Difference between revisions of "Metal Arms: Glitch in the System"
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Note: In-game time isn't necessarily accurate: it takes the cutscene time into account whether you skip it or not, and any time you die it resets the time to whatever it happened to be at the last checkpoint. | Note: In-game time isn't necessarily accurate: it takes the cutscene time into account whether you skip it or not, and any time you die it resets the time to whatever it happened to be at the last checkpoint. | ||
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==Continuity== | ==Continuity== |
Revision as of 00:45, 26 March 2014
- Main page
- Levels
- Hero Training
- Do Ore Die
- Seal the Mines
- Clean Up
- Wasteland Thunder
- They Live
- Wasteland Journey
- Mozer, Schmozer
- The Zombiebot King
- Into the Trenches
- Infiltrate the Compound
- Destroy Comm Arrays
- Hold Your Ground
- What Research?
- The Search for Krunk
- F&!?ing Krunked
- You Know the Drill
- Wasteland Chase
- Morbot City
- I, Predator
- The Reactor Core
- Fire it Up
- The Hand is Mightier
- Find the Spy Factory
- Unhandled Exception
- Access the Ruins
- Seen Better Days
- The Sniper's Lair
- Secret Rendezvous
- Bright Lights, Mil City
- Get to the Tower
- Unwelcome Home
- 15 Minutes
- Round Two
- Last Bot Standing
- Fall to Pieces
- Race to the Rocket
- One Small Step
- Fully Operational
- Bring it Down
- General Corrosive
- Final Battle
- Other
No verified speedrun has been done for this game.
Contents
How to Run Metal Arms
Timing
For single-segment runs, time should start when you select the difficulty level. Splits should be marked the instant you are able to continue past the stats screen at the end of a level.
For segmented runs, the time starts after the level is finish loading, when the first cutscene starts playing, and ends the instant you can continue past the stats screen at the end of a level.
Note: In-game time isn't necessarily accurate: it takes the cutscene time into account whether you skip it or not, and any time you die it resets the time to whatever it happened to be at the last checkpoint.
Continuity
While the game is separated into levels, you bring the state of every weapon and ammo count with you. The only thing that changes between levels is that your health is refilled.
Authors Note: when I have a chance, I'll look into whether replaying a level affects what you start with in the next unplayed level, or if it only accepts the weapon state of the first completion.
Glitches/Techniques
Ramp Jump
You can jump much higher if you jump right after hitting a slope.
Wrench Clipping
When moving towards a wall, use the wrench right as you hit and you will clip through when you rebuild.
Speed Sliding
When you are pushed above a certain speed, the physics change slightly and you slide across the ground. This can be done either by going down a steep slope, landing and moving forward on a slope after jumping, or being pushed into it from various vehicles or NPCs in the game (i.e. the loader, or zombiebots).