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  • [[Metroid Prime/Any%|Any%]] - Do whatever it takes to beat the game as fast as possib [[Metroid Prime/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (200 words) - 08:02, 21 June 2013
  • ...European, Australian and North American Player's Choice (included with the Metroid Prime 2 demo disc) versions of the game. If you have one of those versions,
    9 KB (1,576 words) - 18:46, 13 July 2010
  • ==Metroid Quarantine A== [http://www.metroid2002.com/without_spider_metroid_quarantine_a_1.mp4 ''Metroid Quarantine A (Video)'']
    72 KB (13,298 words) - 10:25, 15 July 2010
  • [[Metroid Prime 2: Echoes/Any%|Any%]] - Do whatever it takes to beat the game as fast [[Metroid Prime 2: Echoes/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (212 words) - 08:06, 21 June 2013
  • [[Metroid Prime 3: Corruption/Any%|Any%]] - Do whatever it takes to beat the game as [[Metroid Prime 3: Corruption/100%|100%]] - Beat the game with all 100 distinct upgra
    1 KB (203 words) - 08:08, 21 June 2013
  • ...Echoes, it was found that it also works (albeit in a more limited way) in Metroid Prime. The difference in Prime is that it is much harder to persuade the ca ...ed after the first jump. Instant unmorphs are very difficult to trigger in metroid prime (as opposed to MP2 and MP3), as the camera is very difficult to manip
    29 KB (5,372 words) - 08:26, 21 June 2013
  • 4 KB (642 words) - 16:26, 25 October 2012
  • 39 B (3 words) - 18:49, 13 July 2010
  • 39 B (3 words) - 18:49, 13 July 2010
  • 40 B (3 words) - 20:41, 12 July 2010
  • * [[Metroid Prime|Main page]] * [[Metroid Prime/Techniques|Techniques]]
    363 B (44 words) - 17:21, 12 July 2010
  • ...rames after being flung up by the bomb. <ref name="Miles"> Research in the Metroid Prime Series by MilesSMB at [https://m2k2.taigaforum.com/post/random_resear ...jumps as well). Note that this does not work the same way as L jumping in Metroid Prime 1, nor is it as effective.
    10 KB (1,838 words) - 08:26, 21 June 2013
  • 4 KB (792 words) - 17:06, 25 June 2013
  • * [[Metroid Prime 2: Echoes|Main page]] * [[Metroid Prime 2: Echoes/Techniques|Techniques]]
    443 B (52 words) - 10:44, 15 July 2010
  • This trick is the most significant break in all metroid games, so all serious any% speed runs should learn to implement this trick. ** Metroid Prime 2 keeps track of percentage by what you collect, rather than what you
    5 KB (863 words) - 13:24, 12 July 2013
  • 5 KB (1,014 words) - 12:48, 27 June 2013
  • 18 KB (3,277 words) - 09:48, 17 July 2013
  • 21 B (2 words) - 10:47, 15 July 2010
  • 21 B (2 words) - 10:47, 15 July 2010
  • * [[Metroid Prime 3: Corruption|Main page]] * [[Metroid Prime 3: Corruption/Techniques|Techniques]]
    475 B (52 words) - 11:03, 15 July 2010

Page text matches

  • 1.0.1 - removed the metroid focus.<br /> ...dge of game boy player "pseudobobbing" to the capturing section as well as metroid prime 2: echoes's info to the "picking a game" section. also made minor cor
    44 KB (8,117 words) - 15:46, 6 June 2007
  • <tr><td>Metroid for NES</td><td>D4</td><td>F1</td><td>2D</td></tr> <tr><td>Metroid II: Return of Samus for Game Boy</td><td>N/A</td><td>F1</td><td>2D</td></tr
    32 KB (7,130 words) - 18:29, 28 September 2017
  • ...erning my original any% run on [http://speeddemosarchive.com/Metroid2.html Metroid II]. I meant to do a test but I was lazy/busy and never did one until 4 mon ...I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the shi
    2 KB (452 words) - 02:37, 15 August 2014
  • REM metroid 2002 speed demos archive anri-chan %CECHO% "{white on black} metroid 2002 speed demos archive anri-chan %anri_ver% {\n}"
    89 KB (12,453 words) - 12:21, 13 August 2010
  • ECHO. metroid 2002 speed demos archive anri-chan %anri_ver%
    7 KB (1,161 words) - 11:13, 18 July 2007
  • ...him to open SDA to all games in April 2004. Nathan Jahnke, who also runs Metroid 2002 (www.metroid2002.com), joined that summer with his video capturing ser ...nvincibility, more lives, etc. Codes that are cosmetic (suitless Samus in Metroid) may or may not be allowed, you may have to ask. Codes that make the game
    16 KB (2,829 words) - 11:16, 11 October 2012
  • ...of the ID, where you see in Picture 8 the name is. The middle part, where Metroid Prime... is in Picture 8. The last line covers where Part 1 is in picture 8
    17 KB (3,152 words) - 14:22, 28 August 2011
  • * [http://www.metroid2002.com/ Metroid 2002], a [[Metroid]] series site.
    3 KB (505 words) - 22:13, 24 November 2017
  • ...duces damage, etc. If a code is only cosmetic, like suit-less Samus in NES Metroid, that is acceptable. A code that increases the game's difficulty, such as D
    26 KB (4,434 words) - 08:44, 24 July 2022
  • ...n April 1998 with the merger of two Quake sites, then expanded it with his Metroid Prime 100% 1:37 run in November of 2003, and opened it to all games in Marc
    21 KB (3,603 words) - 02:07, 28 October 2009
  • ...ss can have strange results. By hitting Select at appropriate times during Metroid II, entire lines of wall can be skipped out when the engine scrolls them on
    5 KB (827 words) - 22:42, 30 August 2009
  • ...game has doors or other temporary blockades you have to wait for (like in Metroid series), it might be possible to go slightly back and use the distance and Examples: Ocarina of Time, Metroid Prime.
    19 KB (3,204 words) - 07:18, 27 February 2011
  • [[Metroid Prime/Any%|Any%]] - Do whatever it takes to beat the game as fast as possib [[Metroid Prime/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (200 words) - 08:02, 21 June 2013
  • * [http://speeddemosarchive.com/MetroidZeroMission.html Metroid Zero Mission (hard) 0:34:00] * [http://speeddemosarchive.com/MetroidZeroMission.html Metroid Zero Mission (Low%: hard 10%) 0:45:42]
    59 KB (6,595 words) - 05:30, 28 October 2014
  • ...European, Australian and North American Player's Choice (included with the Metroid Prime 2 demo disc) versions of the game. If you have one of those versions,
    9 KB (1,576 words) - 18:46, 13 July 2010
  • ==Metroid Quarantine A== [http://www.metroid2002.com/without_spider_metroid_quarantine_a_1.mp4 ''Metroid Quarantine A (Video)'']
    72 KB (13,298 words) - 10:25, 15 July 2010
  • [[Metroid Prime 2: Echoes/Any%|Any%]] - Do whatever it takes to beat the game as fast [[Metroid Prime 2: Echoes/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (212 words) - 08:06, 21 June 2013
  • [[Metroid Prime 3: Corruption/Any%|Any%]] - Do whatever it takes to beat the game as [[Metroid Prime 3: Corruption/100%|100%]] - Beat the game with all 100 distinct upgra
    1 KB (203 words) - 08:08, 21 June 2013
  • ...Echoes, it was found that it also works (albeit in a more limited way) in Metroid Prime. The difference in Prime is that it is much harder to persuade the ca ...ed after the first jump. Instant unmorphs are very difficult to trigger in metroid prime (as opposed to MP2 and MP3), as the camera is very difficult to manip
    29 KB (5,372 words) - 08:26, 21 June 2013
  • * [[Metroid Prime|Main page]] * [[Metroid Prime/Techniques|Techniques]]
    363 B (44 words) - 17:21, 12 July 2010

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