Difference between revisions of "BioShock/Point Prometheus"

From SDA Knowledge Base

Jump to: navigation, search
m (removing redundant heading)
m (updating template)
 
Line 1: Line 1:
{{contents|BioShock}}
+
{{contents}}
  
 
== Vita-Chambers ==
 
== Vita-Chambers ==

Latest revision as of 17:42, 11 September 2009

Vita-Chambers

  1. By the entrance
  2. In the lobby

Normal Progression

Watch Fontaine smash stuff. Follow him. Avoid the security bots.

After the security bots, you come to a sequence where Fontaine shoots the controls for
the exit door and flees. There are two possible triggers to activate this sequence, and
once one is pressed the other is deactivated. One is a move trigger, which is activated
when you step into the room Fontaine is in. The other is a look trigger, which is
activated when you look and Fontaine. They have slightly but vitally different effects.
If you touch the move trigger:
* Fontaine immediately begins his escape animation and the 'Last chance' radio message
plays.
* The game takes control of you and moves you into the centre of the doorway you're in
and turns you to face Fontaine. Once you're in position, it paralyses you for half a
second.
If you look at the look trigger:
* Fontaine immediately begins his escape animation and the 'Last chance' radio message
plays.
* You are immediately paralysed for half a second.
To skip most of the level, you have to jump through the doorway and immediately after
jumping deliberately look at the look trigger. That way you're still moving through the
air while paralysed. This lets you get through the door before it closes.

Death Warps

None.

Personal tools