Difference between revisions of "BioShock/Fort Frolic"

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(Created page with ' = Fort Frolic* = == Vita-Chambers == # At the entrance # Facing the door to Poseidon Plaza == Normal Progression == === Meet Sander Cohen and Hear Him Yammer === Discover th…')
 
(Normal Progression)
 
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= Fort Frolic* =
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== Vita-Chambers ==
 
== Vita-Chambers ==
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== Normal Progression ==
 
== Normal Progression ==
  
=== Meet Sander Cohen and Hear Him Yammer ===
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Normally this level involves two meetings with Cohen, and killing some dudes.
Discover that Cohen has shut down the metro.
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However, most of it can be skipped.
* "Bathysphere ahead" - short; let play
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  In the room where the final Bathysphere sinks into the water, with some clever object  
* "Sander Cohen" (from Atlas) - '''radio skip''' with "Here they come" AFTER ...
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  stacking and platforming one can get onto the invisible wall that runs around the  
* ...triggering the bathysphere door to close
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  perimeter of the normal walkable area of the room, then follow this around, over the  
* "That's better" - '''diary skip''' to open the metro door earlier. (This will wait
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  top of the trigger that removes the Bathysphere, and drop into the Bathysphere, use
  for whatever message is playing, AND +15sec or so from the door closing)
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  it and end the level.
You can also death warp to escape the room.
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IDEA: maybe there's some way of skipping the trigger which sinks the bathysphere; or
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getting to the bathysphere before the gate closes. I've tried some horizontal jumps
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and non-trigger paths without much success.
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Head towards the Atrium.
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* "A sign of life" - let play
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* The spiders are triggered when you're well back into the hallway; not off "A
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  sign of life"
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Kill 2 spider splicers, quickly - they come in from the Arcadia bathysphere area.
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* "Nicely done" - short; let play; waits for "A sign of life" & 2 dead splicers
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Kill 4 more spider splicers - they come in in pairs from little caves in the "skylight" next to the doors to the Atrium.
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* "Come to Fleet Hall" - '''diary skip''' to open the Atrium doors earlier
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TODO: try the door propping trick on the Atrium doors (maybe the bathysphere
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is ready to go the instant you walk into the Atrium)
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The stage is lit up off a trigger as you enter the Atrium
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* "Welcome!" - short; triggered on stage lighting up
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* "Jamming Atlas and Ryan" - let play
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Get on the elevator (which takes freakin' forever), see Fitzpatrick die.
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* "Test all my disciples" - let play
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* You can shoot the explosives on the piano (or the guy) to make that happen
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  faster.
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* "Quicker than hoped" - let play; short; cancels others; while playing, you'll
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  be blocked from leaving.
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You can take the picture from pretty far away.  Run back towards the Atrium; stop when you get to the stairs.
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* "Burden of the artist" - '''diary skip''' - will hold up the next
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* "Place Fitzpatrick picture" - '''MUST radio skip''' it (with a fast one - either
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  "Nicely Done", "Welcome!", or "Quicker than Hoped") - it cancels others
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Cohen unveils the "quadtych".
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* Goal: 'Find the quadtych' **will wait for whatever diary might be playing**; I
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  think this is look activated like a picture (can't be too close or far)
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* "Touch the quadtych" - '''diary skip'''
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Put photo in the quadtych.
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  * Skip the crossbow? - there's one next the Health Station under ice, after
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  Finnigan is dead
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* "Creating the quadtych" - '''diary skip''' to open the doors earlier (it's long)
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* "Draw back the curtain" - short; let play
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Head towards Poseidon Plaza.
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=== Kill Some People ===
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Kill Martin Finnegan.  Take a picture.
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* "Take Finnegan's picture"
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Note: there's another crossbow lying around after he's dead. You may be able to
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skip the first one.
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Kill Silas Cobb.  Take a picture.  Note that the door leading outside doesn't open until you kill all the spider splicers.  So stay downstairs to kill them faster.
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If you death warp out of the room after the explosion, the door will be open
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and Silas will be standing at the entrance to the crawlspace.
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Kill Hector Rodriguez.  Take a picture.
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A fast way to take Hector Rodriguez down AND nearly kill yourself in the process is
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proximity mines.  Takes 2 on Medium.  You have to put them in a trail, separated by
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a bit, and run with Hector as he runs over them in order to make progress towards a
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  death warp. But you've got plenty of time to set that up while Jasmine's ghost does
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  her thing.  Hector is look-activated.  So you can go towards the door so long as you
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don't look.  That might be useful if you have to hit him with frag grenades instead.
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This'd be a good opportunity to use the "switch to plasmids and back and avoid the
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reload" trick.
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Head back to the Atrium.
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=== Get the Hell Out of Fort Frolic ===
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Put two photos in.
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* "Coming together" - diary-skip; after 2nd picture
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* "Screw all you doubters" - diary-skip; after 3rd picture - waits for
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  "Coming together"
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Cohen sends some splicers at you.
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The splicers spawn based on where you are standing and where you are looking.  As far
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as I can tell, there are certain spawn points located around the area and the game
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chooses the closest spawn point to your location that you aren't looking towards, as
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long as you aren't too close to it.  For example, there is a spawn point in the
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  corner of the lower level, in the far right corner when looking away from the
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quadtych.  If you are standing next to the wall, near the glass cases, looking away
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from the spawn point, one of the initial splicers will spawn there.  If you walk
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past the cases towards the spawn point, then the splicer will not spawn there.  If
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you look towards the spawn point, the splicer will not spawn there.  There doesn't
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  seem to be any determining factor as to whether it is a thuggish or spider splicer
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that spawns, either, although spider splicers are much more common.
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Two splicers spawn as Cohen begins saying "Fly away, little moth!"  Every time you
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kill a splicer, one more spawns, with the exception of the tenth one, which spawns
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two.  Cohen says "Smile, smile!" after killing the fifth one, which has no effect on
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the game.  You have to kill a total of 17.
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Because of the way the splicers spawn, the best way to fight is to kill all the
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splicers in view, then spin 180 degrees to kill the ones that just spawned behind
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you.
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* "Sorry for the outburst" - diary-skip; after goons defeated
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Put the last photo in, head immediately for the door, leave Fort Frolic.
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  Waits for the completion of "Sorry for the outburst"
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* "On to bathysphere" (Atlas) - let play
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All messages will stop when you reach the bathysphere.
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== Death Warps ==
 
== Death Warps ==
  
* Out of Cohen's trap.
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None.
* Out of Silas' trap. (?)
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* Back from killing Hector Rodriguez.
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== Notes ==
 
== Notes ==
 
"One other change besides adding a death warp after the last photo is buying less incendiary bolts and getting at least one hacking tool at that shop.  Maybe getting more electric buck, instead, too, since I doubt I'll be needing that many incendiary bolts.  It will be easier to tell once I get further into it what ammo I would rather have more of. " - Cauldrath
 
 
"Well, what I was going for, which is the perfect situation, is a one-shot kill.  Happened on one of my exploration runs, I shot him once and he exploded, dying instantly.  I think I must have hit his Molotov cocktail with my incendiary bolt, but it worked instantly." - Cauldrath on Hector Rodriguez
 
 
"Maybe you could even use [Security Bullseye] for Cohen's little temper tantrum  after placing the third picture on the Quadtych" - Psychochild
 
 
ExplodingCabbage's notes on radio skipping: [http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1187733768;start=60#67]
 
 
There's no early way out of the freeze - not even if you throw a burning corpse in the right spots.
 
 
There's no way to radio skip Jasmine, it looks like.
 

Latest revision as of 22:00, 27 January 2013

Vita-Chambers

  1. At the entrance
  2. Facing the door to Poseidon Plaza

Normal Progression

Normally this level involves two meetings with Cohen, and killing some dudes. However, most of it can be skipped.

In the room where the final Bathysphere sinks into the water, with some clever object  
stacking and platforming one can get onto the invisible wall that runs around the 
perimeter of the normal walkable area of the room, then follow this around, over the 
top of the trigger that removes the Bathysphere, and drop into the Bathysphere, use 
it and end the level.

Death Warps

None.

Notes

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