Metal Arms: Glitch in the System
From SDA Knowledge Base
- Main page
- Levels
- Hero Training
- Do Ore Die
- Seal the Mines
- Clean Up
- Wasteland Thunder
- They Live
- Wasteland Journey
- Mozer, Schmozer
- The Zombiebot King
- Into the Trenches
- Infiltrate the Compound
- Destroy Comm Arrays
- Hold Your Ground
- What Research?
- The Search for Krunk
- F&!?ing Krunked
- You Know the Drill
- Wasteland Chase
- Morbot City
- I, Predator
- The Reactor Core
- Fire it Up
- The Hand is Mightier
- Find the Spy Factory
- Unhandled Exception
- Access the Ruins
- Seen Better Days
- The Sniper's Lair
- Secret Rendezvous
- Bright Lights, Mil City
- Get to the Tower
- Unwelcome Home
- 15 Minutes
- Round Two
- Last Bot Standing
- Fall to Pieces
- Race to the Rocket
- One Small Step
- Fully Operational
- Bring it Down
- General Corrosive
- Final Battle
- Other
No verified speedrun has been done for this game.
Contents
How to Run Metal Arms
Timing
For single-segment runs, splits should be marked the instant you are able to continue past the stats screen at the end of a level; mostly because it's easier to hit the shortcut key there instead of when the save window comes up.
For segmented runs, the time starts the first frame that you can see the player, and ends on the first frame(inclusive) that you can see the "Saving Profile" notification.
Note: In-game times are not accurate.
Continuity
While the game is separated into levels, you bring the state of every weapon and ammo count with you. The only thing that changes between levels is that your health is refilled.
Authors Note: when I have a chance, I'll look into whether replaying a level affects what you start with in the next unplayed level, or if it only accepts the weapon state of the first completion.
Cutscenes
This game only allows you to skip cutscenes if you are replaying a level. This means that single segment runs should never have cutscene skips.
Glitches/Techniques
Ramp Jump
You can jump much higher if you jump right after hitting a slope.
Wrench Clipping
When moving towards a wall, use the wrench right as you hit and you will clip through when you rebuild.
Speed Sliding
When you are pushed above a certain speed, the physics change slightly and you slide across the ground. This can be done either by going down a steep slope, landing and moving forward on a slope after jumping, or being pushed into it from various vehicles or NPCs in the game (i.e. the loader, or zombiebots).
Enemies
General Notes
Aside from bosses, the only damage that truly counts towards a kill is damage that directly hits the main body of the enemy unit. Damage to the head, arms, legs, or rocket launcher (in the case of Titans) only affect how those enemies react/move.
Grunt
Can be killed with:
- 20 SPEW Rounds
- 1 direct rocket hit
- 2 indirect rocket hits
- 2 Scatter Blaster hits
- 5 level 1 Rivet rounds OR 3 level 2 rivet rounds
Elite Grunt
Can be killed with:
- 4(?) Explosive devices (rockets or grenades)
Titan
Can be killed with:
- 6 Explosive devices (rockets or grenades)
- 3 Direct Tank shots
Scientist
Generally, these won't attack you unless you attack them first.
Can be killed with:
- 3 Explosive devices (rockets or grenades)
- 80(?) Spew Rounds