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  • ...eos taken of NES and SNES games are known not to bob, while video taken of GameCube games <i>do</i> bob. (Note that the Game Boy Player is an important excepti ...it the Filters window. This will correct the "pseudobobbing" introduced by Nintendo in the Game Boy Player to make Game Boy Advance video look better on interl
    44 KB (8,117 words) - 14:46, 6 June 2007
  • <tr><td>1080: TenEighty Snowboarding for Nintendo 64</td><td>D1</td><td>F2</td><td>3D</td></tr> <tr><td>ActRaiser for Super Nintendo</td><td>D4</td><td>F1</td><td>2D</td></tr>
    32 KB (7,130 words) - 17:29, 28 September 2017
  • ...a decade, the SNES and Nintendo 64 can use S-Video cables designed for the GameCube. The Wii port has broken the trend; more on that later. ===Nintendo Gamecube===
    8 KB (1,472 words) - 23:19, 29 May 2013
  • ...plain what's wrong with the "Super Game Boy" (SGB), an addon for the Super Nintendo that lets you play Game Boy games on TV. It's one of the ways that can be u A quick look in Cool Edit showed that SGB was clearly faster than the Gamecube Game Boy Player (GBP), and the GBP seemed to be the right speed compared to
    2 KB (452 words) - 01:37, 15 August 2014
  • |Super Nintendo |Super Famicom/Modified Super Nintendo
    5 KB (832 words) - 19:55, 23 March 2015
  • == Nintendo Entertainment System - NES == == Super Nintendo Entertainment System - SNES ==
    8 KB (1,372 words) - 13:25, 6 December 2014
  • [[Category:Nintendo DS]] [[Category:GameCube]]
    5 KB (832 words) - 20:43, 25 June 2010
  • [[Category:GameCube]] ===GameCube Version===
    113 KB (19,915 words) - 20:22, 5 September 2009
  • ...an interlaced signal if the system supports it. The Nintendo Wii, Nintendo Gamecube, and Playstation 2 are good examples. (**Editor's Note*** double-check this ...ot be supported by AmarecTv). Even if your device only outputs mono sound (Nintendo NES) always choose stereo to record since the final encode can be down-mixe
    20 KB (3,440 words) - 20:57, 8 January 2016
  • ...t not significant loss in audio quality. The Super Nintendo, Nintendo 64, GameCube, Wii, and Wii U all have third party A/V connectors you can use this method
    4 KB (643 words) - 19:31, 19 May 2013
  • |+Nintendo 64 ...on, it is safe to assume that it will not be able to record video from the Nintendo 64 and you will need a standard definition capture device to record the foo
    2 KB (334 words) - 16:45, 24 April 2015
  • ...load Game Boy / Advance games and a disc to boot up the player. Either a GameCube controller or a GameBoy Advance (with an adapter) could be used as a contro ...speedrun. You can access the settings menu by pressing the Z button on a GameCube controller.
    2 KB (382 words) - 13:43, 9 September 2014
  • |+Nintendo Wii |GameCube
    6 KB (963 words) - 14:04, 6 May 2015
  • |+Nintendo GameCube == Nintendo Gamecube ==
    3 KB (465 words) - 11:33, 24 August 2015
  • |+Super Nintendo Entertainment System (SNES) The Super Nintendo (all models) outputs a video signal that is 240 lines of resolution. This s
    3 KB (414 words) - 10:17, 9 June 2013
  • |<center>'''Nintendo Systems'''</center> |[[Nintendo_64_capture|Nintendo 64]]
    6 KB (975 words) - 08:57, 6 March 2017
  • [[File:SegaGameGear.jpg|250px|thumb|left|Sega's answer to Nintendo's Game Boy. ]] <br /><br /><br /><br /><br /><br /><br /><br /><br /><br All 12 Game Gear games are available to play on either the Gamecube or retail PC version of Sonic Adventure DX: Director's Cut<br /><br />
    3 KB (445 words) - 10:12, 13 November 2016
  • [[Category:Nintendo GameCube]]
    225 B (37 words) - 18:14, 27 August 2013
  • = <big>Nintendo Consoles</big> = ...1 (better to use) [http://en.retrogamesupply.com/products/power-supply-for-nintendo-super-nes-us-ntsc EU/UK plug for SNES MINI]<br />
    9 KB (1,640 words) - 07:25, 7 June 2017
  • ...>GB Original, Color, Advance, Nintendo DS and Nintendo 3DS</center> | link=Nintendo Portable Region]]|| align="none" |
    1 KB (198 words) - 08:45, 14 January 2017
  • ==Nintendo Consoles== ...p. <br/> Per Tim Worthington (creator of the NESRGB): "The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets
    9 KB (1,427 words) - 13:50, 20 September 2019

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