Bastion/Roathus Lagoon

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Queenie herself. Seductive eyes and a beautiful smile - a good potential waifu.

A level with a shard and a boss fight that takes some precise movement and Anklegator boosts to get through quickly.

Videos

Roathus Lagoon, New Game

Vulajin's How to do Roathus Lagoon (NG/NG+) - tutorial video

Anklegator boosts, and reaching Queen Anne

The most important mechanic that governs Roathus Lagoon to let you get around the place fast is the Queen Anne boost. Every time you walk in high grass after reaching the area with the Brusher's Pike, the local Anklegator dictator's horn will be visible for a moment, and then she will pop out, dealing damage and knocking the Kid into the air. Since we can move in mid-air by rolling, this can be heavily abused to skip walls and move over big gaps. The big thing to remember is that the boost has a 'cooldown' - it can only happen once about every 4 seconds.

If you manage to roll right at the same time as Queen Anne hits you, you will gain a bit more distance during the boost, but this is pretty precise and dangerous, since if you do roll too early, Anne's attack will miss. This is not required to get enough distance to fly over the first gap.

Route

NG Any%/ASL and All Weapons

Don't waste any time at the start of the level - immediately get up and roll left to get around the plants. You need to move quickly to get ahead of a falling tree trunk that would otherwise get in your way. Continue on through the level until you reach the second vine wall. The next obstacle will be another tree trunk, this one takes roll damage in addition to another overhand+musket shot combo to destroy. You can roll around the big flower behind the trunk.

You will now have reached the Brusher's Pike. Pick it up, as at this point it has more damage output than the Cael Hammer.

From the Brusher's Pike platform, there are 3 gates (black rock walls) that you have to get through to reach this level's boss.

First gate
Since you picked up the Pike, the boost will be available soon. Roll into the grass on your right and walk around until you get hit by Anne. As soon as you can, roll straight right. This might be slightly hard at first, but with enough distance you should make it over the gap to platform number two.
Second Gate
There are again two ways to get through this one, but you can do either, in any category.
Method A - As you enter the platform, on the left side, a Pincushion will spawn. Kill it ASAP with Pike thrust, Musket shot, Pike thrust (in NG ASL, you might be able to use a grenade instead). If you did it fast enough, the gate will start opening. If you were too slow, a second Pincushion will have spawned on the right side, preventing the gate from opening. In this case you will have to kill this one as well. The invisible walls disappear as soon as the relevant Pincusions are dead, so will be able to roll around the bottom of the gate instead of waiting for it to open. If you do, turn tightly around the gate as you roll, or you risk falling.
Method B - Take a boost from the grass in the top right, and roll around the gate in mid-air from the top side. This is faster, but a bit more difficult. You have to take a wider berth around the top of the gate than it looks like due to invisible walls on either side of the gate.
Third Gate
Here, you do not take the intended way through the level(top-right). Instead, you will either clip or boost around the wide gate at the bottom.
Boost - Only do this boost if you didn't take the one before the second gate, since then you would have to wait. Stand in the small patch of grass over the left side of the rock wall to get it. This boost is the trickiest one because the gate's invisible wall extends really far left. To get around, aim your mid-air recovery down and a bit to the left, then, once you are below the gate, roll straight right. If you fall, don't bother trying to get another boost, go for the clip instead.
Roll Clip - This gate has a lot of holes in it that can be clipped through, but the fastest one is on its far right side, past the wall. It might take more than one roll, and requires some precise positioning(if you find this hard, you might want to go for a slightly easier but much slower clip inside the rocks on the right side; it's hard to explain, but requires changing your angle after you get inside the wall).

Queen Anne

Up until this point, Anne could not be damaged. After getting through the last gate, in the area with the Shard(that you can't pick up yet, but don't worry about it), as fast as possible move close to the black wall on the right side. This will begin the boss fight. At first Anne will start moving towards the Shard, and won't do anything else. During this time pick up the Shard if you don't need to be at low health to activate Werewhisky, or spend this time falling off to take damage and activate it instead. After she reaches a point somewhere near where the Shard was, she will start chasing the Kid and you will be finally able to damage her.

Damaging Anne is quite simple: Rolling over her makes her pop out for about two seconds, during which she is vulnerable to damage(avoid standing on her, as that will boost you instead). The way you will kill her depends on your weapon set and category, but you will usually aim for a 1- or 2-cycle. Each method is the same, just uses different attacks: roll over her, then quickly, and precisely, execute the relevant attack combination. This is challenging, and takes practice, but if you miss some attacks you can do more cycles without losing much time. The basic thing to keep in mind is that you actually don't have to kill her - just deal enough damage to make Rucks say "Now he's made her mad". Doing this, or killing her, will activate the Skyway letting you leave the level. Don't forget to grab the Shard if you were using Werewhisky.

Attack Combinations:

NG Any% - Pike and Musket
2-cycle
Pike, Musket, Pike, Pike
NG ASL - Pike, Musket and Grenades
1-cycle
Pike, Musket, locked-on Grenade throw, Pike
NG+ Any% and ASL - Fully upgraded Pike and Musket
1-cycle
Pike, Musket, Pike, Pike

If you miss attacks and don't hit the fastest cycle, try to count the ones you missed and on the additional cycles, only do the ones you missed. This way you'll avoid doing any extra, unnecessary attacks.

NG+ Any%/ASL

First Gate

Ignoring the pike means you have to wait longer for Anne to be able to boost you. Instead, walk over to the left side of the gate. You can walk between it and the skull, since there is no invisible wall there(it can even be done without rolling). Watch out for the ground behind, it forms quite slowly in some places.

Second Gate


Third Gate
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