Metal Arms: Glitch in the System/Into the Trenches

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Any% Easy Route

Reference Video

  1. Get coring charges by secret chip
  2. Use zip line and jump off to the left behind the rock
  3. Get EMP behind rock
  4. Get the level 2 Rocket Launcher upgrade in the trench
  5. Use the rocks to jump out of trench early (If they were blown up, exit the trench normally.)
  6. Run past Titan and enter the first security hall
  7. Use Rivet Gun to blow up all security turrets
  8. Near the elevator, a mil bot has energy if destroyed. Grab this if needed
  9. Ignore the alarm bots
  10. Without letting the Titan see you, go right until you come to the wall that requires a detpack
  11. Perform a Ramp Jump to reach the top of the rock next to the wall
  12. Use EMP on the next titan if he sees you.
  13. Get Mega energy on top of the sniper tower if needed.
  14. Continue through the next security halls.
  15. Grab energy in the tunnel curve if needed
  16. Once outside the last hall the last mil you see is carrying two energies
  17. Perform the last area skip
  18. Exit through the tunnel

Any% Normal Route

Reference Video

Points of Interest

  1. 0:18 Grab the EMP for potential use in the second area of the level. Sometimes a run can be done without it, but most of the time that also means you have to use checkpoint health (see main page for checkpoint health).
  2. 0:47 If you are able to approach the Titan fast enough, he won't shoot at you until you are past
  3. 1:01 The mil on the far side will always drop health
  4. 1:23 The mil on the right will always drop health
  5. 1:34 The mil in the trench may not be a necessary kill, but the one of the left most certainly is; otherwise, you take too much damage getting behind the tower
  6. 1:49 This mil is killed to reduce incoming damage
  7. 1:53 This jump makes use of the ramp-jump technique and has to be extremely accurate
    • The upside of jumping over the wall instead of blowing it up is that it's faster and doesn't trigger the checkpoint, so 3/4 of the units on the other side will fail to spawn
    • The downside of jumping over the wall here is that you don't trigger the checkpoint, and the Titan is not one of the units that fails to spawn; death puts you back at the beginning of the area
  8. 1:59 This is where the EMP becomes vitally important
    • Note that my health is so low that I have no chance of getting to the next checkpoint, instead I choose to grab the mega health at the top of the tower before proceeding
  9. 2:47 This mil will always drop 2 health
  10. 2:53 Not all of the mil kills may be necessary, but I prefer to be dodging as few rockets as possible
  11. 3:03 The barrels that I jump onto are explosive, so the jump has to be fast
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