Donkey Kong 64/Hideout Helm

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For information about tricks this page might refer to, see the main Donkey Kong 64 page.

  • Diddy can get up the first slope as follows. Jump on the right side of the slope and use a standing attack. Jump again before the standing attack is over. If you're lucky, you won't get pushed backward by the slope. When you land again, do another standing attack. Repeat this process until you reach the top of the slope. If you jump and get pushed backward, you can reduce the amount of ground you lose by doing an aerial attack with good timing. Video (#2)
  • The second slope is not slippery.
  • If you jump/roll with Chunky toward the top edge of the rightmost computer on the right wall after crossing the lava pit, you can pull yourself through the wall and out of bounds. From here, you can walk around Tiny's and DK's Blast-o-Matic minigame rooms and jump back in bounds behind the K. Rool door. Video (#2)
  • In the room before the Blast-o-Matic with the tube and the Tiny barrel, you can enter the tube as Tiny without using Mini Monkey by doing a well-timed Ponytail Twirl into the pipe. Video (#3)
    • You can also get in with Diddy by just jumping at the pipe repeatedly, but it can cause the game to freeze. Video (#6 and #7)
  • If you don't pick up the Banana Medals before leaving, they may disappear for good.
  • In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you "activate" the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. Video (#13)
  • One caveat to the above trick is that one cannot select "Exit Level" until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.
  • Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching "TV" in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see here). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay out of bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Make your way through the OoB area, being sure not to fall back in bounds, and backflip up to Diddy's room. Video
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