|
|
| (9 intermediate revisions by 4 users not shown) |
| Line 1: |
Line 1: |
| − | = Fort Frolic* =
| + | {{contents}} |
| − | {{contents|BioShock}} | + | |
| | | | |
| | == Vita-Chambers == | | == Vita-Chambers == |
| Line 9: |
Line 8: |
| | == Normal Progression == | | == Normal Progression == |
| | | | |
| − | === Meet Sander Cohen and Hear Him Yammer ===
| + | Normally this level involves two meetings with Cohen, and killing some dudes. |
| − | Discover that Cohen has shut down the metro.
| + | However, most of it can be skipped. |
| − | * "Bathysphere ahead" - short; let play
| + | In the room where the final Bathysphere sinks into the water, with some clever object |
| − | * "Sander Cohen" (from Atlas) - '''radio skip''' with "Here they come" AFTER ...
| + | stacking and platforming one can get onto the invisible wall that runs around the |
| − | * ...triggering the bathysphere door to close
| + | perimeter of the normal walkable area of the room, then follow this around, over the |
| − | * "That's better" - '''diary skip''' to open the metro door earlier. (This will wait
| + | top of the trigger that removes the Bathysphere, and drop into the Bathysphere, use |
| − | for whatever message is playing, AND +15sec or so from the door closing)
| + | it and end the level. |
| − | You can also death warp to escape the room.
| + | |
| − | IDEA: maybe there's some way of skipping the trigger which sinks the bathysphere; or
| + | |
| − | getting to the bathysphere before the gate closes. I've tried some horizontal jumps
| + | |
| − | and non-trigger paths without much success.
| + | |
| − | | + | |
| − | Head towards the Atrium.
| + | |
| − | * "A sign of life" - let play
| + | |
| − | * The spiders are triggered when you're well back into the hallway; not off "A
| + | |
| − | sign of life"
| + | |
| − | | + | |
| − | Kill 2 spider splicers, quickly - they come in from the Arcadia bathysphere area.
| + | |
| − | * "Nicely done" - short; let play; waits for "A sign of life" & 2 dead splicers
| + | |
| − | | + | |
| − | Kill 4 more spider splicers - they come in in pairs from little caves in the "skylight" next to the doors to the Atrium.
| + | |
| − | * "Come to Fleet Hall" - '''diary skip''' to open the Atrium doors earlier
| + | |
| − |
| + | |
| − | TODO: try the door propping trick on the Atrium doors (maybe the bathysphere
| + | |
| − | is ready to go the instant you walk into the Atrium)
| + | |
| − | | + | |
| − | The stage is lit up off a trigger as you enter the Atrium
| + | |
| − | * "Welcome!" - short; triggered on stage lighting up
| + | |
| − | * "Jamming Atlas and Ryan" - let play
| + | |
| − | | + | |
| − | Get on the elevator (which takes freakin' forever), see Fitzpatrick die.
| + | |
| − | * "Test all my disciples" - let play
| + | |
| − | * You can shoot the explosives on the piano (or the guy) to make that happen
| + | |
| − | faster.
| + | |
| − | * "Quicker than hoped" - let play; short; cancels others; while playing, you'll
| + | |
| − | be blocked from leaving.
| + | |
| − | | + | |
| − | You can take the picture from pretty far away. Run back towards the Atrium; stop when you get to the stairs.
| + | |
| − | * "Burden of the artist" - '''diary skip''' - will hold up the next
| + | |
| − | * "Place Fitzpatrick picture" - '''MUST radio skip''' it (with a fast one - either
| + | |
| − | "Nicely Done", "Welcome!", or "Quicker than Hoped") - it cancels others
| + | |
| − | | + | |
| − | Cohen unveils the "quadtych".
| + | |
| − | * Goal: 'Find the quadtych' **will wait for whatever diary might be playing**; I
| + | |
| − | think this is look activated like a picture (can't be too close or far)
| + | |
| − | * "Touch the quadtych" - '''diary skip'''
| + | |
| − | | + | |
| − | Put photo in the quadtych.
| + | |
| − | * Skip the crossbow? - there's one next the Health Station under ice, after | + | |
| − | Finnigan is dead
| + | |
| − | * "Creating the quadtych" - '''diary skip''' to open the doors earlier (it's long)
| + | |
| − | * "Draw back the curtain" - short; let play
| + | |
| − | | + | |
| − | Head towards Poseidon Plaza.
| + | |
| − | | + | |
| − | === Kill Some People ===
| + | |
| − | | + | |
| − | Kill Martin Finnegan. Take a picture.
| + | |
| − | * "Take Finnegan's picture"
| + | |
| − | Note: there's another crossbow lying around after he's dead. You may be able to
| + | |
| − | skip the first one.
| + | |
| − | | + | |
| − | Kill Silas Cobb. Take a picture. Note that the door leading outside doesn't open until you kill all the spider splicers. So stay downstairs to kill them faster.
| + | |
| − | If you death warp out of the room after the explosion, the door will be open
| + | |
| − | and Silas will be standing at the entrance to the crawlspace.
| + | |
| − | | + | |
| − | Kill Hector Rodriguez. Take a picture.
| + | |
| − | | + | |
| − | A fast way to take Hector Rodriguez down AND nearly kill yourself in the process is
| + | |
| − | proximity mines. Takes 2 on Medium. You have to put them in a trail, separated by
| + | |
| − | a bit, and run with Hector as he runs over them in order to make progress towards a
| + | |
| − | death warp. But you've got plenty of time to set that up while Jasmine's ghost does | + | |
| − | her thing. Hector is look-activated. So you can go towards the door so long as you | + | |
| − | don't look. That might be useful if you have to hit him with frag grenades instead.
| + | |
| − | This'd be a good opportunity to use the "switch to plasmids and back and avoid the
| + | |
| − | reload" trick.
| + | |
| − | | + | |
| − | Head back to the Atrium.
| + | |
| − | | + | |
| − | === Get the Hell Out of Fort Frolic ===
| + | |
| − | | + | |
| − | Put two photos in.
| + | |
| − | * "Coming together" - diary-skip; after 2nd picture
| + | |
| − | * "Screw all you doubters" - diary-skip; after 3rd picture - waits for
| + | |
| − | "Coming together"
| + | |
| − | | + | |
| − | Cohen sends some splicers at you.
| + | |
| − | The splicers spawn based on where you are standing and where you are looking. As far
| + | |
| − | as I can tell, there are certain spawn points located around the area and the game
| + | |
| − | chooses the closest spawn point to your location that you aren't looking towards, as
| + | |
| − | long as you aren't too close to it. For example, there is a spawn point in the
| + | |
| − | corner of the lower level, in the far right corner when looking away from the | + | |
| − | quadtych. If you are standing next to the wall, near the glass cases, looking away
| + | |
| − | from the spawn point, one of the initial splicers will spawn there. If you walk
| + | |
| − | past the cases towards the spawn point, then the splicer will not spawn there. If
| + | |
| − | you look towards the spawn point, the splicer will not spawn there. There doesn't
| + | |
| − | seem to be any determining factor as to whether it is a thuggish or spider splicer | + | |
| − | that spawns, either, although spider splicers are much more common.
| + | |
| − | Two splicers spawn as Cohen begins saying "Fly away, little moth!" Every time you
| + | |
| − | kill a splicer, one more spawns, with the exception of the tenth one, which spawns
| + | |
| − | two. Cohen says "Smile, smile!" after killing the fifth one, which has no effect on
| + | |
| − | the game. You have to kill a total of 17.
| + | |
| − | Because of the way the splicers spawn, the best way to fight is to kill all the
| + | |
| − | splicers in view, then spin 180 degrees to kill the ones that just spawned behind
| + | |
| − | you.
| + | |
| − |
| + | |
| − | * "Sorry for the outburst" - diary-skip; after goons defeated
| + | |
| − | | + | |
| − | Put the last photo in, head immediately for the door, leave Fort Frolic.
| + | |
| − | Waits for the completion of "Sorry for the outburst" | + | |
| − |
| + | |
| − | * "On to bathysphere" (Atlas) - let play
| + | |
| − |
| + | |
| − | All messages will stop when you reach the bathysphere.
| + | |
| | | | |
| | == Death Warps == | | == Death Warps == |
| | | | |
| − | * Out of Cohen's trap.
| + | None. |
| − | * Out of Silas' trap. (?)
| + | |
| − | * Back from killing Hector Rodriguez.
| + | |
| | | | |
| | == Notes == | | == Notes == |
| − |
| |
| − | "One other change besides adding a death warp after the last photo is buying less incendiary bolts and getting at least one hacking tool at that shop. Maybe getting more electric buck, instead, too, since I doubt I'll be needing that many incendiary bolts. It will be easier to tell once I get further into it what ammo I would rather have more of. " - Cauldrath
| |
| − |
| |
| − | "Well, what I was going for, which is the perfect situation, is a one-shot kill. Happened on one of my exploration runs, I shot him once and he exploded, dying instantly. I think I must have hit his Molotov cocktail with my incendiary bolt, but it worked instantly." - Cauldrath on Hector Rodriguez
| |
| − |
| |
| − | "Maybe you could even use [Security Bullseye] for Cohen's little temper tantrum after placing the third picture on the Quadtych" - Psychochild
| |
| − |
| |
| − | ExplodingCabbage's notes on radio skipping: [http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1187733768;start=60#67]
| |
| − |
| |
| − | There's no early way out of the freeze - not even if you throw a burning corpse in the right spots.
| |
| − |
| |
| − | There's no way to radio skip Jasmine, it looks like.
| |
Normally this level involves two meetings with Cohen, and killing some dudes.
However, most of it can be skipped.
None.