Donkey Kong 64/DK Isles
From SDA Knowledge Base
For information about tricks this page might refer to, see the main Donkey Kong 64 page.
Methods to enter levels and level lobbies early are here.
- You can use STVW on several of the walls in the pool of water in the training area to get into the main area without opening the gate. Although you can leave without beating the training barrels, Cranky will not give you the Simian Slam or sell you anything until you finish them. In addition, you will not be able to use the moves learned in them until you finish them. Video
- You can use the swim through shores glitch to enter the Banana Fairy island with any kong. This allows you to get the camera and the shockwave move at the beginning of the game. Video (#3)
- You can use the swim through shores glitch or STVW to get to Chunky's Golden Banana next to warp 3. If you are Hunky Chunky, you can simply jump at the wall of the cave to get out. Video (#1)
- DK can enter Tiny's bonus barrel in the Angry Aztec lobby by using his kickjump combo from the upper ledge or a moonkick from the stairs. If he completes the game inside, Tiny can grab the Golden Banana without Pony Tail Twirl.
- Tiny can get her Golden Banana in the Gloomy Galleon lobby with STVW so that Chunky doesn't need to pound the switch. Video
- DK can get his Golden Banana in the Crystal Caves lobby without using Strong Kong by using a grenade to give him invincibility. Video (#2)
- Several kongs can get to the room in the banana fairy island with the Rareware banana. Use the C-up glitch to land inside the wall of one of the pools. Slowly approach the water until you start swimming, then swim into the air. Use STVW to get through one of the walls, then walk or swim to the room with the banana. Unfortunately, the banana disappears if you get too close unless you have captured all of the fairies. Video