    4 KB (793 words) - 17:34, 5 August 2018
  • ...more solid than the wall, and will throw Ratchet on the other side of the wall. The Zombie Ratchet is a state that permits Ratchet to clip through walls without Decoys. It works on two planets (Umbris and Veldin),
    3 KB (479 words) - 11:44, 31 August 2013
  • *Press Up and Down while hanging from a wall to climb it [[File:Slashclimb.gif|256px|thumb|right|Slash-climbing is faster than normal wall climbing.]]
    10 KB (1,693 words) - 12:33, 29 September 2013
  • # Using the steroids, jump out of a window onto the wall on the other side. # Head down the wall and jump forward+left onto the ledge.
    66 KB (12,746 words) - 01:21, 14 December 2015
  • ...chniques#Tackle Flipping (Door Clip Method #1)|Tackle Flipping]] method to clip through the door near where you got the bow. ===Deer Door Clip===
    23 KB (3,538 words) - 18:30, 26 June 2016
  • ...ight against the wall when you spin, though, or you may deflect off of the wall without getting a spin boost. ...combo will be the way to get the most height. However, a backflip + spin + wall jump + spin is easier, and sufficient for a lot of jump tricks.
    18 KB (3,113 words) - 20:40, 25 December 2019
  • ...tight, you have just enough room to build up the speed to get through the wall in one go, but more importantly you need to hold back your jump until you'v ...re there are two methods of zipping past the wall. If you push against the wall on the moving platform until you're balancing inside it you will be able to
    26 KB (4,905 words) - 11:53, 10 October 2015
  • ...to the Launch Star from the left, and reach the top with a backflip and a wall-jump off the left side of the structure. This will cause the Luma to reach #* On the third planet, the high wall can be scaled with a triple-jump instead of waiting for the saws to carve o
    46 KB (8,253 words) - 02:58, 10 August 2020
  • When moving towards a wall, use the wrench right as you hit and you will clip through when you rebuild. ...ormally reachable. This is most commonly done by grinding a tank against a wall and getting out to jump off the tip before it slides back down.
    9 KB (1,500 words) - 18:59, 19 July 2016
  • ...litch, the easiest being Dr. Eggman where the first Chao Key Box in Cosmic Wall is in a location where the camera is naturally far away from you and simply ...e door in front of you; however it is possible to clip through a non-solid wall above the door with a well executed super-bounce.
    10 KB (1,774 words) - 05:54, 27 April 2015
  • ...at keeps the items from sliding off on that side. You should be facing the wall when dropping them. ...le doors) that gives you at best a huge boost if you lean more towards the wall so so you're not leaned too far over it when you jump.
    63 KB (11,419 words) - 19:37, 18 July 2019
  • Moving/landing onto the edge of a platform in a precise manner allows Keen to clip through a little bit of the platform, boosting his movement for an instant. ...d collision detection such that Keen can either move entirely or partially clip through supposedly-solid walls. Useful instances of such terrain will be ex
    10 KB (1,645 words) - 13:22, 3 June 2014
  • Missing the proper setup to clip explosive projectiles typically leads to Duke's demise.<br /> When Duke is tight against a wall, he can drop a pipebomb through the wall if it is thrown without any velocity.<br />
    33 KB (5,749 words) - 11:04, 23 November 2015
  • ==Deer Door Clip== ...she is standing straight again. This means that you should start the door clip during the last part of her standing up animation.
    13 KB (2,373 words) - 18:48, 26 June 2016
  • Clip through the walls of the cell nearby. You'll find you stuff in the chest. G Clip through the wall directly to your left to trigger the cutscene. Go left even further to talk
    9 KB (1,715 words) - 10:39, 23 February 2015
  • ...up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately ...up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately
    11 KB (2,032 words) - 14:22, 28 June 2017
  • ...in your way. Continue on through the level until you reach the second vine wall. The next obstacle will be another tree trunk, this one takes roll damage i ...ke the intended way through the level(top-right). Instead, you will either clip or boost around the wide gate at the bottom.
    7 KB (1,280 words) - 00:27, 1 July 2017
  • ...ded. They are all the walls around the bridge. For some reason, the long E wall is 10 units lower than the rest. ***** 5949, -1000, 3000 (made thicker along X-axis so it overlaps with E wall, preventing clipping into corner)
    777 KB (136,879 words) - 16:33, 28 April 2024
  • ...n the door and the wall. With a certain angle, Emily is pushed through the wall and reaches the bedroom. Now, I open the door and here comes the first new ...game reloads the good room ( the painting corridor ) while Emily is into a wall, wich allows me to pass through it. After that, I take a path leading me to
    15 KB (2,852 words) - 16:56, 12 March 2024
  • ..., flip the switch, and light the boiler (code 724 on the safe on back left wall, open matchbox, make a vague swipe to light, and put it in the square in th ...as fast as possible, move to the front of the tree, and swap to Free Roam. Clip into the tree (hints [[Myst/Glitches|here]]) and continue into the room. SA
    6 KB (1,035 words) - 17:51, 9 June 2016
  • ...g in a straight line. This should ALWAYS be done before starting to trill, wall strafe, or circle jump. It only takes a handful of frames, perhaps 32 frame ...almost all of the speed across gaps or without having to continue trilling/wall strafing/circling by FIRST releasing all movement keys (!) and THEN jumping
    83 KB (14,708 words) - 05:50, 11 July 2017
  • * [[1-2 Wall Clip]]
    2 KB (197 words) - 20:03, 21 February 2017
  • ...since as you roll down to a halt you can end up moving further towards the wall or corner. ** For this reason, you can't hit a wall to quickly get rid of a lot of momentum in a particular direction. If you h
    73 KB (12,293 words) - 11:38, 24 December 2020
  • ...r, while using the inertia to continue moving, you can clip into the solid wall near the end of the room. This can be used to jump over snowballs.<br><br>
    14 KB (2,527 words) - 08:21, 16 January 2023
  • ...s small and requires precise execution to save any time. Clipping into the wall is done automatically by buffering a jump while ducking and riding a bone p ...ning left after the spanner allows Gomez to swim up while being inside the wall.
    31 KB (5,420 words) - 16:43, 19 March 2023

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