Difference between revisions of "BioShock/Welcome to Rapture"

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(Created page with '= Welcome to Rapture* = == Vita-chambers == # Right outside the Bathysphere # First room after Electro Bolt # Right outside the Footlight Theater # In the lobby/trap between Me…')
 
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= Welcome to Rapture* =
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{{contents}}
  
 
== Vita-chambers ==
 
== Vita-chambers ==
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Leave the bathysphere, listen to Atlas' directions, watch the spider get chased off, pick up the wrench.
 
Leave the bathysphere, listen to Atlas' directions, watch the spider get chased off, pick up the wrench.
* "Move to higher ground" - let play
+
 
  * "Smile for the camera" - let play
+
  * Don't waste time skipping any of the radio messages here. They don't affect anything -  
* "Draw her out" - let play
+
all the events with gameplay effects are on timers.
* "Smile for the camera" - let play (short)
+
* "Find a weapon" - '''radio skip''' with "Smile for the camera" (*slightly*
+
  faster if you're quick, I think)
+
 
   
 
   
 
  Stand between the debris and the wrench, then spin quickly once you pick up the  
 
  Stand between the debris and the wrench, then spin quickly once you pick up the  
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Kill the thuggish splicer, go up and get Electrobolt 1, watch the cut scenes.
 
Kill the thuggish splicer, go up and get Electrobolt 1, watch the cut scenes.
 
  You have to kill that first splicer; otherwise the debris blocks you from  
 
  You have to kill that first splicer; otherwise the debris blocks you from  
  going up and getting Electrobolt 1.
+
  going up and getting Electrobolt 1. One of the splicer's attacks is a lunge towards you;
 +
you can luck-manipulate this fight to get him to use this attack more often so you kill
 +
him while as close to the stairs as possible.
 
   
 
   
TODO: Any tricky way to skip the cut scenes? :)
 
  
Zap the door, pass the plane wreckage, and battle the two thuggish splicers.
+
Zap the door, pass the plane wreckage, bunny-hop on the water to retain speed, and battle the two thuggish splicers.
  The first splicer is triggered when you descent the small staircase to the  
+
  The triggers here are complicated, for unclear reasons.
  right and look back up into the hallway.  Then he respawns in the room opposite.
+
You first have to hit a trigger which is activated by moving into either the area down
  So, enter, back down the stairs to the right until he's triggered, and head
+
  the stairs to the left, or the area down the stairs to the right.
  back towards the other room.  Once he's dead, the 2nd one spawns at the door
+
  Once this trigger has been activated, you then have to activate one of four look triggers -
  out. It might be fastest just to zap and move around him (if you angle it
+
one located down each of the foor sets of stairs - to spawn the splicer. However, these
  right). (Side note: these dudes stay zapped for a VERY long time.)
+
  triggers can only be activated while you are standing close to the centre of the room.
 +
  Each of the four triggers spawns the splicer in a slightly different location in the room.
 +
  We think the optimal way to handle the room is to go down the closest stairs on the left
 +
  just far enough to hit the first trigger, then back off until the look trigger fires, then
 +
head forward and kill the splicer who spawns in front of you.
 +
  It is possible to totally break the triggers in this room so the splicer never spawns.
 +
There may be other peculiarities to the triggers that have not been discovered.
 +
 
   
 
   
cortez has another way to do this.
 
  
 
See flaming dude, use the elevator, listen to Atlas spin a tale about his family, see the momma splicer.
 
See flaming dude, use the elevator, listen to Atlas spin a tale about his family, see the momma splicer.
TODO: any way to use that neat jumping trick to skip the elevator ride here?
 
 
   
 
   
  Ignore the flaming dude and the momma splicer - just grab the gun on the way
+
  You don't need to wait for the elevator to stop before leaving it - you can jump out
  by. Or skip the gun.
+
  when it's near the top.
 
   
 
   
  But have the wrench equipped going into the Footlight so you can knock the  
+
  Ignore the flaming dude and the momma splicer - just grab the gun on the way
  lock off that much faster.
+
  by.
  
 
===Footlight Theater to Medical===
 
===Footlight Theater to Medical===
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Make you way to the lobby between Medical and Neptune's, trigger the trap, fight the 5 splicers.
 
Make you way to the lobby between Medical and Neptune's, trigger the trap, fight the 5 splicers.
  
 +
Jump over the railing to get to the trap rather than running down past the Big Daddy.
 
  You must kill the splicers before Atlas will open the gate out of the trap.  This includes
 
  You must kill the splicers before Atlas will open the gate out of the trap.  This includes
 
  one that spawns near the bathrooms and two waves of Leadheads and Thugs.  Immediately after
 
  one that spawns near the bathrooms and two waves of Leadheads and Thugs.  Immediately after
  triggering the trap, run back toward the middle of the room and look into the far bathroom.
+
  triggering the trap, kill the one in the bathroom, then jump onto the pillar across the room
You should reach it just in time to watch the splicer spawn.  Kill that one then just zap
+
  from where that splicer was so you can look back up the stairs you just came down and see
the two waves of splicers as they land in the water, standing as far under the balcony as
+
  the splicers as they approach. Headshot them quickly, then shoot the last two as they
  possible where you can still see the water so the non-spawning splicers don't shoot you while
+
  spawn inside the hole in the wall.
  you wait.
+
 
+
Or - position yourself right at the base of the stairs, beyond the rail to the left as you
+
get off them. If you position yourself just right, you can pick off the splicers as they
+
  spawn, like cortez does.
+
  
 
Listen Atlas' speech, head to Medical.
 
Listen Atlas' speech, head to Medical.
  
  You can skip Ryan's and Atlas's speeches by avoiding the trigger in that room. The non-
+
  You can skip Ryan's and Atlas's speeches by avoiding the trigger in that room. There are non-trigger
  trigger path is along the far wall as you enter (the one with the closed gate on it).  
+
  paths along both walls of the room, but you really have to hug the walls. Taking the right path
 +
is faster since you have to jump twice on a bench to take the left path.
 
  The area of the floor between the gates is clear, so feel free to waltz right across the
 
  The area of the floor between the gates is clear, so feel free to waltz right across the
 
  room to the closed gate.  The tightest spot is the door frame of the closed gate, which
 
  room to the closed gate.  The tightest spot is the door frame of the closed gate, which
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== Notes ==
 
== Notes ==
  
Atlas' message ANDREW RYAN, which controls the trigger to open the gate to the Medical Pavilion, does not get affected by the Radio Skip trick. (TODO: diary skip, tho?)
+
There are no useful radio skips on this level.
  
 
Cauldrath's notes on his first run: [http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1187733768;start=0#14]
 
Cauldrath's notes on his first run: [http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1187733768;start=0#14]

Latest revision as of 17:43, 11 September 2009

Vita-chambers

  1. Right outside the Bathysphere
  2. First room after Electro Bolt
  3. Right outside the Footlight Theater
  4. In the lobby/trap between Medical and Neptune's Bounty

Normal Progression

The Bathysphere to Kashmir Restaurant

Leave the bathysphere, listen to Atlas' directions, watch the spider get chased off, pick up the wrench.

* Don't waste time skipping any of the radio messages here. They don't affect anything - 

all the events with gameplay effects are on timers.

Stand between the debris and the wrench, then spin quickly once you pick up the 
wrench to save a half a second.

Kill the thuggish splicer, go up and get Electrobolt 1, watch the cut scenes.

You have to kill that first splicer; otherwise the debris blocks you from 
going up and getting Electrobolt 1. One of the splicer's attacks is a lunge towards you;
you can luck-manipulate this fight to get him to use this attack more often so you kill
him while as close to the stairs as possible.

Zap the door, pass the plane wreckage, bunny-hop on the water to retain speed, and battle the two thuggish splicers.

The triggers here are complicated, for unclear reasons.
You first have to hit a trigger which is activated by moving into either the area down
the stairs to the left, or the area down the stairs to the right.
Once this trigger has been activated, you then have to activate one of four look triggers - 
one located down each of the foor sets of stairs - to spawn the splicer. However, these
triggers can only be activated while you are standing close to the centre of the room.
Each of the four triggers spawns the splicer in a slightly different location in the room.
We think the optimal way to handle the room is to go down the closest stairs on the left
just far enough to hit the first trigger, then back off until the look trigger fires, then
head forward and kill the splicer who spawns in front of you.
It is possible to totally break the triggers in this room so the splicer never spawns.
There may be other peculiarities to the triggers that have not been discovered.


See flaming dude, use the elevator, listen to Atlas spin a tale about his family, see the momma splicer.

You don't need to wait for the elevator to stop before leaving it - you can jump out
when it's near the top.

Ignore the flaming dude and the momma splicer - just grab the gun on the way 
by.

Footlight Theater to Medical

Drop down to Footlight, watch the "cut scene".

360 only: 
* "Lower Weapon" - let play.
* "Little Sisters" - radio skip with any message as soon as you drop down the broken stair.
  The splicer will come out as soon as you begin playing the new message.
* Watch the splicer get pwned (waits for "Little Sisters")
* "Big Daddy" - let play
Note: Tremalkinger was unable to replicate this on the PC version. The map won't come up
once Atlas asks you to lower your weapon.

Make you way to the lobby between Medical and Neptune's, trigger the trap, fight the 5 splicers.

Jump over the railing to get to the trap rather than running down past the Big Daddy.
You must kill the splicers before Atlas will open the gate out of the trap.  This includes
one that spawns near the bathrooms and two waves of Leadheads and Thugs.  Immediately after
triggering the trap, kill the one in the bathroom, then jump onto the pillar across the room
from where that splicer was so you can look back up the stairs you just came down and see
the splicers as they approach. Headshot them quickly, then shoot the last two as they
spawn inside the hole in the wall.

Listen Atlas' speech, head to Medical.

You can skip Ryan's and Atlas's speeches by avoiding the trigger in that room. There are non-trigger
paths along both walls of the room, but you really have to hug the walls. Taking the right path
is faster since you have to jump twice on a bench to take the left path.
The area of the floor between the gates is clear, so feel free to waltz right across the
room to the closed gate.  The tightest spot is the door frame of the closed gate, which
you must hug, or you'll hit the trigger.  Make the first step, and you're in. (It warrants
some practice.)You could also skip Atlas's "Andrew Ryan" with "Electro Bolt in Water",
but there's no point. Ryan's speech is unskippable and long.  Use the non-trigger path
instead.

Useful Death Warps

None. All the Vita-Chambers are placed "upstream" from where you want to go.

Note that you're invincible between getting Electrobolt 1 and the battle with the 2 thuggish splicers.

Notes

There are no useful radio skips on this level.

Cauldrath's notes on his first run: [1]

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