Difference between revisions of "Donkey Kong 64/Jungle Japes"

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(Added a trick and rearranged list slightly)
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* Hunky Chunky can glitch through the shell containing one of Tiny's Golden Bananas and land in the area with Lanky's blueprint. To do so, jump and roll into the front of the shell. It helps to roll after the peak of your jump. [http://www.youtube.com/watch?v=YkdhZzEhfRg Video (#1)]
 
* Hunky Chunky can glitch through the shell containing one of Tiny's Golden Bananas and land in the area with Lanky's blueprint. To do so, jump and roll into the front of the shell. It helps to roll after the peak of your jump. [http://www.youtube.com/watch?v=YkdhZzEhfRg Video (#1)]
 
* Hunky Chunky can also glitch past the wall with Rambi's face on it. Just jump into the ceiling to the side of it. [http://www.youtube.com/watch?v=YkdhZzEhfRg Video (#1)]
 
* Hunky Chunky can also glitch past the wall with Rambi's face on it. Just jump into the ceiling to the side of it. [http://www.youtube.com/watch?v=YkdhZzEhfRg Video (#1)]
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* Tiny can get her GB from the cage without pounding the switch near Cranky's. Use STVW in the pool of water with the banana fairy above it and then swim to the cage and jump in from behind. She can then just walk through the gate to get back out into the main area.
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* Chunky can get his GB without hitting the switch by rolling into corner of the wall above Funky's while Hunky Chunky to get out of bounds and then flipping up into the cage.

Revision as of 19:26, 4 March 2010

  • DK can use his kickjump combo to skip the vines at the beginning of the level.
  • DK can use STVW to get his Golden Banana under the cage near the entrance of the large open area. You can get to other areas once you use STVW: any of the caves behind the three fences and the area with Chunky's blueprint. Video (#2 and #3)
  • DK can use his kickjump combo to jump from the ledge with Diddy's cage to the Troff and Scoff room or the top of the tree above which a series of vines starts. He can also jump to that tree from the ledge with the cannon. From that tree, he can jump to the dirt mound. Video of some (#4)
  • Diddy (and possibly other kongs) can get out of bounds by going to the back left corner of Diddy's cage and jumping rapidly.
  • Diddy can skip shooting the switch in the mine area by standing on top of a pile of cole and backflipping to grab a plank near the switch he must pound. Video
  • Diddy doesn't need to Chimpy Charge the switch in the mine area to enter the minecart. Just run to the edge of the gate, jump, and use an aerial attack to get to the other side. Video (#1)
  • Diddy can Chimpy Charge straight through a wall to the left of Funky's store (i.e. to your right as you face the store). He can then walk over to his Golden Banana behind a nearby cage. Video (#4)
  • Hunky Chunky can glitch through the shell containing one of Tiny's Golden Bananas and land in the area with Lanky's blueprint. To do so, jump and roll into the front of the shell. It helps to roll after the peak of your jump. Video (#1)
  • Hunky Chunky can also glitch past the wall with Rambi's face on it. Just jump into the ceiling to the side of it. Video (#1)
  • Tiny can get her GB from the cage without pounding the switch near Cranky's. Use STVW in the pool of water with the banana fairy above it and then swim to the cage and jump in from behind. She can then just walk through the gate to get back out into the main area.
  • Chunky can get his GB without hitting the switch by rolling into corner of the wall above Funky's while Hunky Chunky to get out of bounds and then flipping up into the cage.
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