Search results

From SDA Knowledge Base

Jump to: navigation, search

Page title matches

Page text matches

  • <tr><td>Metal Gear Solid for PlayStation</td><td>D4</td><td>F2</td><td>3D</td></tr> <tr><td>Metal Gear Solid 2: Sons of Liberty for PlayStation 2</td><td>D1</td><td>F1</td><td>3D</td><
    32 KB (7,130 words) - 17:29, 28 September 2017
  • ...AMD/ATI or nVidia stamp on it. You want something that can at least keep a solid 30 frames per second when running the game with the resolution you're recor ...rn might prevent you from running the game at a solid recording framerate. Solid recording framerate is more important than in-game graphics.
    14 KB (2,406 words) - 10:15, 2 January 2018
  • ...things, including [[#Properties of Water|water planes]], poison water, and solid ground. [http://www.youtube.com/watch?v=nGxXWOHcVzg Video]
    17 KB (2,927 words) - 20:43, 24 February 2021
  • Metal Gear Solid 2 runs should be classified by version (including region) and difficulty/en * Unlike Metal Gear Solid 3, the core gameplay of MGS2 changes between Extreme and European Extreme d
    17 KB (2,921 words) - 17:51, 15 August 2020
  • * The door to the lobby is solid on both sides. If you leave the lobby, you'll be stuck in a cutscene as you ...walkway and continue as usual. The metal door in front of the lobby is not solid. [http://www.youtube.com/watch?v=J3BXU_JoQUY Video (#2)]
    45 KB (8,286 words) - 20:32, 22 April 2015
  • ...3 types of 16x16 pixel blocks; Top solid, left/right/bottom solid and all solid. Additionally every block can be assigned solidity for "path 0" and "path 1 ...s with the object. In laymans terms, if Sonic is fast enough he can ignore solid objects because he's too fast to interact with them.
    14 KB (2,534 words) - 12:06, 30 November 2013
  • A good time on this stage is between 0:56 and 1:00. A solid boss fight is key to this time, as the stage is fairly straightforward. ...lightly as you climb the stairs. Then do a full jump to get stopped by the solid canister to the right of the green cap and do a 6-tap off the rising platfo
    37 KB (7,142 words) - 22:01, 12 December 2017
  • * [[Metal Gear Solid 2: Sons of Liberty|Main page]] * [[Metal Gear Solid 2: Sons of Liberty/Tanker|Tanker]]
    217 B (32 words) - 20:36, 25 June 2010
  • ** The gate to the room with the Golden Banana is solid from both sides, so you can't leave without exiting the level.
    6 KB (1,152 words) - 15:45, 3 August 2012
  • ...Strong Kong cave. The other side of the wall blocking the entrance is not solid, so you can walk out.
    6 KB (1,160 words) - 17:34, 15 February 2013
  • {|rules="all" cellpadding="4px" style="border:1px solid #cecece;text-align:center"
    10 KB (1,925 words) - 18:05, 16 January 2012
  • ...lk to the gate leading to the Testing Room and jump behind it. The gate is solid from both sides. [http://www.youtube.com/watch?v=OGXo3hEoQsE Video (#2)]
    5 KB (910 words) - 21:50, 12 August 2012
  • ...them from one direction normally, but once gone through, the wall becomes solid.
    6 KB (1,133 words) - 00:52, 9 October 2009
  • ...rizontal or vertical), in some cases it's possible to abuse it by entering solid objects purposefully.
    19 KB (3,204 words) - 06:18, 27 February 2011
  • # Put on iron boots underwater and be on solid ground.
    113 KB (19,915 words) - 20:22, 5 September 2009
  • it remains solid while being held by telekinesis, you can repeatedly jump on
    7 KB (1,207 words) - 16:41, 11 September 2009
  • ...e trees in Arcadia or the huge column in Hephaestus Core) are actually non-solid.
    1 KB (259 words) - 16:40, 11 September 2009
  • * [http://speeddemosarchive.com/MetalGearSolid2.html Metal Gear Solid 2: Sons of Liberty (Tanker episode EU-Extreme difficulty) 0:10:36] * [http://speeddemosarchive.com/MetalGearSolid2.html Metal Gear Solid 2: Sons of Liberty (SS Extreme) 1:37:37]
    59 KB (6,595 words) - 04:30, 28 October 2014
  • #* The invisible doors leading up to the Star are always solid. You can wall jump off the front or sides of them and land on top. Use thes
    42 KB (7,321 words) - 02:45, 27 December 2016
  • {{Historical record | runner=TheVoid | game=Merry Gear Solid: Secret Santa | date=2009-12-06 | time=00:02:18.14 | category=Single-segmen
    34 KB (4,208 words) - 11:23, 12 December 2010
  • Metal Gear Solid (Doberman Rank Single Segment) in 57:41 (game time) by [http://www.twitch.t Metal Gear Solid 3 (any%, European Extreme difficulty Foxhound Rank) in 1:21:53 by Hikari [h
    203 KB (30,943 words) - 03:45, 4 April 2013
  • ...(rather than straight down). Since the walls of the rock-chase room aren't solid, it's possible to guide Sonic from here into the trigger for the next segme
    15 KB (2,770 words) - 16:28, 2 August 2016
  • ...e air and reloading the file, Ori will (in most cases) drop to the closest solid ground directly below the save. This can be accomplished with save anywhere
    9 KB (1,628 words) - 04:26, 6 August 2016
  • Most decorative objects are solid, meaning you can stand and jump off of them. By using explosives or firing
    6 KB (1,121 words) - 08:22, 30 June 2022
  • ...king at. They always spawn in the lowmost empty block that's right above a solid one and not below the player's feet. Also, there's a bug: about in the midd
    5 KB (816 words) - 08:46, 27 May 2012
  • * Ability stars that touch water, spikes, boulders, or solid ultra-ability obstacles will instantly shatter. One must take particular ca
    16 KB (2,812 words) - 14:22, 26 August 2015
  • Walljumps happen because the game does a floor check (a simple "is there a solid block below him?" test) even during a wall-ejection. Wall-ejection is SMB's '''Jump into a solid object below a floor'''
    17 KB (3,159 words) - 03:46, 13 January 2016
  • ...g character to be immune to damage for the most part and thus be used as a solid shield.
    24 KB (4,053 words) - 12:12, 7 August 2016
  • |obtaining all 50 Red Jewels and defeating Solid Arm |'''[[Metal Gear Solid 2]]'''
    10 KB (1,659 words) - 09:39, 4 November 2014
  • ...ll jump off of it, starting with the top-most tile and moving down. If any solid tiles are found, the game stops checking and allows Samus to walljump. ==Passing through solid objects/surfaces==
    46 KB (7,671 words) - 04:05, 19 February 2017
  • *Hitting a wall, solid object, or non-animate object (polyps or bouncers) will Stun you for about
    16 KB (2,941 words) - 16:15, 30 August 2013
  • ...ntennae). Scale the bank building (glass) and keep just to the left of the solid white line. Use the next in-game cutscene to your advantage to see where th ...n the television and the sofa. Your primary goal is to have Scorpion and a solid object between Jameson. Punches and kicks are most effective here. If you'r
    10 KB (1,653 words) - 20:41, 20 September 2013
  • *Turrets rest on top of doors as if they're solid objects, which is useful in Where There's Smoke 3. ...o zone trigger in Fluffy Clouds 3 rather than using it on the lock. It's a solid object, so it will hold the photo zones open while you place clouds across
    7 KB (1,240 words) - 20:47, 22 January 2015
  • ...estart. (Bear in mind that there isn't a solid floor and the pipe won't be solid unless you spawn the door, however some of the railing and platforms around
    13 KB (2,365 words) - 09:43, 23 January 2014
  • ...eedom to build a powerful deck. The best defense in Chain of Memories is a solid offense, so good planning is required to avoid damage and time loss. ...Fighting him without resources takes about 5 times as long because of his solid defense and your likely need to heal more often.
    62 KB (11,326 words) - 21:02, 9 November 2015
  • ...ving faster than his/her max speed, but can only occur while standing on a solid object.
    9 KB (1,581 words) - 02:33, 2 July 2013
  • solid walk around the outside section in an "L" movement or jump diagonally over
    16 KB (2,561 words) - 17:06, 2 March 2013
  • ...follow the path normally. The rising platform near the boss room will be solid until it stops, so you'll have to time a flight carefully to avoid bumping
    47 KB (8,753 words) - 10:58, 31 October 2015
  • ...owever, it is also the most difficult technique to master, as touching any solid object besides a ceiling from below will stop Samus. Pressing any direction
    18 KB (3,204 words) - 11:58, 21 June 2013
  • ...owever, it is also the most difficult technique to master, as touching any solid object besides a ceiling from below will stop Samus. Pressing any direction
    13 KB (2,272 words) - 04:33, 20 June 2013
  • ...er or hitting certain objects in the track. these objects are usually very solid ones like walls. things like the metal structures in FF won't kill you in 1
    18 KB (3,347 words) - 21:01, 12 March 2014
  • ...d fire. This allows for hitting switches even further on the other side of solid objects, but can sometimes be unreliable. Even without the poke, the bazook ==Grapple through solid barriers==
    3 KB (469 words) - 06:11, 20 January 2014
  • ...cation you want it to slide to. The CC stops sliding if colliding with any solid material. <br/>'''Only works on version 1.04 and lower'''.
    46 KB (7,790 words) - 07:41, 27 March 2024
  • ** The platforms closest to Uglette aren't solid, so you must helicopter to one of the farther ones. [http://www.youtube.com
    3 KB (568 words) - 16:10, 5 August 2018
  • ...The Bayou, press A. Since Rayman was delayed on the bridge, he will be on solid ground and you'll be able to go straight to The Marshes of Awakening. [http
    1 KB (228 words) - 22:14, 24 November 2013
  • ...the wall. If it's done correctly, the game will think the decoys are more solid than the wall, and will throw Ratchet on the other side of the wall.
    3 KB (479 words) - 10:44, 31 August 2013
  • ...n block can change this to some extent, but it's still difficult to find a solid configuration of enemy spawns for this room.<br /><br />
    27 KB (4,696 words) - 11:55, 16 November 2024
  • ...and the red enemy with the flail. Do as before and jump at the edge of the solid area, land on the collapsing area, jump again, land on another collapsing a
    9 KB (1,712 words) - 10:48, 15 September 2013
  • In Ninja Gaiden I and II, there are no ceilings - you simply pass through solid wall by entering it from underneath. Also, some walls in the background ca
    10 KB (1,693 words) - 11:33, 29 September 2013
  • ...r a "ghosted" state in which your party is able to walk through almost any solid object, including walls, NPCs, trees, cliffs, etc. This allows the party to
    15 KB (2,639 words) - 04:12, 13 July 2014

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

Views
Personal tools