Super Mario Sunshine/Delfino Plaza

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There are 20 Blue Coins in this level (including the one at the Airstrip). The various events that allow you to progress in the story are described on the main page.

Shines

Rather than giving a long, convoluted title for each Shine, this page uses the numbers in section 9 of Devin Morgan's guide for most shines in the Plaza and Airstrip. Some route recommendations for a 100% run are given. Note that an any% run only needs the very first shine at the Airstrip and no others from Delfino Plaza.

1. The Shine in the void accessed through the pipe by the lighthouse. Just hold up on the Control Stick the whole time, to slide as fast as possible down the slope.

2. The first crate-breaking game. I recommend delivering the durians and then running inside to play.

3. The second crate-breaking game. Pinna Park, Noki Bay, and Pianta Village are all pretty close. I recommend jumping down from Pianta Village.

4. Right next to the lighthouse, in the sand. Spray and totally reveal a picture of a Shine, then jump out on the platforms to get it. Get this one after you're done with Gelato Beach.

5. Talk to the chuckster and pay him a coin to hurl you into a building with a Shine. Just do this separately from anything else.

6. Behind the saloon doors of the building that holds one of the bell towers. Grab the Turbo Nozzle and head in.

7. Grab the Turbo Nozzle and go through the saloon doors where the policemen are, past the fruit stands. Turbo through the void.

8. Grab the Turbo Nozzle and go out to the island with the castaway. Spray the gold bird out here to make a Shine appear and go over to a tall, skinny platform. To reach that platform, you're going to want to turbo over and jump on the lower, wider platform, the one closest to the tall, skinny one. Stand on the edge of this platform and use a somersault dive to reach the tall platform. You have to push the control stick forward and then back to make the jump, but not fall off the platform.

9. Rocket up to the Shine Gate, and clean it off. I would do this after delivering pineapples.

10. Triple jump and rocket up to the bell tower closest to the boathouse. Clean the bell off. Use the Rocket Nozzle and dive at the peak of your ascent to reach the manhole cover on the building roof.

11. Triple jump and rocket up to the bell tower closest to the fruit stands. Clean the bell off and rocket up to the Shine.

12. Play pachinko! From the starting location in Delfino Plaza, slide over to the left and up the slope, and stop just before the water. Wait for the boat to come by, then use it to get to the pachinko void.

13. Rocket to the top of the lighthouse, then rocket again the ground pound the block. Do this after chasing Shadow Mario down for the Rocket Nozzle.

14. The void on the castaway island blocked by the special yellow gunk that only Yoshi can clean. There are several ways to get to the island:

  • The obvious way is to simply ride the boats as you were intended to. This is very slow.
  • The fastest way is to use one of the many tricks to walk underwater in Delfino Plaza and simply walk to the island with Yoshi.
  • Another method is as follows. Jump in the manhole by your starting location. At this point you have two choices. You can do a running spin jump with Yoshi to get back out of the manhole and reach the platform in the middle of the water, where you can wait for the boat to take you to the castaway island. You can also wait for the boat that goes by said platform on the side closer to the plaza. With Yoshi, do a normal running jump out of the manhole, timing it so that you land on the boat in front of the platform. If you turned on your game and did this at the first opportunity (the first time the boat came by), the other boat will be within reach. Now ride it to the island.

In the dirty water void, just spray behind you to move the lily pad along as fast as possible.

15. There's a pipe out by the Pinna Park entrance, by some sideways trees. After finishing Pinna Park, do a triple jump and hover to one of the trees, then jump up to the pipe. Collect the eight red coins in here for the Shine (if you know of an optimal order to collect the coins in, please put it here).

16. Pay the captain 10 coins to return to the Airstrip (this becomes available after exiting Corona Mountain). Grab the Turbo Nozzle, Ground Pound the red dome, and follow the path of Coins to get eight Red Coins for a Shine.

17. The first Airstrip Shine, gotten by defeating the goop-covered Piranha Plant. This is the only Shine on this list that you'll need in an any% run.

18. 100-Coin Shine: This shine can be obtained either in the Plaza or at the Airstrip. It seems faster to get it at the Plaza. Come back from the Airstrip with 99 Coins after getting the Red Coin Shine from there. Spray the colorful thing hanging by the door closest to your right for the 100th Coin, then grab the Rocket Nozzle and pick up the Shine.

19-42. Blue Coin Shines: Purchase these at the boathouse for 10 blue coins each. You should buy them all at once after getting all the blue coins.

Blue Coins

This section uses the numbering in the Delfino Plaza section of Myke's guide. The coin at the Airstrip is number 20 in this list.

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

16.

17.

18.

19.

20. At the Airstrip.

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