Difference between revisions of "SDA Strategy Wiki"
From SDA Knowledge Base
(→Engine/Series: shouldn't this be some kind of in-category list anyway? seems tedious to keep updating this page manually) |
m (link at top looked super ugly to me. still don't know if it's worth having) |
||
Line 1: | Line 1: | ||
− | Welcome to the [http://speeddemosarchive.com | + | Welcome to the [http://speeddemosarchive.com SDA] strategy Wiki, where you can find or contribute information about tricks, routes, bosses strategies, and planning in general. If a game you're trying to find is not on this wiki, then feel free to contribute strategies. |
== Games == | == Games == |
Revision as of 01:29, 7 August 2009
Welcome to the SDA strategy Wiki, where you can find or contribute information about tricks, routes, bosses strategies, and planning in general. If a game you're trying to find is not on this wiki, then feel free to contribute strategies.
Games
This section is for games that don't share traits with another game. This can include games within a series, such as Mario games.
- Crackdown
- Donkey Kong 64
- Metal Gear Solid 2
- New Super Mario Bros
- Rainbow Six: Rogue Spear
- Seiken Densetsu 3 (AKA Secret of Mana 2)
- Super Mario 64 (Both versions)
- Super Mario Galaxy
- Wrecking Crew
Engine/Series
This section is for games sharing a similar engine (Unreal, Infinity) or series where all of the games use a similar engine (Metal Slug).
If you're confused about what this means, Baldur's Gate and Icewind Dale fall into this category because they both share the same engine, the Infinity engine; despite being different games, they both use the same engine, and therefore many similar tricks can be exploited. However, Mario games do not fall into this category. Even though games such as SMB 1-3 are all in the same series and for NES, the engine is different in each game, and thus tricks in one game cannot be applied to another.
- Infinity Engine (Baldur's Gate, Icewind Dale, Planescape: Torment)
- Metal Slug