Difference between revisions of "Recording"

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= Console Recording =
 
= Console Recording =
At a really high level, recording a speedrun for SDA means that you will try and get the best possible quality video footage from your console to your TV and to a recording device of some kind at the same time.  This can be a little bit complicated, but we'll try and walk you through it step by step.  You're going to need your game console, a television, some kind of recording device, and if you're capturing your run to your computer some kind of capture software.  Before you jump into the fray, it would help to understand a little bit about audio and video signals and cables.  [https://kb.speeddemosarchive.com/Console_Recording Go here]to get acquainted with some of the stuff that you'll be working with.  Once you're a bit familiar with the basics read on below and we'll cover each of the things that you'll need to record a speedrun in more detail.
+
At a really high level, recording a speedrun for SDA means that you will try and get the best possible quality video footage from your console to your TV and to a recording device of some kind at the same time.  This can be a little bit complicated, but we'll try and walk you through it step by step.  You're going to need your game console, a television, some kind of recording device, and if you're capturing your run to your computer some kind of capture software.  Before you jump into the fray, it would help to understand a little bit about audio and video signals and cables.  [[Console_Recording|Go here]] to get acquainted with some of the stuff that you'll be working with.  Once you're a bit familiar with the basics read on below and we'll cover each of the things that you'll need to record a speedrun in more detail.
 
<br /><br />
 
<br /><br />
We should mention here, once you've gone through the instructions on this page and collected your equipment, don't start trying to record your speedrun attempts just yet.  You will need to capture some footage as a test.  You will then [https://kb.speeddemosarchive.com/Processing process]the footage and post a [https://forum.speeddemosarchive.com/post/how_to_post_a_video_quality_test..html quality test] of your finished product in the [https://forum.speeddemosarchive.com/board/tech_support.html Tech Support forum.]  We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun.  We would hate to have to reject a speedrun over A/V quality issues.
+
We should mention here, once you've gone through the instructions on this page and collected your equipment, don't start trying to record your speedrun attempts just yet.  You will need to capture some footage as a test.  You will then [[Processing|process]] the footage and post a [https://forum.speeddemosarchive.com/post/how_to_post_a_video_quality_test..html quality test] of your finished product in the [https://forum.speeddemosarchive.com/board/tech_support.html Tech Support forum.]  We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun.  We would hate to have to reject a speedrun over A/V quality issues.
  
 
== Equipment ==
 
== Equipment ==
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=== Game Console ===
 
=== Game Console ===
Which console your game is on will determine the type of equipment you will be using
+
Which console your game is on will determine the type of equipment you will be using.
  
 
{{col-begin}}
 
{{col-begin}}
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|<center>'''Nintendo Systems'''</center>
 
|<center>'''Nintendo Systems'''</center>
 
|-
 
|-
|[https://kb.speeddemosarchive.com/NES_capture NES]
+
|[[NES_capture|NES]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/SNES_Capture SNES]
+
|[[SNES_Capture|SNES]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Nintendo_64_capture Nintendo 64]
+
|[[Nintendo_64_capture|Nintendo 64]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Gamecube_Capture GameCube ]
+
|[[Gamecube_Capture|GameCube]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Wii_capture Wii]
+
|[[Wii_capture|Wii]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Wii_U_capture Wii U]
+
|[[Wii_U_capture|Wii U]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Game_Boy_Capture Game boy Capture]
+
|[[Switch_capture|Switch]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Game_Boy_Advance_Capture Gameboy Advance Capture]
+
|[[Game_Boy_Capture|Game Boy]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Test_DS_Capture_page Nintendo DS Capture]
+
|[[Game_Boy_Advance_Capture|Game Boy Advance]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Test_DS_Capture_page Nintendo 3DS Capture]
+
|[[Test_DS_Capture_page|Nintendo DS]]
 +
|-
 +
|[[Test_DS_Capture_page|Nintendo 3DS]]
 
|-
 
|-
 
|}
 
|}
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|<center>'''Sega Systems'''</center>
 
|<center>'''Sega Systems'''</center>
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Genesis_Capture Genesis / MegaDrive]
+
|[[Genesis_Capture|Genesis / MegaDrive]]
 
|-
 
|-
|Sega Master System / Game Gear
+
|[[Master_System_Capture|Master System]]
 
|-
 
|-
|Sega Saturn
+
|[[Game_Gear_Capture|Game Gear]]
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Dreamcast_Capture Dreamcast]
+
|[[Sega_Saturn_Capture|Saturn]]
 +
|-
 +
|[[Dreamcast_Capture|Dreamcast]]
 
|-
 
|-
 
|<center>'''Sony Systems'''</center>
 
|<center>'''Sony Systems'''</center>
 
|-
 
|-
|[https://kb.speeddemosarchive.com/PS1_Capture Playstation 1]
+
|[[PS1_Capture|Playstation 1]]
 
|-
 
|-
|Playstation 2
+
|[[PS2_capture|Playstation 2]]
 
|-
 
|-
 
|Playstation 3
 
|Playstation 3
 
|-
 
|-
|[https://kb.speeddemosarchive.com/PSP_Capture PSP (Playstation Portable)]
+
|[[PS4_Capture|Playstation 4]]
 +
|-
 +
|[[PSP_Capture|PSP (Playstation Portable)]]
 
|-
 
|-
 
|Playstation Vita
 
|Playstation Vita
 +
|-
 +
|[[PStv_Capture|Playstation TV]]
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|Xbox
 
|Xbox
 
|-
 
|-
|Xbox 360
+
|[[Xbox_360_Capture|Xbox 360]]
 +
|-
 +
|[[Xbox_One_Capture|Xbox One]]
 
|-
 
|-
 
|<center>'''Other Systems'''</center>
 
|<center>'''Other Systems'''</center>
 
|-
 
|-
| Neo Geo
+
|Neo Geo
 +
|-
 +
|[[TurboGrafx-16_Capture|TurboGrafx-16]]
 
|-
 
|-
| 3DO
+
|3DO
 
|-
 
|-
 
|Jaguar
 
|Jaguar
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|}
 
|}
 
{{col-end}}
 
{{col-end}}
 +
<br />
  
 
=== Television ===
 
=== Television ===
Yes, the TV you use can make a difference in your speedrun.  We're going to lump TVs into two categories
+
Yes, the TV you use can make a difference in your speedrun.  We're going to lump TVs into two categories.
  
 
{| class="wikitable"
 
{| class="wikitable"
|[https://kb.speeddemosarchive.com/CRT_Television '''CRT TVs''']
+
|'''[[CRT_Television|CRT TVs]]
|These older televisions are ideal for speedrunning, but they have their limitations
+
|These older televisions are ideal for speedrunning, but they have their limitations.
 
|-
 
|-
|[https://kb.speeddemosarchive.com/LCD_Television '''LCD TVs''']
+
|'''[[LCD_Television|LCD TVs]]'''
|Newer televisions are widely available and they support the latest video formats, but they pose some challenges
+
|Newer televisions are widely available and they support the latest video formats, but they pose some challenges.
 
|}
 
|}
 +
<br />
  
 
=== Recording Devices ===
 
=== Recording Devices ===
  
 
{| class="wikitable"
 
{| class="wikitable"
|[https://kb.speeddemosarchive.com/Capture_Device Video Capture Devices]
+
|[[New_Recording_Devices|Video Capture Devices]]
|Currently the most popular recording choice
+
|Strongly recommended and required for streaming.
 
|-
 
|-
|[https://kb.speeddemosarchive.com/DVD DVD Recorder ]
+
|[[DVD|DVD Recorder]]
|An acceptable alternative to capture devices
+
|An acceptable alternative to capture devices.
 
|}
 
|}
 +
<br />
  
 
=== Splitter ===
 
=== Splitter ===
No matter what your setup is, you need to find some way of getting your A/V footage to your recording device and to your television at the same time.  Check out the full guide to the methods of doing this [https://kb.speeddemosarchive.com/Splitters here.]
+
No matter what your setup is, you need to find some way of getting your A/V footage to your recording device and to your television at the same time.  Check out the full guide to the methods of doing this [[Splitters|here]].
  
 
{| class="wikitable"
 
{| class="wikitable"
|[https://kb.speeddemosarchive.com/Splitters#Powered_Splitters '''Powered Splitters''']
+
|'''[[Splitters#Powered_Splitters|Powered Splitters]]'''
 
|If you can afford it, this is the way to go.
 
|If you can afford it, this is the way to go.
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Splitters#Cable_Methods '''Cable Methods''']
+
|'''[[Splitters#Cable_Methods|Cable Methods]]'''
|Less expensive, but the quality of the capture may suffer.  Also they only support composite video
+
|Less expensive, but the quality of the capture may suffer.  Only supports composite video.
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Splitters#Passthrough '''Capture Card Method''']
+
|'''[[Splitters#Passthrough|Capture Card Method]]
|Some Capture cards support a passthrough feature
+
|Some Capture cards support a passthrough feature.
 
|}
 
|}
<br /><br />
+
<br />
  
 
=== Recording Software ===
 
=== Recording Software ===
Line 119: Line 134:
  
 
{| class="wikitable"
 
{| class="wikitable"
|[https://kb.speeddemosarchive.com/VirtualDub '''VirtualDub''']
+
|'''[[VirtualDub]]'''
|A free, powerful, and commonly used capture program
+
|A free, powerful, and commonly used capture program.
 
|-
 
|-
|[https://kb.speeddemosarchive.com/Amarectv '''Amarectv''']
+
|'''[[Amarectv]]'''
|A free tool and simple tool, Amarectv is popular because it can let you record your runs and stream live simultaneously
+
|A free and simple tool, Amarectv is popular because it can let you record your runs and stream live simultaneously.
 
|-
 
|-
|[https://kb.speeddemosarchive.com/DScaler '''Dscaler''']
+
|'''[[DScaler]]'''
|A slightly less popular, but powerful capture software
+
|A slightly less popular, but powerful capture software.
 
|}
 
|}
 +
<br />
  
 
= PC Recording =
 
= PC Recording =
[https://kb.speeddemosarchive.com/Digital_Capture '''Start here'''.]Capturing a PC game is both easier and harder than capturing a console game. You won't be worrying about splitters or messing with cables.  You will be playing the game and attempting to record your screen at the same time which can pose some unique challenges.
+
'''[[Digital_Capture|Start here.]]''' Capturing a PC game is both easier and harder than capturing a console game. You won't be worrying about splitters or messing with cables.  You will be playing the game and attempting to record your screen at the same time which can pose some unique challenges.  OS X users can refer to the [[Mac_Recording_and_Streaming|Mac Recording and Streaming]] page.
 
<br /><br />
 
<br /><br />
We should mention here, once you've gone through the instructions on this page, don't start trying to record your speedrun attempts just yet.  You will need to capture some footage as a test.  You will then [https://kb.speeddemosarchive.com/Processing process]the footage and post a [https://forum.speeddemosarchive.com/post/how_to_post_a_video_quality_test..html quality test]of your finished product in the [https://forum.speeddemosarchive.com/board/tech_support.html Tech Support forum.]  We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun.  We would hate to have to reject a speedrun over A/V quality issues.
+
We should mention here, once you've gone through the instructions on this page, don't start trying to record your speedrun attempts just yet.  You will need to capture some footage as a test.  You will then [[Processing|process]] the footage and post a [https://forum.speeddemosarchive.com/post/how_to_post_a_video_quality_test..html quality test]of your finished product in the [https://forum.speeddemosarchive.com/board/tech_support.html Tech Support forum.]  We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun.  We would hate to have to reject a speedrun over A/V quality issues.
 +
 
 +
Since the release of Windows 10, Microsoft has included a built in Game DVR which encodes your video in HD 720p. It works with most modern PC games. Press Winkey+G on the game window and you'll see a window. Click on the record button and the program will start recording your game. Once you have finished recording a run, press winkey+g again and then press stop recording.

Latest revision as of 08:57, 6 March 2017

Console Recording

At a really high level, recording a speedrun for SDA means that you will try and get the best possible quality video footage from your console to your TV and to a recording device of some kind at the same time. This can be a little bit complicated, but we'll try and walk you through it step by step. You're going to need your game console, a television, some kind of recording device, and if you're capturing your run to your computer some kind of capture software. Before you jump into the fray, it would help to understand a little bit about audio and video signals and cables. Go here to get acquainted with some of the stuff that you'll be working with. Once you're a bit familiar with the basics read on below and we'll cover each of the things that you'll need to record a speedrun in more detail.

We should mention here, once you've gone through the instructions on this page and collected your equipment, don't start trying to record your speedrun attempts just yet. You will need to capture some footage as a test. You will then process the footage and post a quality test of your finished product in the Tech Support forum. We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun. We would hate to have to reject a speedrun over A/V quality issues.

Equipment

Game Console

Which console your game is on will determine the type of equipment you will be using.


Television

Yes, the TV you use can make a difference in your speedrun. We're going to lump TVs into two categories.

CRT TVs These older televisions are ideal for speedrunning, but they have their limitations.
LCD TVs Newer televisions are widely available and they support the latest video formats, but they pose some challenges.


Recording Devices

Video Capture Devices Strongly recommended and required for streaming.
DVD Recorder An acceptable alternative to capture devices.


Splitter

No matter what your setup is, you need to find some way of getting your A/V footage to your recording device and to your television at the same time. Check out the full guide to the methods of doing this here.

Powered Splitters If you can afford it, this is the way to go.
Cable Methods Less expensive, but the quality of the capture may suffer. Only supports composite video.
Capture Card Method Some Capture cards support a passthrough feature.


Recording Software

If you are using a video capture device you'll need to use some type of recording software.

VirtualDub A free, powerful, and commonly used capture program.
Amarectv A free and simple tool, Amarectv is popular because it can let you record your runs and stream live simultaneously.
DScaler A slightly less popular, but powerful capture software.


PC Recording

Start here. Capturing a PC game is both easier and harder than capturing a console game. You won't be worrying about splitters or messing with cables. You will be playing the game and attempting to record your screen at the same time which can pose some unique challenges. OS X users can refer to the Mac Recording and Streaming page.

We should mention here, once you've gone through the instructions on this page, don't start trying to record your speedrun attempts just yet. You will need to capture some footage as a test. You will then process the footage and post a quality testof your finished product in the Tech Support forum. We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun. We would hate to have to reject a speedrun over A/V quality issues.

Since the release of Windows 10, Microsoft has included a built in Game DVR which encodes your video in HD 720p. It works with most modern PC games. Press Winkey+G on the game window and you'll see a window. Click on the record button and the program will start recording your game. Once you have finished recording a run, press winkey+g again and then press stop recording.

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