Difference between revisions of "Donkey Kong 64/Jungle Japes"

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(Added a video for the trick to get Chunky's GB in a cage near Snide)
(Added video for the trick to jump out of Diddy's cage)
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* DK can use his kickjump combo to jump from the ledge with Diddy's cage to the Troff and Scoff portal or the top of the tree above which a series of vines starts. He can also jump to that tree from the ledge with the cannon. From the tree, he can jump to the dirt mound. [http://www.youtube.com/watch?v=qEYjrAdVxUo Video of some (#4)]
 
* DK can use his kickjump combo to jump from the ledge with Diddy's cage to the Troff and Scoff portal or the top of the tree above which a series of vines starts. He can also jump to that tree from the ledge with the cannon. From the tree, he can jump to the dirt mound. [http://www.youtube.com/watch?v=qEYjrAdVxUo Video of some (#4)]
 
* DK can use his kickjump combo to get from the Troff and Scoff portal below Diddy's cage to the ledge with the cannon. [http://www.youtube.com/watch?v=J3BXU_JoQUY Video (#4)]
 
* DK can use his kickjump combo to get from the Troff and Scoff portal below Diddy's cage to the ledge with the cannon. [http://www.youtube.com/watch?v=J3BXU_JoQUY Video (#4)]
* Diddy (and possibly other kongs) can get out of bounds by going to the back left corner of Diddy's cage and jumping rapidly.
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* Diddy (and possibly other kongs) can get out of bounds by going to the back left corner of Diddy's cage and jumping rapidly. [http://www.youtube.com/watch?v=J3BXU_JoQUY Video (#5)]
 
* Diddy can skip shooting the switch in the mine area by standing on top of a pile of cole and backflipping to grab a plank near the switch he must pound. [http://www.youtube.com/watch?v=4OUK15oBMCE Video]
 
* Diddy can skip shooting the switch in the mine area by standing on top of a pile of cole and backflipping to grab a plank near the switch he must pound. [http://www.youtube.com/watch?v=4OUK15oBMCE Video]
 
* Diddy doesn't need to Chimpy Charge the switch in the mine area to enter the minecart. Just run to the edge of the gate, jump, and use an aerial attack to get to the other side. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#1)]
 
* Diddy doesn't need to Chimpy Charge the switch in the mine area to enter the minecart. Just run to the edge of the gate, jump, and use an aerial attack to get to the other side. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#1)]

Revision as of 02:37, 28 June 2012

For information about tricks this page might refer to, see the main Donkey Kong 64 page.

  • DK can use his kickjump combo to skip the vines at the beginning of the level. Video of kickjump combo (#4)
  • If you haven't activated any warps and you roll into W1 at the entrance of the large open area, Squawk's text about warp pads will cancel the cutscene showing Diddy asking for help. Video (#2)
  • DK can use STVW to get his Golden Banana under the cage near the entrance to the large open area. You can get to other areas once you use STVW: any of the caves behind the three fences and the area with Chunky's blueprint. Video (#2 and #3)
  • DK can use his kickjump combo to jump from the ledge with Diddy's cage to the Troff and Scoff portal or the top of the tree above which a series of vines starts. He can also jump to that tree from the ledge with the cannon. From the tree, he can jump to the dirt mound. Video of some (#4)
  • DK can use his kickjump combo to get from the Troff and Scoff portal below Diddy's cage to the ledge with the cannon. Video (#4)
  • Diddy (and possibly other kongs) can get out of bounds by going to the back left corner of Diddy's cage and jumping rapidly. Video (#5)
  • Diddy can skip shooting the switch in the mine area by standing on top of a pile of cole and backflipping to grab a plank near the switch he must pound. Video
  • Diddy doesn't need to Chimpy Charge the switch in the mine area to enter the minecart. Just run to the edge of the gate, jump, and use an aerial attack to get to the other side. Video (#1)
  • Diddy can Chimpy Charge straight through a wall to the left of Funky's store (i.e. to your right as you face the store). He can then walk over to his Golden Banana behind a nearby cage. Video
  • Hunky Chunky can glitch through the shell containing one of Tiny's Golden Bananas and land in the area with Lanky's blueprint. To do so, jump and roll into the front of the shell. It helps to roll after the peak of your jump. Video (#1)
  • Hunky Chunky can also glitch past the wall with Rambi's face on it. Just jump into the ceiling to the side of it. Video (#1)
  • Chunky can get his Golden Banana in a cage without pouding the switch near Cranky. First, get Hunky Chunky into the main area using the trick above. Jump on top of Funky's hut, then jump and roll into the edge above you to go out of bounds. You can then backflip into the cage and walk out. Alternatively, stand below the floor of the cage and do a backflip to grab the Golden Banana while staying out of bounds. Video (#2)
  • Tiny can get her Golden Banana in a cage without pounding the switch near Cranky. Use STVW in the pool of water with the banana fairy above it and then swim to the cage and jump in from behind. You can then walk through the back of the gate. Video (#2)
    • Another way to get this banana is as follows. Go up to the ledge with Snide's HQ and face roughly toward DK's Barrel Blast course. Do a kickjump (Z+B) off the ledge, then Pony Tail Twirl into the wall at your right. You should pass through the wall and fall out of bounds. From there, you can swim to the banana. Video (#1)
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