Difference between revisions of "Metal Arms: Glitch in the System"

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(Set up a standard for how to time the runs)
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Note: In-game time isn't necessarily accurate: it takes the cutscene time into account whether you skip it or not, and any time you die it resets the time to whatever it happened to be at the last checkpoint.
 
Note: In-game time isn't necessarily accurate: it takes the cutscene time into account whether you skip it or not, and any time you die it resets the time to whatever it happened to be at the last checkpoint.
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==Continuity==
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While the game is separated into levels, you bring the state of every weapon and ammo count with you. The only thing that changes between levels is that your health is refilled.
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Authors Note: when I have a chance, I'll look into whether replaying a level affects what you start with in the next unplayed level, or if it only accepts the weapon state of the first completion.
  
  

Revision as of 23:45, 25 March 2014

No verified speedrun has been done for this game.

How to Run Metal Arms

Timing

For single-segment runs, time should start when you select the difficulty level. Splits should be marked the instant you are able to continue past the stats screen at the end of a level.

For segmented runs, the time starts after the level is finish loading, when the first cutscene starts playing, and ends the instant you can continue past the stats screen at the end of a level.

Note: In-game time isn't necessarily accurate: it takes the cutscene time into account whether you skip it or not, and any time you die it resets the time to whatever it happened to be at the last checkpoint.

Continuity

While the game is separated into levels, you bring the state of every weapon and ammo count with you. The only thing that changes between levels is that your health is refilled.

Authors Note: when I have a chance, I'll look into whether replaying a level affects what you start with in the next unplayed level, or if it only accepts the weapon state of the first completion.


Glitches/Techniques

Ramp Jump

You can jump much higher if you jump right after hitting a slope.


Wrench Clipping

When moving towards a wall, use the wrench right as you hit and you will clip through when you rebuild.


Speed Sliding

When you are pushed above a certain speed, the physics change slightly and you slide across the ground. This can be done either by going down a steep slope, landing and moving forward on a slope after jumping, or being pushed into it from various vehicles or NPCs in the game (i.e. the loader, or zombiebots).

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