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  • <tr><td>Castlevania III: Dracula's Curse for NES</td><td>D4</td><td>F1</td><td>2D</td></tr>
    32 KB (7,130 words) - 18:29, 28 September 2017
  • ...g through rooms with spikes, Medusa Heads, and Imps, but I'll see if I can keep it as one segment. ...al on this is to trigger the top-rightmost box on the first pass. Then you keep sliding a bit more until you're situated just to the right of what the map
    25 KB (4,433 words) - 01:39, 21 August 2010
  • * [http://speeddemosarchive.com/Castlevania3.html Castlevania III: Dracula's Curse (without a partner) 0:32:57] * [http://speeddemosarchive.com/Castlevania3.html Castlevania III: Dracula's Curse (with Alucard) 0:29:47]
    59 KB (6,595 words) - 05:30, 28 October 2014
  • 9 KB (1,060 words) - 00:03, 13 June 2012
  • ...u can rise without it costing any MP, which is also a glitch of some sort. Keep in mind that you want to wait for the wolf to actually rise as much as poss ...you away from the loading zone and allow you to drop to the bottom of the keep.
    11 KB (2,011 words) - 11:37, 8 December 2013
  • ...o Dracula's throne room without destroying any candles. Grab all hearts in Dracula's room so you can perform the quick kill. The order you break the candles wil ...top left. Continue to the left, kill Karasuman and then go into the Castle Keep.
    7 KB (1,240 words) - 04:51, 23 November 2013
  • Make your way to Dracula without destroying anything. Grab all hearts in Dracula's room so you can perform the quick kill. You should end the fight with no da ...feat Karasuman with the Iron Shield + Shield rod spell. Exit to the Castle Keep.
    9 KB (1,712 words) - 11:48, 15 September 2013
  • A good place to test this trick is in Level 8. Use the lower door in Dracula's room.
    18 KB (3,167 words) - 10:30, 6 June 2017
  • Some general actions will not be mentioned in the guide to keep it short. This includes: == Level 8: Dracula's Castle ==
    25 KB (4,713 words) - 10:09, 6 June 2017
  • :B. [[Dracula's Keep]]
    2 KB (197 words) - 20:03, 21 February 2017
  • * niveau06.tex = "Dracula's Castle" goals * niveau06.tex = "Dracula's Castle" loading screen
    6 KB (894 words) - 06:19, 6 June 2017

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