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  • [[Metroid Prime 2: Echoes/Any%|Any%]] - Do whatever it takes to beat the game as fast as poss [[Metroid Prime 2: Echoes/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (212 words) - 08:06, 21 June 2013
  • ...ter being flung up by the bomb. <ref name="Miles"> Research in the Metroid Prime Series by MilesSMB at [https://m2k2.taigaforum.com/post/random_research_top ...s well). Note that this does not work the same way as L jumping in Metroid Prime 1, nor is it as effective.
    10 KB (1,838 words) - 08:26, 21 June 2013
  • 4 KB (792 words) - 17:06, 25 June 2013
  • * [[Metroid Prime 2: Echoes|Main page]] * [[Metroid Prime 2: Echoes/Techniques|Techniques]]
    443 B (52 words) - 10:44, 15 July 2010
  • This trick is the most significant break in all metroid games, so all serious any% speed runs should learn to implement this trick. ** Metroid Prime 2 keeps track of percentage by what you collect, rather than what you have. T
    5 KB (863 words) - 13:24, 12 July 2013
  • 5 KB (1,014 words) - 12:48, 27 June 2013
  • == Phase 2 == Phase 2 starts when Grapple Guardian goes into an animation where he roars in pain
    18 KB (3,277 words) - 09:48, 17 July 2013
  • 21 B (2 words) - 10:47, 15 July 2010
  • 21 B (2 words) - 10:47, 15 July 2010
  • ...es used to beat the game. Many sequence breaks and tricks in Metroid Prime 2 can be easily added or removed when doing a speedrun, without majorly affec # Do [[Metroid Prime 2: Echoes/Skipping Items#Item Loss Skip|Item Loss Skip]].
    10 KB (1,744 words) - 17:59, 4 August 2013
  • * Portal Access A - Roll behind the corpse to get '''''MISSILE TANK 2''''' before going into the cannon. ...space pirate to take them out. When the turrets go up, use a charge beam + 2 missiles for each. When the fight is done, get '''''BEAM AMMO EXPANSION 1''
    47 KB (8,537 words) - 16:12, 25 June 2013

Page text matches

  • <tr><td>Bouncer, The for PlayStation 2</td><td>D1</td><td>F1</td><td>3D</td></tr> <tr><td>Castlevania: Curse of Darkness for PlayStation 2</td><td>D1</td><td>F1</td><td>3D</td></tr>
    32 KB (7,130 words) - 18:29, 28 September 2017
  • ...him to open SDA to all games in April 2004. Nathan Jahnke, who also runs Metroid 2002 (www.metroid2002.com), joined that summer with his video capturing ser ...nvincibility, more lives, etc. Codes that are cosmetic (suitless Samus in Metroid) may or may not be allowed, you may have to ask. Codes that make the game
    16 KB (2,829 words) - 11:16, 11 October 2012
  • ..., and often SP can be set as the default. At the SP setting a DVD can hold 2 hours of media. ===Step 2: Installation of Anri-chan===
    17 KB (3,152 words) - 14:22, 28 August 2011
  • ...1998 with the merger of two Quake sites, then expanded it with his Metroid Prime 100% 1:37 run in November of 2003, and opened it to all games in March 2004 ...hat doesn't display the exact time when a player saves, such as Star Ocean 2's timer, which drops seconds when saving. Some game timers don't count time
    21 KB (3,603 words) - 02:07, 28 October 2009
  • ...game has doors or other temporary blockades you have to wait for (like in Metroid series), it might be possible to go slightly back and use the distance and Examples: Ocarina of Time, Metroid Prime.
    19 KB (3,204 words) - 07:18, 27 February 2011
  • * [http://speeddemosarchive.com/MetalGearSolid2.html Metal Gear Solid 2: Sons of Liberty (Tanker episode EU-Extreme difficulty) 0:10:36] * [http://speeddemosarchive.com/MetroidZeroMission.html Metroid Zero Mission (hard) 0:34:00]
    59 KB (6,595 words) - 05:30, 28 October 2014
  • ...ralian and North American Player's Choice (included with the Metroid Prime 2 demo disc) versions of the game. If you have one of those versions, use the
    9 KB (1,576 words) - 18:46, 13 July 2010
  • ...metroid2002.com/without_thermal_2_reactor_core_2.mp4 ''Reactor Core (Video 2)''] ...freight_lift_to_deck_gamma_2.mp4 ''Cargo Freight Lift to Deck Gamma (Video 2)'']
    72 KB (13,298 words) - 10:25, 15 July 2010
  • [[Metroid Prime 2: Echoes/Any%|Any%]] - Do whatever it takes to beat the game as fast as poss [[Metroid Prime 2: Echoes/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (212 words) - 08:06, 21 June 2013
  • ...o works (albeit in a more limited way) in Metroid Prime. The difference in Prime is that it is much harder to persuade the camera to give you an instant unm ...the first jump. Instant unmorphs are very difficult to trigger in metroid prime (as opposed to MP2 and MP3), as the camera is very difficult to manipulate,
    29 KB (5,372 words) - 08:26, 21 June 2013
  • * [[Metroid Prime 2: Echoes|Main page]] * [[Metroid Prime 2: Echoes/Techniques|Techniques]]
    443 B (52 words) - 10:44, 15 July 2010
  • This trick is the most significant break in all metroid games, so all serious any% speed runs should learn to implement this trick. ** Metroid Prime 2 keeps track of percentage by what you collect, rather than what you have. T
    5 KB (863 words) - 13:24, 12 July 2013
  • {{Historical record | runner=Master-88 | game=Probotector 2 | date=2009-07-10 | time=00:16:44 | category=Single-segment | console=NES}} ...& South | date=2009-07-14 | time=00:00:56 | category=Single-segment, Level 2 | console=C64}}
    34 KB (4,208 words) - 12:23, 12 December 2010
  • Banjo-Kazooie (100%) in 2:23:25 by [http://www.twitch.tv/stivitybobo Stivitybobo] [http://www.twitch. Kingdom Hearts 2 (any%) in 4:23:20 by Bl00dyBizkitz [https://www.youtube.com/watch?v=uOZXloP
    203 KB (30,943 words) - 04:45, 4 April 2013
  • ...o pages, glowbos, notes, jinjos, jamjar's moves... all stop 'n swop items (2 secret eggs, ice key, mega glowbo) ...max orbs (7 for Leon, 6 for Joachim), 8/10 relics (Leon only, all but the 2 rare drops)
    10 KB (1,659 words) - 10:39, 4 November 2014
  • ...ut" may struggle for games requiring a mixture of both inputs like Metroid Prime Hunters and New Super Mario Brothers because the touch screen on the gamepa ...ese DSi/3DS systems can play the Japanese version of Pokémon Black/White (2) <br />
    9 KB (1,489 words) - 05:41, 2 April 2015
  • ...mes that does not work with this method including Metroid Prime both 1 and 2
    3 KB (465 words) - 12:33, 24 August 2015
  • ...es used to beat the game. Many sequence breaks and tricks in Metroid Prime 2 can be easily added or removed when doing a speedrun, without majorly affec # Do [[Metroid Prime 2: Echoes/Skipping Items#Item Loss Skip|Item Loss Skip]].
    10 KB (1,744 words) - 17:59, 4 August 2013
  • * In Metroid Fusion, you can R Shoot. You can NOT R shoot in Zero Mission! ...ng up or down, without the jump extend effect. This is also different from metroid fusion, where breaking out of spin always gives the jump extend effect.
    13 KB (2,272 words) - 05:33, 20 June 2013
  • |'''[[Mega Man Xtreme 2]]''' |'''[[Metroid II]]'''
    3 KB (483 words) - 05:26, 28 October 2014
  • ...p quality.<br/>This does not work with every game such as Metroid Prime 1, 2 and the 3D Pokémon games.<br/> ...modelcomparison.html Click here to read a simple version difference of the 2 Gamecube revisions]
    9 KB (1,427 words) - 14:50, 20 September 2019

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