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  • ...Challenge Rooms and in the Raisin Ruins lobby (particularly near the Stage 4 door). It is usually possible, but harder, to count blocks in other places ** In the grassy area (first screen) of 1-4, the "grooves" between the bottom of the dirt path and the grass can be use
    9 KB (1,581 words) - 15:49, 12 June 2013
  • ...Challenge Rooms and in the Raisin Ruins lobby (particularly near the Stage 4 door). It is usually possible, but harder, to count blocks in other places ** In the grassy area (first screen) of 1-4, the "grooves" between the bottom of the dirt path and the grass can be use
    15 KB (2,284 words) - 16:29, 17 July 2013
  • |all relics, best ending (Alucard) or all bosses (Richter, Maria) |best ending
    10 KB (1,659 words) - 10:39, 4 November 2014
  • ...e count instead of having it set to 1. You go to World A after finishing 9-4 instead. * The bonus world A-D come directly after 8-4 (or world 9-4, if you play without warps) instead of having to beat the game 8 times and
    4 KB (608 words) - 17:46, 26 February 2015
  • * Ending/Path Taken * Golden Silver Path = '''Ending/Path Taken'''
    2 KB (262 words) - 16:16, 26 March 2019
  • ...uired to roll through. Besides BOB, the player skips all other expansions, ending with 99 health, 15 missiles, and 10 power bombs. * Sector 4 should be almost exactly the same as in any%; missiles aren't too important
    5 KB (927 words) - 13:45, 24 June 2013
  • ..., so it cannot hit Samus. Shoot missiles down when its eye opens; it takes 4 missiles to finish it. Zazabi is a very random boss. He should typically be taken out in 4 rounds.
    32 KB (5,789 words) - 10:50, 17 August 2014
  • ...unlimited range. For example, if a Sunken colony changes its target before ending the "pre-attack" sequence it doesn't check the range. For more info see TL # Save to hotkey 1 and recall hotkey 1 within 4 frames (or whatever your network frame delay happens to be).
    46 KB (7,790 words) - 08:41, 27 March 2024
  • | Shotgun || align="center" | ~4-9 || 200 || 400, 600, 800 ...shooting one clip, starting with the frame when ammo changes max -> max-1, ending with the frame when ammo 1 -> 0, both recorded with 30 fps (may be 1 or 2 f
    16 KB (2,614 words) - 06:56, 21 February 2017
  • ...the end (there is a little more to it, but that's described under the best ending route), and at the end is a "palace room". The palace room contains 24 bomb ...is means that it's meaningless to compare the two versions. For the normal ending, you have to make five block breaking jumps more in the j-version. These ex
    16 KB (2,857 words) - 08:41, 3 March 2024
  • ...ng. There are basically four possible categories when speaking of the best ending. ...rincess says something about Jack marrying her and getting a kid. The best ending reveals that Jack is actually the king's son (possible translation issue? m
    10 KB (1,705 words) - 00:58, 14 May 2024
  • ...his means no hidden items are collected and will therefore give the normal ending when Jack leaves the pyramid. ...Palace room bomb sequences]]. The tases for the best ending and the normal ending are referred to as tasbe and tasne, respectively.
    14 KB (2,389 words) - 06:24, 18 May 2024
  • ...palace rooms. The order starts with the proposed start bomb in the normal ending route, but it's of course possible that better routes will start out with o =Palace room 4=
    1 KB (182 words) - 10:05, 10 September 2013
  • *MP - can either go up by 4 or 5 every level, depending on RNG. ...est choice of movement if slide is impossible, but be careful to avoid the ending lag if done on the ground. Bends to any sloped surfaces if Richter is touch
    11 KB (2,011 words) - 11:37, 8 December 2013
  • ...OULD time from after the epilogue is over but it is more of an interactive ending than having any actual gameplay, since you just advance the text by clickin === 4 ===
    8 KB (1,564 words) - 16:20, 4 October 2013
  • ...right in front of the phone as you can, and wait for Ness's HP to drop to 4. Save the game and reset. === Ending ===
    7 KB (1,245 words) - 23:25, 26 August 2015
  • ** Triple-jumps: 4% ...f movement in ILs:''' For individual Star runs, wait about a second before ending the fly-in scene to start moving immediately.
    18 KB (3,113 words) - 20:40, 25 December 2019
  • ...n items are collected and this category therefore only achieves the normal ending.<br /><br /> =Room 4=
    18 KB (3,133 words) - 15:08, 27 June 2021
  • ...used - these rooms are skipped when warping), while still getting the best ending. The room solutions for the warp route would be identical to the no-warp so Same as in the [[Solomon's Key (NES)/normal ending#Room 1|normal ending (room 1)]] run.<br />
    21 KB (3,672 words) - 16:39, 27 June 2021
  • ...page of time (torn out of Solomon's Key). To access it, pick up the first 4 Solomon's seals (see below for more info) and collect the constellation ico ...ng saved the princess or having picked up the pages of space and time. The ending sequence is the bare minimum.<br />
    20 KB (3,545 words) - 14:54, 27 March 2017
  • ...one second in the normal ending run and one and a half second in the best ending run.<br /><br /> Room 19 - As described in the [[Solomon's Key (NES)/best ending|best ending (ntsc)]] section, it's possible to manipulate enemy drops (see under room 1
    4 KB (657 words) - 14:39, 3 August 2014
  • ...so be used to follow slopes better and prevent the recovery animation from ending a PC in the air. Alternate movement techniques are used in between consecu ...oldown at the apex of your third jump, letting you PC again for a total of 4 jumps. There are other methods to stall slightly in the air in addition to
    10 KB (1,750 words) - 23:56, 9 November 2014
  • ...delay in when you gain control, you may need to wait about a second before ending the fly-in scene. ...requires getting the Life Mushroom on the third planet and having at least 4 units of health. At the second checkpoint flag, run to the right. At the ed
    46 KB (8,253 words) - 02:58, 10 August 2020
  • ...consider a network of connected nodes called a graph. Given a starting and ending location, one can find an arbitrary path between the start and end. If the ...n. This turns into a very big space very quickly. In just a single second, 4^60 possible paths are created. To put that in perspective, it would take th
    39 KB (6,653 words) - 01:48, 28 May 2014
  • In 1.3D and 1.5 (and presumably also 1.4), you cannot turn while the strafe-on modifier is held -- even mouse horizo Submerged, Duke moves somewhere between 1.4 and 1.5 times slower than he would at the water's surface (tested in versio
    33 KB (5,749 words) - 11:04, 23 November 2015
  • ...boss form, fireballs are ineffective). Killing her can net you as much as 4,000 EXP if doing her under-leveled, but like a normal enemy, the amount is ...but it doesn't. So, since there's obviously no more story after Darm, the ending plays out as normal after defeating him. For this glitch to work, the time
    34 KB (6,005 words) - 21:24, 23 April 2016
  • ..., so if you do have zero lives and you cross the goal somewhere other than 4-2, you will game over after the game computes your score. ...set between runs even though you can get back to the title screen from the ending.
    20 KB (3,736 words) - 23:26, 10 January 2015
  • ...tion that will take you to the Heart of the Bastion, letting you select an ending and end the run. ...NG file, it will either do 3 or 4 damage per shot, randomly. Squirts have 4 health, so the randomness can be the difference between needing a few or ma
    8 KB (1,445 words) - 22:59, 12 June 2017
  • ===The Hunt For 4:57=== ...ific second boundaries, which were believed to be perfect, from 5:00 until 4:57.
    13 KB (1,819 words) - 15:26, 15 March 2018
  • ...Daum] has save states and other features that make it superior to DOSBox 1.4. It was not utilized at all. 4 menu gfx
    777 KB (136,895 words) - 17:48, 14 May 2024
  • ==4: Couch Fishing== ...he trigger without seeing that polygon. Remember to recharge again before ending the level.
    31 KB (5,509 words) - 17:53, 2 February 2017
  • ...ually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30. Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second
    10 KB (1,878 words) - 02:12, 9 June 2016
  • ...which is the lowest rank you can reach without playing Event 4. The second ending is triggered when the in-game percentage reaches 100% (100% category). Reac
    2 KB (247 words) - 16:48, 27 December 2016
  • ...only get 4.800 for the 720. If you have done a 360 before, it goes down to 4.000. The exact details how these inter-dependencies are likely never going ...hese four groups are shown below. For comparison, a switch of groups 2 and 4 have been added, since they show some variations to the expected behavior.<
    15 KB (2,578 words) - 14:33, 9 October 2018
  • ...t the game needs to be squarer than the typical computer screen; providing 4:3 aspect ratios as well as widescreen is a good way to accomplish this). ...ither via having it permanently visible onscreen, displaying it during the ending sequence, or showing it on the "select a save file" screen after a reset).
    106 KB (18,722 words) - 01:09, 22 June 2019
  • * Never collect 4 B's in a level to skip the bonus levels. In order to not collect 4 B's you have to avoid shooting near at least one of the "B"-boxes. The firs
    50 KB (9,493 words) - 14:18, 20 April 2017
  • ...n depth on how to manipulate fuel drops for the helicopters in areas 3 and 4. The RAM-addresses used here are listed in the [[Ikari Warriors/Game Mechan ...pying index 0-2 at that point disappear before the mines appear. There are 4 enemies (the three in #6 + one underwater enemy not shown in the screenshot
    19 KB (3,349 words) - 17:19, 11 November 2020
  • ...it by enemies you will loose one health point. You will die when you loose 4 health points. ...l Mechanics Enemies Jump over ghost.gif|Jump over a running ghost in Level 4|thumbnail]]
    18 KB (3,157 words) - 14:12, 20 April 2017
  • [[File:Firestart Map Level 4.jpg|thumbnail|Level 4]] You have to call for help in order to not trigger the bad ending. <br />
    5 KB (844 words) - 04:44, 28 April 2017
  • ...e window for jumping onto the second platform from 2 to 4 frames. It costs 4 frames though. ===1-4===
    15 KB (2,766 words) - 09:35, 27 June 2021
  • Forest: 1-1, 4-1<br /> Dark forest: 1-4, 2-4, 3-4, 4-4, 5-4, 6-4, 7-4, 8-4<br />
    12 KB (2,031 words) - 06:51, 4 August 2018
  • ...e cars don't land perfectly, it should be alright. Once you make sure that 4 will be safe, get out of Chaos Form and pick up the closest car, enter Q-mo ...you'll want to mash the Action (E) key while near his face to trigger the ending cutscene for the Prologue. We generally split when War gets slapped or at t
    107 KB (20,929 words) - 19:48, 18 December 2017
  • <u>Level 4 (in order of appearance)</u><br /> ...ng 'B'. Can either have a value of 2 (fast flapping), 3 (poor flapping) or 4 (no flapping).
    19 KB (3,386 words) - 06:10, 15 September 2023
  • ...t effects are governed by the same game mechanics. The effect goes through 4 phases (RAM-address 061E):<br /> # RAM-address 0626 increases by 8 every frame for 8 frames (so ending at 64). 0626 is effectively what boosts the car.<br />
    18 KB (3,097 words) - 05:55, 11 June 2023
  • * On higher skill settings, enemies will move every 4 tics, on the lower ones, every 2 tics but twice slower. This is done to red Sector crushing can be performed in 4-1 It's Impossible in the projector conference room.<br />
    73 KB (12,293 words) - 11:38, 24 December 2020

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