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− | = Fort Frolic* =
| + | {{contents}} |
− | {{contents|BioShock}} | + | |
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| == Vita-Chambers == | | == Vita-Chambers == |
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| == Normal Progression == | | == Normal Progression == |
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− | === Meet Sander Cohen and Hear Him Yammer ===
| + | Normally this level involves two meetings with Cohen, and killing some dudes. |
− | Discover that Cohen has shut down the metro.
| + | However, most of it can be skipped. |
− | * "Bathysphere ahead" - short; let play
| + | In the room where the final Bathysphere sinks into the water, with some clever object |
− | * "Sander Cohen" (from Atlas) - '''radio skip''' with "Here they come" AFTER ...
| + | stacking and platforming one can get onto the invisible wall that runs around the |
− | * ...triggering the bathysphere door to close
| + | perimeter of the normal walkable area of the room, then follow this around, over the |
− | * "That's better" - '''diary skip''' to open the metro door earlier. (This will wait
| + | top of the trigger that removes the Bathysphere, and drop into the Bathysphere, use |
− | for whatever message is playing, AND +15sec or so from the door closing)
| + | it and end the level. |
− | You can also death warp to escape the room.
| + | |
− | IDEA: maybe there's some way of skipping the trigger which sinks the bathysphere; or
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− | getting to the bathysphere before the gate closes. I've tried some horizontal jumps
| + | |
− | and non-trigger paths without much success.
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− | | + | |
− | Head towards the Atrium.
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− | * "A sign of life" - let play
| + | |
− | * The spiders are triggered when you're well back into the hallway; not off "A
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− | sign of life"
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− | | + | |
− | Kill 2 spider splicers, quickly - they come in from the Arcadia bathysphere area.
| + | |
− | * "Nicely done" - short; let play; waits for "A sign of life" & 2 dead splicers
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− | | + | |
− | Kill 4 more spider splicers - they come in in pairs from little caves in the "skylight" next to the doors to the Atrium.
| + | |
− | * "Come to Fleet Hall" - '''diary skip''' to open the Atrium doors earlier
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− |
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− | TODO: try the door propping trick on the Atrium doors (maybe the bathysphere
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− | is ready to go the instant you walk into the Atrium)
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− | | + | |
− | The stage is lit up off a trigger as you enter the Atrium
| + | |
− | * "Welcome!" - short; triggered on stage lighting up
| + | |
− | * "Jamming Atlas and Ryan" - let play
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− | | + | |
− | Get on the elevator (which takes freakin' forever), see Fitzpatrick die.
| + | |
− | * "Test all my disciples" - let play
| + | |
− | * You can shoot the explosives on the piano (or the guy) to make that happen
| + | |
− | faster.
| + | |
− | * "Quicker than hoped" - let play; short; cancels others; while playing, you'll
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− | be blocked from leaving.
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− | | + | |
− | You can take the picture from pretty far away. Run back towards the Atrium; stop when you get to the stairs.
| + | |
− | * "Burden of the artist" - '''diary skip''' - will hold up the next
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− | * "Place Fitzpatrick picture" - '''MUST radio skip''' it (with a fast one - either
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− | "Nicely Done", "Welcome!", or "Quicker than Hoped") - it cancels others
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− | | + | |
− | Cohen unveils the "quadtych".
| + | |
− | * Goal: 'Find the quadtych' **will wait for whatever diary might be playing**; I
| + | |
− | think this is look activated like a picture (can't be too close or far)
| + | |
− | * "Touch the quadtych" - '''diary skip'''
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− | | + | |
− | Put photo in the quadtych.
| + | |
− | * Skip the crossbow? - there's one next the Health Station under ice, after | + | |
− | Finnigan is dead
| + | |
− | * "Creating the quadtych" - '''diary skip''' to open the doors earlier (it's long)
| + | |
− | * "Draw back the curtain" - short; let play
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− | | + | |
− | Head towards Poseidon Plaza.
| + | |
− | | + | |
− | === Kill Some People ===
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− | | + | |
− | Kill Martin Finnegan. Take a picture.
| + | |
− | * "Take Finnegan's picture"
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− | Note: there's another crossbow lying around after he's dead. You may be able to
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− | skip the first one.
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− | | + | |
− | Kill Silas Cobb. Take a picture. Note that the door leading outside doesn't open until you kill all the spider splicers. So stay downstairs to kill them faster.
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− | If you death warp out of the room after the explosion, the door will be open
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− | and Silas will be standing at the entrance to the crawlspace.
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− | | + | |
− | Kill Hector Rodriguez. Take a picture.
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− | | + | |
− | A fast way to take Hector Rodriguez down AND nearly kill yourself in the process is
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− | proximity mines. Takes 2 on Medium. You have to put them in a trail, separated by
| + | |
− | a bit, and run with Hector as he runs over them in order to make progress towards a
| + | |
− | death warp. But you've got plenty of time to set that up while Jasmine's ghost does | + | |
− | her thing. Hector is look-activated. So you can go towards the door so long as you | + | |
− | don't look. That might be useful if you have to hit him with frag grenades instead.
| + | |
− | This'd be a good opportunity to use the "switch to plasmids and back and avoid the
| + | |
− | reload" trick.
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− | | + | |
− | Head back to the Atrium.
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− | | + | |
− | === Get the Hell Out of Fort Frolic ===
| + | |
− | | + | |
− | Put two photos in.
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− | * "Coming together" - diary-skip; after 2nd picture
| + | |
− | * "Screw all you doubters" - diary-skip; after 3rd picture - waits for
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− | "Coming together"
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− | | + | |
− | Cohen sends some splicers at you.
| + | |
− | The splicers spawn based on where you are standing and where you are looking. As far
| + | |
− | as I can tell, there are certain spawn points located around the area and the game
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− | chooses the closest spawn point to your location that you aren't looking towards, as
| + | |
− | long as you aren't too close to it. For example, there is a spawn point in the
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− | corner of the lower level, in the far right corner when looking away from the | + | |
− | quadtych. If you are standing next to the wall, near the glass cases, looking away
| + | |
− | from the spawn point, one of the initial splicers will spawn there. If you walk
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− | past the cases towards the spawn point, then the splicer will not spawn there. If
| + | |
− | you look towards the spawn point, the splicer will not spawn there. There doesn't
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− | seem to be any determining factor as to whether it is a thuggish or spider splicer | + | |
− | that spawns, either, although spider splicers are much more common.
| + | |
− | Two splicers spawn as Cohen begins saying "Fly away, little moth!" Every time you
| + | |
− | kill a splicer, one more spawns, with the exception of the tenth one, which spawns
| + | |
− | two. Cohen says "Smile, smile!" after killing the fifth one, which has no effect on
| + | |
− | the game. You have to kill a total of 17.
| + | |
− | Because of the way the splicers spawn, the best way to fight is to kill all the
| + | |
− | splicers in view, then spin 180 degrees to kill the ones that just spawned behind
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− | you.
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− |
| + | |
− | * "Sorry for the outburst" - diary-skip; after goons defeated
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− | | + | |
− | Put the last photo in, head immediately for the door, leave Fort Frolic.
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− | Waits for the completion of "Sorry for the outburst" | + | |
− |
| + | |
− | * "On to bathysphere" (Atlas) - let play
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− |
| + | |
− | All messages will stop when you reach the bathysphere.
| + | |
| | | |
| == Death Warps == | | == Death Warps == |
| | | |
− | * Out of Cohen's trap.
| + | None. |
− | * Out of Silas' trap. (?)
| + | |
− | * Back from killing Hector Rodriguez.
| + | |
| | | |
| == Notes == | | == Notes == |
− |
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− | "One other change besides adding a death warp after the last photo is buying less incendiary bolts and getting at least one hacking tool at that shop. Maybe getting more electric buck, instead, too, since I doubt I'll be needing that many incendiary bolts. It will be easier to tell once I get further into it what ammo I would rather have more of. " - Cauldrath
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− |
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− | "Well, what I was going for, which is the perfect situation, is a one-shot kill. Happened on one of my exploration runs, I shot him once and he exploded, dying instantly. I think I must have hit his Molotov cocktail with my incendiary bolt, but it worked instantly." - Cauldrath on Hector Rodriguez
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− |
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− | "Maybe you could even use [Security Bullseye] for Cohen's little temper tantrum after placing the third picture on the Quadtych" - Psychochild
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− |
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− | ExplodingCabbage's notes on radio skipping: [http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1187733768;start=60#67]
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− |
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− | There's no early way out of the freeze - not even if you throw a burning corpse in the right spots.
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− |
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− | There's no way to radio skip Jasmine, it looks like.
| |
Normally this level involves two meetings with Cohen, and killing some dudes.
However, most of it can be skipped.
None.