Difference between revisions of "BioShock/Point Prometheus"
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Revision as of 10:27, 8 September 2009
- Main page
- Tricks/Glitches
- Level by Level
- The Crash Site
- Welcome to Rapture
- Medical Pavilion
- Neptune's Bounty
- Smuggler's Hideout
- Arcadia 1
- Farmer's Market - skipped
- Arcadia 2 - skipped
- Fort Frolic
- Hephaestus
- Rapture Central Control
- Olympic Heights
- Apollo Square
- Point Prometheus
- The Proving Grounds
- Fontaine
Vita-Chambers
- By the entrance
- In the lobby
Normal Progression
Watch Fontaine smash stuff. Follow him. Avoid the security bots.
After the security bots, you come to a sequence where Fontaine shoots the controls for the exit door and flees. There are two possible triggers to activate this sequence, and once one is pressed the other is deactivated. One is a move trigger, which is activated when you step into the room Fontaine is in. The other is a look trigger, which is activated when you look and Fontaine. They have slightly but vitally different effects. If you touch the move trigger: * Fontaine immediately begins his escape animation and the 'Last chance' radio message plays. * The game takes control of you and moves you into the centre of the doorway you're in and turns you to face Fontaine. Once you're in position, it paralyses you for half a second. If you look at the look trigger: * Fontaine immediately begins his escape animation and the 'Last chance' radio message plays. * You are immediately paralysed for half a second. To skip most of the level, you have to jump through the doorway and immediately after jumping deliberately look at the look trigger. That way you're still moving through the air while paralysed. This lets you get through the door before it closes.
Death Warps
None.