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  • $avs = "${basename}.pipe"; print JS 'app.save("'."${desktop}/${projname}/avidemux.pipe".'");'."\n";
    103 KB (12,964 words) - 14:31, 13 September 2009
  • $avs = "${basename}.pipe";
    10 KB (1,240 words) - 14:08, 18 October 2008
  • * Stage 3 - Enter the pipe at the top of the second wall
    3 KB (589 words) - 12:41, 14 January 2013
  • ...e Kremling. Backflip on top of the first rock, then backflip on top of the pipe on the right (i.e. the one closer to Banana Fairy Island). Face the wall so ...get on top of the pipe with DK. If that happens, you can get on top of the pipe by doing a [[#Skid_Jump|skid jump]] and backflip. [http://www.youtube.com/w
    45 KB (8,286 words) - 20:32, 22 April 2015
  • *After the checkpoint, jump off the quarter-pipe, letting go of the jump slightly above the top of the ramp, then holding it
    37 KB (7,142 words) - 22:01, 12 December 2017
  • ...small frame window where you can jump again, and repeat for as long as the pipe goes. As it seems to work in frames it needs extreme precision, and is more
    6 KB (1,134 words) - 20:57, 8 December 2009
  • ...than you normally would. It requires two players and either a molotov or a pipe bomb. One player is the thrower and the other player is the jumper. The pro ...istols), a special gun (shotgun, smg, or etc.) and one hand-tossed weapon (pipe bomb or Molotov)
    9 KB (1,677 words) - 16:27, 17 June 2012
  • ...ny without using Mini Monkey by doing a well-timed Ponytail Twirl into the pipe. [http://www.youtube.com/watch?v=xaCrBnFdCK0 Video (#3)] ** You can also get in with Diddy by just jumping at the pipe repeatedly, but it can cause the game to freeze. [http://www.youtube.com/wa
    5 KB (926 words) - 15:18, 3 August 2012
  • ...the brachiosaurus. The first jump is a standing jump from the first sewer pipe edge onto the brachio. You need to time it so that you manage to land on hi
    5 KB (912 words) - 16:33, 30 September 2009
  • ...the platform and fall to your death. You will respawn at the bottom of the pipe ladder and will have saved ~3 seconds. Note that if you walk off the edge t
    7 KB (1,245 words) - 20:18, 25 June 2010
  • 1. The Shine in the void accessed through the pipe by the lighthouse. Just hold up on the Control Stick the whole time, to sli ...Park, do a triple jump and hover to one of the trees, then jump up to the pipe. Collect the eight red coins in here for the Shine (if you know of an optim
    6 KB (1,029 words) - 22:26, 14 October 2009
  • *Vent Shaft is a giant half-pipe in the Phazon Mines that is passed on the way to the Power Bomb upgrade and ...room. Line yourself up so that you are directly in the middle of the half-pipe and against the lip that leads to the Energy Tank. Now, the fun starts.
    72 KB (13,298 words) - 09:25, 15 July 2010
  • #* One good route for catching the Luma bunnies is: crater, grass, pipe. Methods for catching them, from fastest to slowest: # The Electric Labyrinth: [http://www.youtube.com/watch?v=ezVovbz_h9Y Skip a pipe.]
    42 KB (7,321 words) - 02:45, 27 December 2016
  • ...let it take you up to the pipe that is blocking it. Elevator jump onto the pipe, activate the boots and peform a double jump to the upper level of Terraniu
    24 KB (4,452 words) - 14:12, 15 December 2010
  • ! style="text-align:left;"| Lead Pipe | Lead Pipe, Beretta, Dual Berettas, Desert Eagle, Sawed-off Shotgun, Ingram, Dual Ingr
    24 KB (4,152 words) - 04:19, 14 January 2012
  • ...e the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without g
    36 KB (6,123 words) - 11:50, 20 March 2014
  • ...t has risen out of it. There are a few pixels of room on both sides of the pipe that you can land on and immediately jump off again. <br> ..., jump into the middle and start holding down early, this will trigger the pipe transition and allow you to survive some encounters with the plant, which w
    17 KB (3,159 words) - 03:46, 13 January 2016
  • Missile (Green Brinstar pipe)
    46 KB (7,671 words) - 04:05, 19 February 2017
  • **To reach the slide, use the fencing to jump to the bottom of the pipe and then onto the slide.
    25 KB (4,584 words) - 12:52, 15 March 2014
  • ...will expose you to the Lizardmen's range attack. When jumping from pipe to pipe, only one directional input should be used. <br />
    10 KB (1,653 words) - 20:41, 20 September 2013
  • ...a checkpoint restart. (Bear in mind that there isn't a solid floor and the pipe won't be solid unless you spawn the door, however some of the railing and p
    13 KB (2,365 words) - 09:43, 23 January 2014
  • ...s only a very small window where you can grab the wall. Use the horizontal pipe as reference, and glide from just underneath it. Hold up and right, you'll ...There are four frames in a row that work: two either side of the vertical pipe, and the next two on the left from there. After holding right until one of
    25 KB (4,858 words) - 22:02, 12 December 2017
  • The game does not allow you to cross the street, enter a pipe, or open the Plumber's Toolbox during the post-stomp animation for the Koop ...the direction he is facing. Because of this, it is possible to fall off a pipe by holding down while standing in the wrong place. Luigi slides at whateve
    10 KB (1,775 words) - 12:17, 15 June 2013
  • ...a near the Teatro Col&oacute;n by simply running off the right side of the pipe. It's easier to do that than it is to try to get a low enough jump to hit ...y to returning it. The SDA run bounces backward off the Koopa because the pipe on the neighboring street provides the fastest path to the street with the
    7 KB (1,380 words) - 12:20, 15 June 2013
  • ...is actually a Violet Gate. You need to 3BSJ off the other side of the half-pipe to land on a branch, get on a higher part of that same branch, and screw at
    10 KB (1,744 words) - 16:59, 4 August 2013
  • ...the wall, Aim towards the upright support and jump you should land on the pipe, walk towards the right and jump onto the wall, jump from the raised sectio ..._ePALv9DA Pipe Climb] Should the previous technique fail you can climb the pipe shown by using a grenade jump.
    16 KB (2,561 words) - 17:06, 2 March 2013
  • ...possible outcomes right after your spin dash and jump at the curve of the pipe: ...it'll give you aerial control for the upcoming jump. When running up the pipe, there is a smaller curve near the top. Jump as late as possible on the cu
    47 KB (8,753 words) - 10:58, 31 October 2015
  • *After the second pipe, simply mash the buttons and hope you get a bounce. There's two ways up: a *The last pipe has a habit of slowing you down at multiple points, if you do a 2 or 3-tap
    56 KB (10,920 words) - 22:27, 11 March 2016
  • + Can freeze pipe flies to make two rooms faster and easier, without requiring bomb jumps. ...ting Ridley is slower, since you must bomb jump up instead of freezing the pipe fly.
    10 KB (1,671 words) - 09:44, 28 June 2013
  • * Meeting Grounds - Boost up the half-pipe and go to the Hall of Honored Dead, where seekers are. ...the puzzle the slow intended way: power bomb the floor to reveal the half-pipe then boost ball up.
    47 KB (8,537 words) - 15:12, 25 June 2013
  • ...room by traveling left, using pseudo screw attack or missiles to take out pipe enemies and flame enemies in the way. When you reach the wall, crouch and s * Go left, using a forward missile to take out the pipe bug. Approach the eyedoor, roll under its beam, then kill it with a super m
    17 KB (3,040 words) - 09:16, 22 July 2013
  • *It IS possible to get up on the first pipe without hovering. *The pipe order is important, it saves time.
    8 KB (1,494 words) - 22:27, 3 July 2013
  • ...he sewer entrance to the right side of The Asylum. After exiting the sewer pipe, head to the left, open the locked door with the key Therese provided, then ...ng through here will be death at the last steam pipe. Duck under the first pipe to save health if need be. Finally, grab the pendant from the last room, th
    3 KB (570 words) - 00:00, 25 July 2013
  • ...o Uglette faster as follows. Use the purple lum to swing to the top of the pipe, then jump on the nearby wooden platform. Jump toward the tree branch above ** You can also jump to the tree branch from the pipe, but it's more difficult. [http://www.youtube.com/watch?v=h2znNdvmels Video
    3 KB (568 words) - 16:10, 5 August 2018
  • ...e left you land, the sooner you start accelerating to full speed. When the pipe transition happens, you should have 380 on the timer. ...tight turnaround. Unless you land on the very right edge of the rightmost pipe, you will not lose the framerule if you never slowed down elsewhere.
    10 KB (1,770 words) - 04:32, 14 February 2016
  • ===Pipe Skip (PC Only)===
    23 KB (3,538 words) - 17:30, 26 June 2016
  • ==Gordon's Pipe Skip (Any%/100%)== ...the Batmobile, the story expects Batman to scan the area to find Gordon's pipe, which then leads to the Medical Facility. Instead, just go to the Medical
    12 KB (2,039 words) - 13:58, 13 August 2014
  • ...soon as you land to maintain forward momentum. This will let you reach the pipe directly. * On the first planet, by long-jumping off a pipe as it's rising, you can reach the block between the 2 giant Thwomps. To act
    46 KB (8,253 words) - 01:58, 10 August 2020
  • # Climb up the wall to jump on to the pipe
    2 KB (364 words) - 22:24, 6 August 2015
  • ...r to climb the building to the right of the water tower and latch onto the pipe from the top instead of climbing up normally.<br />
    4 KB (767 words) - 22:39, 6 July 2015
  • :''Let's just say that the pipe is magical and leave it at that'' ...triggers a short cutscene: If you do that while during the glitched Smoke Pipe effect, in turn the Monument cutscene will also become broken, allowing you
    7 KB (1,238 words) - 21:15, 21 February 2015
  • ...returning from Cinderbrick, you have to execute the [[Bastion/Pipe Glitch|pipe glitch]]. This allows you to only have to build one building before opening
    6 KB (1,018 words) - 18:32, 28 June 2017
  • | Pipe || 20 || Exact || Slow swing and not much damage. Avoid. Knocks down. | Pipe || 20 || Exact || Fast swing but not much damage. Knocks down. Avoid.
    10 KB (1,652 words) - 23:33, 15 April 2015
  • ...es. There is a notable mistake in 8-4, where he pauses before going down a pipe, but it was believed to be irrelevant as far as reaching 4:59 was concerned ...was on pace for 4:57 entering 8-4, but small mistakes such as hitting the pipe at the end of the swimming section too high cost it him again.
    13 KB (1,819 words) - 14:26, 15 March 2018
  • ...e left you land, the sooner you start accelerating to full speed. When the pipe transition happens, you should have 380 on the timer. The other is to go through the pipe as small Mario. This trick is explained in detail on the main page and is v
    3 KB (533 words) - 03:52, 13 January 2016
  • ...e left you land, the sooner you start accelerating to full speed. When the pipe transition happens, you should have 380 on the timer. ...nt. To get the best framerule, you can slow down just so you don't hit the pipe, it's a bit more difficult and risky.
    5 KB (965 words) - 14:21, 23 February 2015
  • .... Head towards and flip 4, then head back towards the receiving end of the pipe mechanism, activating it. Head to and up the book elevator and leave the Ag
    6 KB (1,035 words) - 16:51, 9 June 2016
  • : - Stretches with a half-pipe like layout (so surrounded by elevated edges) can sometimes be climbed by u
    15 KB (2,578 words) - 13:33, 9 October 2018
  • ...tion in some situations (observed in some places with water running down a pipe)
    10 KB (1,805 words) - 13:17, 11 April 2016
  • ...tion in some situations (observed in some places with water running down a pipe) **can enter the pipe with the first turbine (after the part with the mined crates) and swim righ
    83 KB (14,708 words) - 04:50, 11 July 2017

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