Difference between revisions of "BioShock/Fort Frolic"
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< BioShock
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(→Normal Progression) |
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== Vita-Chambers == | == Vita-Chambers == | ||
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Normally this level involves two meetings with Cohen, and killing some dudes. | Normally this level involves two meetings with Cohen, and killing some dudes. | ||
However, most of it can be skipped. | However, most of it can be skipped. | ||
− | In the room where the final Bathysphere sinks into the water, with some clever object stacking and platforming one can get onto | + | In the room where the final Bathysphere sinks into the water, with some clever object |
− | + | stacking and platforming one can get onto the invisible wall that runs around the | |
− | of the trigger that removes the Bathysphere, and drop into the Bathysphere, use it and end the level. | + | perimeter of the normal walkable area of the room, then follow this around, over the |
+ | top of the trigger that removes the Bathysphere, and drop into the Bathysphere, use | ||
+ | it and end the level. | ||
== Death Warps == | == Death Warps == |
Latest revision as of 21:00, 27 January 2013
- Main page
- Tricks/Glitches
- Level by Level
- The Crash Site
- Welcome to Rapture
- Medical Pavilion
- Neptune's Bounty
- Smuggler's Hideout
- Arcadia 1
- Farmer's Market - skipped
- Arcadia 2 - skipped
- Fort Frolic
- Hephaestus
- Rapture Central Control
- Olympic Heights
- Apollo Square
- Point Prometheus
- The Proving Grounds
- Fontaine
Vita-Chambers
- At the entrance
- Facing the door to Poseidon Plaza
Normal Progression
Normally this level involves two meetings with Cohen, and killing some dudes. However, most of it can be skipped.
In the room where the final Bathysphere sinks into the water, with some clever object stacking and platforming one can get onto the invisible wall that runs around the perimeter of the normal walkable area of the room, then follow this around, over the top of the trigger that removes the Bathysphere, and drop into the Bathysphere, use it and end the level.
Death Warps
None.