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  • 4 KB (792 words) - 17:06, 25 June 2013
  • * [[Metroid Prime 2: Echoes|Main page]] * [[Metroid Prime 2: Echoes/Techniques|Techniques]]
    443 B (52 words) - 10:44, 15 July 2010
  • This trick is the most significant break in all metroid games, so all serious any% speed runs should learn to implement this trick. ** Metroid Prime 2 keeps track of percentage by what you collect, rather than what you
    5 KB (863 words) - 13:24, 12 July 2013
  • 5 KB (1,014 words) - 12:48, 27 June 2013
  • 18 KB (3,277 words) - 09:48, 17 July 2013
  • 21 B (2 words) - 10:47, 15 July 2010
  • 21 B (2 words) - 10:47, 15 July 2010
  • * [[Metroid Prime 3: Corruption|Main page]] * [[Metroid Prime 3: Corruption/Techniques|Techniques]]
    475 B (52 words) - 11:03, 15 July 2010
  • ...rames after being flung up by the bomb. <ref name="Miles"> Research in the Metroid Prime Series by MilesSMB at [https://m2k2.taigaforum.com/post/random_resear
    2 KB (414 words) - 08:15, 21 June 2013
  • 1 KB (192 words) - 16:59, 31 July 2013
  • Hazard Shield is the easiest upgrade to skip in Metroid Prime 3, especially if you have several energy tanks in a any%/100% speed r ...e even in 100%, as it skips having to put in the energy cells as well as a metroid hatcher fight.
    4 KB (706 words) - 12:50, 22 July 2013
  • 1 KB (215 words) - 13:04, 22 July 2013
  • 3 KB (620 words) - 17:14, 31 July 2013
  • 21 B (2 words) - 11:04, 15 July 2010
  • 21 B (2 words) - 11:04, 15 July 2010
  • Super Metroid was released In 1994 by Nintendo for the SNES, 2007 for the Wii Virtual Con ...all is the signature item of every Metroid game. It has many uses in Super Metroid due to its high maneuverability and initial momentum.
    46 KB (7,671 words) - 05:05, 19 February 2017
  • ...e general routes used to beat the game. Many sequence breaks and tricks in Metroid Prime 2 can be easily added or removed when doing a speedrun, without major # Do [[Metroid Prime 2: Echoes/Skipping Items#Item Loss Skip|Item Loss Skip]].
    10 KB (1,744 words) - 17:59, 4 August 2013
  • The Any% category for Metroid Fusion is the easiest and most straightforward category. The player does no A tutorial video series for Metroid Fusion Any% is available in a [http://www.youtube.com/playlist?list=PL3pBM
    97 KB (17,945 words) - 10:26, 1 July 2013
  • 655 B (92 words) - 11:50, 14 June 2013
  • The 100% category for Metroid Fusion is the opposite of 1%. Instead of worrying about health and missile Leaderboards for Metroid Fusion 100% can be found [https://m2k2.taigaforum.com/post/metroid_fusion_l
    29 KB (5,081 words) - 00:52, 9 January 2014
  • The 1% category for Metroid Fusion is the opposite of 100%, where the difficulty comes from health and Leaderboards for Metroid Fusion 1% can be found [https://m2k2.taigaforum.com/post/metroid_fusion_lea
    5 KB (927 words) - 13:45, 24 June 2013
  • Timing standards by the metroid fusion speedrunning community go by in-game time. This means your final tim ..., or the moment Samus gets beamed back into her ship after defeating Omega Metroid.
    18 KB (3,204 words) - 12:58, 21 June 2013
  • [[Metroid: Zero Mission/Any%|Any%]]- Do whatever it takes to beat the game as fast as [[Metroid: Zero Mission/100%|100%]]- Beat the game with all 100 upgrades<br />
    614 B (85 words) - 10:51, 28 June 2013
  • #REDIRECT [[Metroid Fusion/Any%]]
    33 B (4 words) - 10:34, 14 June 2013
  • #REDIRECT [[Metroid Fusion/100%]]
    33 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/1%]]
    31 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/Game Mechanics and Tricks]]
    54 B (7 words) - 10:35, 14 June 2013
  • Metroid Fusion is notorious for its difficult boss battles, and as such, strategies = Omega Metroid =
    32 KB (5,789 words) - 10:50, 17 August 2014
  • * In Metroid Fusion, you can R Shoot. You can NOT R shoot in Zero Mission! ...ng up or down, without the jump extend effect. This is also different from metroid fusion, where breaking out of spin always gives the jump extend effect.
    13 KB (2,272 words) - 05:33, 20 June 2013
  • The 100% Category of Metroid: Zero Mission is collection of all 100 items, and is game-defined (meaning Leaderboards for Metroid: Zero Mission 100% can be found [http://m2k2.taigaforum.com/post/metroid_ze
    10 KB (1,671 words) - 10:44, 28 June 2013
  • 47 KB (8,537 words) - 16:12, 25 June 2013
  • Leaderboards for Metroid: Zero Mission Any% can be found [http://m2k2.taigaforum.com/post/metroid_ze ...section will detail strategies for every single room in the Any% Route of Metroid: Zero Mission, following the general route above. Each bullet point is one
    17 KB (3,040 words) - 10:16, 22 July 2013
  • 10 KB (1,831 words) - 12:04, 28 June 2013

Page text matches

  • See [[Talk:Metroid Prime/Techniques]] --[[User:Kharay1977|Kharay1977]] 23:10, 12 July 2010 (UT
    96 B (11 words) - 18:10, 12 July 2010
  • ::::For the record, I was referring to the main page of the title (Metroid Prime) there. So, [[Metroid_Prime]]. --[[User:Kharay1977|Kharay1977]] 01:50 ...n the process of cross referencing some other pages in the [[Metroid_Prime|Metroid Prime]] article to specific sections on this page. --[[User:Kharay1977|Khar
    4 KB (634 words) - 10:10, 15 July 2010
  • * [[Metroid Prime|Main page]] * [[Metroid Prime/Techniques|Techniques]]
    363 B (44 words) - 17:21, 12 July 2010
  • See [[Talk:Metroid Prime/Techniques]] --[[User:Kharay1977|Kharay1977]] 23:06, 12 July 2010 (UT
    2 KB (316 words) - 14:25, 14 July 2010
  • See [[Talk:Metroid Prime/Techniques]] --[[User:Kharay1977|Kharay1977]] 23:07, 12 July 2010 (UT
    2 KB (363 words) - 11:03, 13 July 2010
  • See [[Talk:Metroid Prime/Techniques]] --[[User:Kharay1977|Kharay1977]] 23:11, 12 July 2010 (UT
    96 B (11 words) - 18:11, 12 July 2010
  • See [[Talk:Metroid Prime/Techniques]] --[[User:Kharay1977|Kharay1977]] 23:11, 12 July 2010 (UT
    96 B (11 words) - 18:11, 12 July 2010
  • ...rames after being flung up by the bomb. <ref name="Miles"> Research in the Metroid Prime Series by MilesSMB at [https://m2k2.taigaforum.com/post/random_resear ...jumps as well). Note that this does not work the same way as L jumping in Metroid Prime 1, nor is it as effective.
    10 KB (1,838 words) - 08:26, 21 June 2013
  • * [[Metroid Prime 2: Echoes|Main page]] * [[Metroid Prime 2: Echoes/Techniques|Techniques]]
    443 B (52 words) - 10:44, 15 July 2010
  • This trick is the most significant break in all metroid games, so all serious any% speed runs should learn to implement this trick. ** Metroid Prime 2 keeps track of percentage by what you collect, rather than what you
    5 KB (863 words) - 13:24, 12 July 2013
  • * [[Metroid Prime 3: Corruption|Main page]] * [[Metroid Prime 3: Corruption/Techniques|Techniques]]
    475 B (52 words) - 11:03, 15 July 2010
  • ...rames after being flung up by the bomb. <ref name="Miles"> Research in the Metroid Prime Series by MilesSMB at [https://m2k2.taigaforum.com/post/random_resear
    2 KB (414 words) - 08:15, 21 June 2013
  • Hazard Shield is the easiest upgrade to skip in Metroid Prime 3, especially if you have several energy tanks in a any%/100% speed r ...e even in 100%, as it skips having to put in the energy cells as well as a metroid hatcher fight.
    4 KB (706 words) - 12:50, 22 July 2013
  • ...on using the game name and runner name. For example, if you're looking for Metroid in 0:29:10 by Red Scarlet, you would do the following search: https://www.archive.org/search.php?query=metroid%20red%20scarlet%20collection:(speed_runs)
    213 KB (26,414 words) - 20:24, 23 January 2024
  • {{Historical record | runner=Zoid | game=Metroid Prime | date=2009-08-26 | time=00:04:25.40 | category=Single-segment, Friga {{Historical record | runner=DJGrenola | game=Metroid Prime 2: Echoes | date=2009-08-26 | time=01:55:xx | category=Segmented, Low
    34 KB (4,208 words) - 12:23, 12 December 2010
  • Metroid (any%) in 15:43 by cak [https://www.youtube.com/watch?v=67kQ3l-1qMs (video) Metroid Prime (any%) in 0:57 (in-game) by [http://www.twitch.tv/milessmb MilesSMB]
    203 KB (30,943 words) - 04:45, 4 April 2013
  • | Super Metroid || Dessyreqt || 10:27 PM || 1:29:45 || 100% run || Metroid plushie start ...ns for the secret message. || Fusion Suit Samus and X Parasite perler set; Metroid plushie end
    9 KB (1,060 words) - 00:03, 13 June 2012
  • :[[Metroid Fusion/Any%]]
    9 KB (1,419 words) - 10:09, 12 July 2013
  • |'''[[Metroid]]''' |'''[[Metroid 2]]'''
    10 KB (1,659 words) - 10:39, 4 November 2014
  • Super Metroid was released In 1994 by Nintendo for the SNES, 2007 for the Wii Virtual Con ...all is the signature item of every Metroid game. It has many uses in Super Metroid due to its high maneuverability and initial momentum.
    46 KB (7,671 words) - 05:05, 19 February 2017
  • ...cal layout" may struggle for games requiring a mixture of both inputs like Metroid Prime Hunters and New Super Mario Brothers because the touch screen on the ...WPA. All of the non-DSi enhanced games only uses WEP (like Mario Kart DS, Metroid Prime Hunters and 4th Generation Pkmn games) which is out of date. So with
    9 KB (1,489 words) - 05:41, 2 April 2015
  • ...'' 480p, there's a few games that does not work with this method including Metroid Prime both 1 and 2
    3 KB (465 words) - 12:33, 24 August 2015
  • :[[Metroid Fusion/Any%]]
    5 KB (810 words) - 06:59, 6 September 2013
  • ...e general routes used to beat the game. Many sequence breaks and tricks in Metroid Prime 2 can be easily added or removed when doing a speedrun, without major # Do [[Metroid Prime 2: Echoes/Skipping Items#Item Loss Skip|Item Loss Skip]].
    10 KB (1,744 words) - 17:59, 4 August 2013
  • The Any% category for Metroid Fusion is the easiest and most straightforward category. The player does no A tutorial video series for Metroid Fusion Any% is available in a [http://www.youtube.com/playlist?list=PL3pBM
    97 KB (17,945 words) - 10:26, 1 July 2013
  • The 100% category for Metroid Fusion is the opposite of 1%. Instead of worrying about health and missile Leaderboards for Metroid Fusion 100% can be found [https://m2k2.taigaforum.com/post/metroid_fusion_l
    29 KB (5,081 words) - 00:52, 9 January 2014
  • The 1% category for Metroid Fusion is the opposite of 100%, where the difficulty comes from health and Leaderboards for Metroid Fusion 1% can be found [https://m2k2.taigaforum.com/post/metroid_fusion_lea
    5 KB (927 words) - 13:45, 24 June 2013
  • Timing standards by the metroid fusion speedrunning community go by in-game time. This means your final tim ..., or the moment Samus gets beamed back into her ship after defeating Omega Metroid.
    18 KB (3,204 words) - 12:58, 21 June 2013
  • [[Metroid: Zero Mission/Any%|Any%]]- Do whatever it takes to beat the game as fast as [[Metroid: Zero Mission/100%|100%]]- Beat the game with all 100 upgrades<br />
    614 B (85 words) - 10:51, 28 June 2013
  • #REDIRECT [[Metroid Fusion/Any%]]
    33 B (4 words) - 10:34, 14 June 2013
  • #REDIRECT [[Metroid Fusion/100%]]
    33 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/1%]]
    31 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/Game Mechanics and Tricks]]
    54 B (7 words) - 10:35, 14 June 2013
  • Metroid Fusion is notorious for its difficult boss battles, and as such, strategies = Omega Metroid =
    32 KB (5,789 words) - 10:50, 17 August 2014
  • * In Metroid Fusion, you can R Shoot. You can NOT R shoot in Zero Mission! ...ng up or down, without the jump extend effect. This is also different from metroid fusion, where breaking out of spin always gives the jump extend effect.
    13 KB (2,272 words) - 05:33, 20 June 2013
  • The 100% Category of Metroid: Zero Mission is collection of all 100 items, and is game-defined (meaning Leaderboards for Metroid: Zero Mission 100% can be found [http://m2k2.taigaforum.com/post/metroid_ze
    10 KB (1,671 words) - 10:44, 28 June 2013
  • Leaderboards for Metroid: Zero Mission Any% can be found [http://m2k2.taigaforum.com/post/metroid_ze ...section will detail strategies for every single room in the Any% Route of Metroid: Zero Mission, following the general route above. Each bullet point is one
    17 KB (3,040 words) - 10:16, 22 July 2013
  • Metroid: Zero Mission has several categories that are run: Any% Normal, 100% Normal ...g eliminated for actually not being Challenging enough. Another Example is Metroid Fusion. The game's community is debating the value in running the JP versio
    1 KB (162 words) - 08:23, 26 May 2014
  • |'''[[Metroid II]]''' |'''[[Metroid Fusion]]'''
    3 KB (483 words) - 05:26, 28 October 2014
  • ...tle Pixel.The game has a retro 8 bits style and is inspired by MegaMan and Metroid.
    896 B (136 words) - 14:41, 17 February 2016
  • ...; for example, it causes the enemy patterns near the start of the original Metroid to be slightly faster to get past on some models of NES compared to others, ...force you to implement code to handle all possible sequence breaks. (Super Metroid is one of the clearest examples of this approach working well in practice,
    106 KB (18,722 words) - 01:09, 22 June 2019
  • ...y it in clean 480p quality.<br/>This does not work with every game such as Metroid Prime 1, 2 and the 3D Pokémon games.<br/>
    9 KB (1,427 words) - 14:50, 20 September 2019

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