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  • ...one part capture quality. The verifiers are also expected to check if the run appears to be legit. While strategies are ever evolving and runs will eventually become outdated, the standards can be controlled at the tim
    6 KB (1,104 words) - 10:41, 28 December 2017
  • {{sda run|http://speeddemosarchive.com/DragonsLairNES.html}} : - Runs at 12 fps.
    2 KB (304 words) - 17:21, 12 November 2022
  • ...g/rules_en.html clear and concise rules] to keep in mind when making speed runs for submission to this site. One of those rules bans most forms of emulatio ...emulators to record your speed runs here at SDA (it's usually illegal, and SDA as a whole could get in trouble for it).
    7 KB (1,296 words) - 17:59, 29 May 2013
  • ...ion about how to contact SDA. Otherwise, if you want to try to encode your run yourself, [[DVD#Self_Encoding|read here]]. ...ult in a black screen. This seems to be connected with the brand (there is no guarantee that it's a 100% rule though...).<br /><br />
    12 KB (2,128 words) - 22:42, 15 November 2013
  • ...howfiles.php?group_id=57023 to download AviSynth 2.5.7. Note that Part 11: SDA StatID cannot be completed with version 2.5.6 or lower. ...cripts for each quality version that has differences between them. There's no sense in creating one AviSynth script, encoding it, editing the script, enc
    36 KB (5,750 words) - 23:50, 10 September 2013
  • ...will always be made on a case-by-case basis: following these guidelines is no guarantee that your video will be posted. However, failure to follow these ...with a Game Boy Player and record like a normal GameCube game, so there is no need to use a camera. For more information on that, see [[Game Boy Capture|
    7 KB (1,242 words) - 10:59, 15 January 2012
  • ===Expected final results for self-encoded runs=== <td colspan=7>- No High Definition.</td>
    10 KB (1,641 words) - 14:39, 8 March 2014
  • ...C''': Advanced Audio Codec and Advanced Video Codec. Used in MP4 movies on SDA. * '''[[Anri-chan]]''': SDA's video encoding software.
    7 KB (1,147 words) - 22:35, 12 August 2012
  • * No more follow-these-steps-blindly instructions this time. * SDA StatID
    15 KB (2,387 words) - 13:36, 19 September 2009
  • ...ere." Use this when you want to give people a detailed description of what SDA is about. Please keep it up to date. ..., or extreme glitches). Run by Mike Uyama, Nathan Jahnke and Kevin Juang, SDA has players from various parts of the world attempting to blaze through the
    16 KB (2,829 words) - 11:16, 11 October 2012
  • {{sda run|http://speeddemosarchive.com/Rayman2.html}} ...atch the barrel. Rayman will be flying with an invisible barrel that never runs out of fuel. Running into walls does not cause you to stop flying. To relea
    17 KB (2,927 words) - 21:43, 24 February 2021
  • {{sda run|http://speeddemosarchive.com/MetalGearSolid2.html}} While PAL (Eu) and NTSC (US, Jp) ostensibly run at the same speed (adjusted to compensate for PAL's lower frame rate), ther
    17 KB (2,921 words) - 18:51, 15 August 2020
  • {{sda run|http://speeddemosarchive.com/NewSuperMarioBros.html}} It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landin
    4 KB (722 words) - 10:01, 30 September 2012
  • == Run Categories and Times == !Start (of run or segment)
    20 KB (3,301 words) - 16:13, 1 August 2017
  • ...start to finish of the level, so the Races table better accommodates these runs.) ...rs only to the video quality, not the play quality, nor is it how fast the run is.
    23 KB (3,743 words) - 17:59, 19 December 2010
  • {{sda run|http://speeddemosarchive.com/Sonic2.html#norm}} ...utube.com/playlist?list=PLB1B30A5902E6F1AA Wersterlobe's] individual level runs.
    37 KB (7,142 words) - 23:01, 12 December 2017
  • {{sda run|http://speeddemosarchive.com/ZeldaLinkToThePast.html}} ...ry runs of The Legend Of Zelda: A Link To The Past. This includes the any% run segmented, the Single Segment as well as the 100% Single Segment.
    7 KB (1,227 words) - 03:25, 28 September 2009
  • {{sda run|http://speeddemosarchive.com/Quake2.html}} ...ssupkey." This key bind stops recording a demo, restarts the level you are currently running, and starts recording the demo anew. After all, mistakes happen, an
    5 KB (882 words) - 19:55, 2 July 2010
  • ...ion Guidelines|verified]] against these rules to ensure that the submitted runs meet the site's quality requirements in terms of audio/video and gameplay. ...m]. Remember that there isn't necessarily an expert at your game among the SDA staff or the forum users. In order for them to be able to help you with an
    26 KB (4,434 words) - 08:44, 24 July 2022
  • ===Who runs SDA?=== ...es. When the hard-working Alastair encountered too much stress working for SDA, he left the site in January 2008. Kevin 'Enhasa' Juang signed on to take h
    21 KB (3,603 words) - 02:07, 28 October 2009
  • ...er at an angle (usually 45° to the target direction). In other words, you run sideways. This technique is commonly known as ''straferunning''. If a game has random events, it is possible to retry a segment (or a full run if length allows) until the odds are in the player's favor. These retries c
    19 KB (3,204 words) - 07:18, 27 February 2011
  • ...e difficulty as you like): changing difficulty at least 3 times during the run costs about 6 seconds. Introduces a risk of inconsistencies as difficulty i * Turbo: don't forget to press the turbo key which makes you run much faster.
    10 KB (1,770 words) - 06:40, 14 January 2017
  • {{sda run|http://speeddemosarchive.com/BioShock.html}} * Sportboost &amp; Sportboost2 - this is a speed run, right? Equip both.
    3 KB (479 words) - 19:07, 14 October 2012
  • {{sda run|http://speeddemosarchive.com/DoubleDragon2.html}} ...have trouble running this game. The most important key to doing well in a run of this game is...
    7 KB (1,245 words) - 21:18, 25 June 2010
  • {{sda run|http://speeddemosarchive.com/CastlevaniaDoS.html}} ...soon as you hit the ground Soma's animation is cut short and there will be no lag from whatever attack you performed. By performing a series of very smal
    25 KB (4,433 words) - 01:39, 21 August 2010
  • {{sda run|http://speeddemosarchive.com/Diablo2LoD.html}} (''Viable Builds... For a '''SPEED''' run, if you play Diablo 2 recreationally or even exclusively online, these buil
    21 KB (3,534 words) - 15:09, 21 March 2011
  • * Runs with unlockables now require a normal game run first (unless the unlockable is another difficulty) ...pts get their own category. (this has since been revoked at some point and no scripting of any kind is allowed)
    4 KB (638 words) - 12:02, 6 May 2022
  • {{sda run|http://speeddemosarchive.com/ZeldaTwilightPrincess.html}} ====Runs-in-progress====
    113 KB (19,915 words) - 21:22, 5 September 2009
  • {{sda run|http://speeddemosarchive.com/MarioSunshine.html}} ...perty of the roll out is that if you roll out onto an incline, Mario often runs much faster than usual up the incline. A good place to try this out is the
    6 KB (1,027 words) - 12:50, 3 December 2015
  • ==My massive notes for a general run== This is mainly for a New Game Normal Run.
    25 KB (4,582 words) - 11:28, 1 March 2012
  • {{sda run|http://speeddemosarchive.com/MaxPayne.html}} ...e end of a level to fade out quicker if you use bullet time, but the timer runs right up until the start of the loading screen for the next level so you wo
    24 KB (4,152 words) - 05:19, 14 January 2012
  • {{sda run|http://speeddemosarchive.com/Psychonauts.html}} Currently, there is no data about whether any one type of flip is faster than another. This might
    36 KB (6,123 words) - 12:50, 20 March 2014
  • ...ntire runs when we have more time. If you wish to learn anything about the run, just find me on the metroid2002 irc under flicky. ...ake less than an hour (around 40 minutes with some practice) and full game runs will take around 3 hours with a little practice and can be reduced to about
    8 KB (1,408 words) - 23:04, 18 February 2012
  • ...eferenced on the show. For corrections send a message to one of us on the SDA forums or IRC. No Time to Explain! (100%) in 31:16 by Thehealbus [https://www.youtube.com/wat
    203 KB (30,943 words) - 04:45, 4 April 2013
  • ...the hitlag of one enemy. If Kirby hits one object and then a second object runs into Kirby's attack, that second object's hitlag will immediately begin, ig ...ve.com/post/convenient_way_to_analyze_dvd_recordings_in_60_fps_9.html this SDA forum post]. The block measurements and frames/block tests are particularly
    15 KB (2,284 words) - 16:29, 17 July 2013
  • ...herefore both are combined into this page. If someone does plan out a 100% run (or any other separate category) the main page will be edited to link to th This route follows only the core quests required to beat the game. No side quests are completed since any gains from those quests (experience, it
    1 KB (177 words) - 00:19, 24 July 2013
  • <!--{{sda run|http://speeddemosarchive.com/DonkeyKong64.html}}--> ...ame wiki, but this will involve disassembling the game a bit. This wiki is currently under heavy construction work and does NOT provide you with all the existin
    12 KB (1,971 words) - 03:31, 1 August 2013
  • ...e your speedrun recordings for you to prepare them for submission. Yua is currently under active development and it will eventually replace our current encodin *No installation is required
    5 KB (870 words) - 19:16, 8 October 2014
  • {{sda run|http://speeddemosarchive.com/SuperMetroid.html}} ...he air. While very slow, this technique is so robust that there are nearly no limitations to its explorative properties.
    46 KB (7,671 words) - 05:05, 19 February 2017
  • {{Sda run|http://speeddemosarchive.com/Gothic.html}} There is [http://forum.speeddemosarchive.com/post/gothic_runs.html an SDA thread]. Further help can be found in the [http://forum.worldofplayers.de/f
    7 KB (1,234 words) - 13:45, 24 February 2015
  • {{sda run|http://speeddemosarchive.com/KirbyNightmareInDreamLand.html}} ==Run Categories==
    7 KB (1,223 words) - 00:26, 22 November 2012
  • ...r this and has to be investigated on a case-by-case basis. The pal-version runs at 50 Hz though, which means that the games are slowed down compared to the ...to be able to detect and record video footage at this resolution. We are currently gathering a list of capture devices and including whether or not they suppo
    5 KB (855 words) - 23:31, 3 April 2015
  • ...a television, some kind of recording device, and if you're capturing your run to your computer some kind of capture software. Before you jump into the f No matter what your setup is, you need to find some way of getting your A/V fo
    6 KB (975 words) - 09:57, 6 March 2017
  • {{sda run|http://speeddemosarchive.com/MarioIsMissing.html}} ...to get through each stage can be used as a starting point when planning a run. Because of that, this page focuses on things that might not be obvious fr
    7 KB (1,380 words) - 13:20, 15 June 2013
  • This is a primary route-defining trick in both the 100% and low% runs of this game. If you have collected a secret weapon for a character that yo ...y'' trick on this page that was used in the 41:40 any% run currently up on SDA, showing how far this game has come since.
    8 KB (1,420 words) - 06:59, 20 January 2014
  • {{sda run|http://speeddemosarchive.com/Sonic3Knuckles.html#norm}} ...these videos are towards the upper limits of what is possible with what we currently know, and the total time of all of them is 29:36, which gives you an idea o
    56 KB (10,920 words) - 23:27, 11 March 2016
  • {{sda run|http://speeddemosarchive.com/MetroidFusion.html}} Due to the straightforward nature of Metroid Fusion's progression, there is no significant routing. Simply knowing where to go to beat the game generally
    97 KB (17,945 words) - 10:26, 1 July 2013
  • ...the hitlag of one enemy. If Kirby hits one object and then a second object runs into Kirby's attack, that second object's hitlag will immediately begin, ig ...ve.com/post/convenient_way_to_analyze_dvd_recordings_in_60_fps_9.html this SDA forum post]. The block measurements and frames/block tests are particularly
    9 KB (1,343 words) - 10:35, 12 June 2013
  • ** This is one of the best moves in the game for speed runs, for the following reasons: ...ve.com/post/convenient_way_to_analyze_dvd_recordings_in_60_fps_9.html this SDA forum post]. The block measurements and frames/block tests are particularly
    5 KB (887 words) - 10:32, 14 June 2013
  • {{sda run|http://speeddemosarchive.com/MetroidPrime2.html#SS100}} ...ld bomb the phazon crate, so you get it out of the way for the rest of the run, but be careful not to be in its blast radius.
    47 KB (8,537 words) - 16:12, 25 June 2013

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