Difference between revisions of "Donkey Kong 64/DK Isles"
From SDA Knowledge Base
(moved from main page) |
m (contents) |
||
Line 1: | Line 1: | ||
+ | {{contents|Donkey Kong 64}} | ||
* STVW can be used on several of the walls in the pool of water in the training area to get into the main area without opening the gate. Although you can leave without beating the training barrels, Cranky will not give you the Simian Slam or sell you anything until you finish them. In addition, you will not be able to use the moves learned in them until you finish them. | * STVW can be used on several of the walls in the pool of water in the training area to get into the main area without opening the gate. Although you can leave without beating the training barrels, Cranky will not give you the Simian Slam or sell you anything until you finish them. In addition, you will not be able to use the moves learned in them until you finish them. | ||
* The swim through shores glitch can be used to enter the Banana Fairy island with any kong. This allows you to get the camera and the shockwave move at the beginning of the game. [http://www.youtube.com/watch?v=qEYjrAdVxUo Video (#3)] | * The swim through shores glitch can be used to enter the Banana Fairy island with any kong. This allows you to get the camera and the shockwave move at the beginning of the game. [http://www.youtube.com/watch?v=qEYjrAdVxUo Video (#3)] |
Revision as of 17:55, 9 August 2009
- STVW can be used on several of the walls in the pool of water in the training area to get into the main area without opening the gate. Although you can leave without beating the training barrels, Cranky will not give you the Simian Slam or sell you anything until you finish them. In addition, you will not be able to use the moves learned in them until you finish them.
- The swim through shores glitch can be used to enter the Banana Fairy island with any kong. This allows you to get the camera and the shockwave move at the beginning of the game. Video (#3)