Difference between revisions of "Donkey Kong 64"
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Revision as of 17:08, 11 September 2009
Contents
Major General Tricks
Swim through vertical walls (STVW)
- Swim up to the wall you're trying to glitch through.
- Press and hold the C-up button. In most cases, you will want to orient yourself so that you are perpendicular to the wall.
- While holding the C-up button, press and hold the A button.
- Release the C-up button. Hopefully, you will go through the wall.
The glitch doesn't work on all walls, and there are walls where you can get through in some spots, but not others. Some walls, such as the outside walls of the sunken ships in Gloomy Galleon, are more resilient to the technique than others, but you can still get through them if you continue to hold A after leaving first-person view. Just keep swimming. Video
Swim through shores
- While swimming, approach a section of land that lets you walk up without jumping (such as a shore).
- Face the "shore" and dive.
- As soon as you dive, press B rapidly. You will slowly advance through the shore.
- After a while, stop pressing B and you will be inside the shore.
Note that if you stop pressing B too soon, you might pop out of the shore. If you continue to press B, sometimes the reverse occurs and you will pop into the shore, which is usually a good indication that you can stop pressing B. Video (#3)
C-up glitch
- Walk to the very edge of a vertical wall.
- Walk forward and press C-up the instant you start to fall off the edge.
- If done correctly, you will be inside the wall.
You will have better luck if the angle between the direction you are facing and the wall is small before you fall off. That way, only some of your momentum is directed away from the wall. You may find it helpful to press C-up before pressing forward; there is a small window of time in which you can move after pressing C-up. There are some walls that you can fall into, but which you cannot advance into without being pushed onto the platform you just fell off of. This is because your feet are too close to the platform above you and the game pushes you up. Video
Getting past boss doors
The C-up glitch can be used on the bottom or top steps in the Troff 'n' Scoff rooms to fight the bosses without collecting regular bananas. You do not have to fight the bosses with the kongs the game wants you to use, although the game exhibits some strange behavior if you don't. For example, if you fight Mad Jack with DK, he will sometimes pop out of his box, then get right back in and keep jumping around. Video
Climbing up slippery slopes
Method 1
Only Tiny can use this method.
- As soon as you land on a slippery slope, perform Tiny's standing combo.
- Jump immediately and use Pony Tail Twirl to get up as high as you can.
- Repeat.
You may find that there seems to be an invisible wall blocking Tiny's progress while she is using the Pony Tail Twirl. If this is the case, try moving diagonally. Video
Method 2
Everyone can use this method, but difficulty and effectiveness vary, and it doesn't work on all slopes. You need to be able to slide off the slope along most of its length, or at least most of the portion you are climbing (see the video if this is confusing).
- Crouch below a slope and backflip onto it. Do NOT release Z until you are done with the trick.
- Jump off and land where you started.
- Backflip up again, this time landing so that you will slide off.
- After sliding off, backflip again and land a little higher up, making sure you will once again slide off.
- Repeat.
The first backflip is necessary because otherwise, you will not be able to crouch while sliding. The biggest problem with this method, aside from the need to be able to slide off the slope, is that you will often long jump instead of backflipping due to momentum left over from the slide off the slope, which usually means that you need to start the trick over. One remedy is to wait a moment before backflipping after you slide off the slope, but this loses height. Because of this problem, this trick is difficult to do with DK, whose backflip has the worst height of anyone's and has a delay before it starts. Gaining any height at all with DK can be difficult. Video (#1)
Minor General Tricks
- Aerial attacks: Using aerial attacks can lengthen your jump. Doing so usually gives you more distance and maneuverability than long jumping, rendering the long jump an almost worthless move. Video (#4)
- Slowing down: In fact, the long jump actually hurts you because it forces you to slow down before you can do a backflip. The best way to do so is to release the control stick before you crouch. If you crouch and then release the control stick, you will slide.
- Midair jumping: You can jump in midair after performing certain attacks that continue after you leave a ledge. Anyone's running attack works, along with DK's roll and Tiny's kick-jump (Z+B). By using this technique, you can cover long distances. With DK, for example, you can do a running attack, a jump, and then an aerial attack. Video (#4)
- Chunky rock glitch: Chunky can get out of bounds in many places as follows: pick up a rock, face away from a wall, jump toward the wall, and quickly press Z to drop the rock. Pick it up to get forced into the wall a little bit. Keep jumping, putting the rock down, and picking it up until you get through. Video (#3)
- Fast orange throwing: If you enter first-person mode, you can throw oranges much more quickly than you could otherwise.
- Pulling out weapon: Hold Z and press C-left twice in quick succession. This is the fastest and easiest way to pull out your weapon and go into first-person mode, a common task. You can use the same button combo to leave first-person mode and put away your shooter.
- Shooting switches: When possible, shoot switches without going into first-person mode.
Entering Levels Early
- Lanky can get into most levels without having to get rid of B. Locker. Just walk up to him, face the portal, and do Lanky's standing combo. This technique is known as "the Lanky glitch". Chunky's Primate Punch also works if you position yourself properly. There are two places where the Lanky glitch does not work: the Frantic Factory Lobby and the Hideout Helm lobby. See below for ways into those levels. Video (#5)
- Jungle Japes: You can use swim through shores to get inside DK's island and then into the Jungle Japes lobby. There is no known way to get past B. Locker without a Golden Banana, though, and the Golden Banana outside the lobby doesn't appear until you talk to K. Lumsy.
- Frantic Factory: If you have Monkeyport, you can simply use the Monkeyport pad to get above the Frantic Factory entrance and then jump down. The metal door is not solid. If you don't have Monkeyport, you can get on top of K. Lumsy's hut by jumping on Lanky's switch with Tiny, backflipping to the slippery slope, and climbing up the slope, then Pony Tail Twirl to the walkway leading to Frantic Factory. Video
- By using an orange to force Lanky inside B. Locker and then using a standing combo as in the Lanky glitch, you can get into Frantic Factory early. Video
- Gloomy Galleon: There is an part of K. Rool's island near the tag barrel where many walls meet. By positioning yourself properly, you can swim right through it. You can then enter the Gloomy Galleon lobby. Video (#2)
- If you aren't using Lanky or Chunky, you can enter the level by using the C-up glitch on the wall to B. Locker's left. Then just walk around B. Locker and into the portal. Video (#3)
- You can get past the gate after leaving by using STVW. Video (#4)
- Fungi Forest: ???
- Crystal Caves: Go to the area of the ledge with the Angry Aztec lobby entrance closest to the giant boulder blocking access to the Crystal Caves lobby. Orient yourself so you are perpendicular to one of the ledges underneath the rock (see the video for clarification). Then use Pony Tail Twirl to grab the ledge. If you are in the right place, you can move yourself around until you find the right spot to pull yourself up. There are places where you cannot move from side to side once you have grabbed on. You can sometimes get out of these places by pulling yourself up and then falling to the right place. Video
- Hideout Helm: With Tiny, jump onto the small projection from the wall near the upper Monkeyport pad. Jump in the direction of the tag barrel and use Pony Tail Twirl to get to the slippery clope. Climb up and go to the other side of K. Rool's face. There is a spot where you can jump without gaining much height. Hold forward while jumping into this spot and you will hopefully fall through. You can then fall into the Hideout Helm lobby. Video
- Once you are inside the lobby, push Diddy out of bounds by backflipping into one of the corners by the lobby entrance and then walk behind B. Locker. Video (second clip)
- You can get to the platform leading to the lobby entrance by flying to the right side of K. Rool's head with Diddy and then charging toward the island. Video
101% Requirements
The game tracks the following items for computing the total percentage:
- Golden Bananas
- Battle Crowns
- Banana fairies
- Banana Medals
- Keys
- Nintendo Coin
- Rareware Coin
Because of the method used to compute percentage, you don't actually need to collect all of these items. For example, in Joe Wiewel's 101% run, he has 101% before he actually gets the last Golden Banana. It is not known if the items in the above list are weighted equally or how many can be skipped. It is also not known if DK's extra Golden Banana counts toward the final percentage.