Difference between revisions of "Donkey Kong 64/Angry Aztec"
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For information about tricks this page might refer to, see the [[Donkey_Kong_64|main Donkey Kong 64 page]]. | For information about tricks this page might refer to, see the [[Donkey_Kong_64|main Donkey Kong 64 page]]. | ||
− | * Behind the temple where Tiny is held captive, there are two walls that meet at about a 100-degree angle. You can get to this corner by walking straight while the temple is on your right. By backflipping through the corner, you can bypass the wall that normally requires you to play Guitar Gazump | + | * Behind the temple where Tiny is held captive, there are two walls that meet at about a 100-degree angle. You can get to this corner by walking straight while the temple is on your right. By backflipping through the corner, you can bypass the wall that normally requires you to play Guitar Gazump. [http://www.youtube.com/watch?v=oRrrcszqcW0 Video], [http://speeddemosarchive.com/forum/index.php?topic=5098.msg320158#msg320158 Extended description] |
+ | ** It's also possible (and perhaps easier) to get through the other corner behind the temple. [http://www.youtube.com/watch?v=12ocice3loQ Video (#1)] | ||
* Anyone can enter the llama temple before DK does the Barrel Blast course. Use the C-up glitch on the raised platform to the right of the stairs (i.e. on your right as you aproach the temple). Then just walk forward and jump into the loading zone. [http://www.youtube.com/watch?v=zI5QvscZC0w Video (#1)] | * Anyone can enter the llama temple before DK does the Barrel Blast course. Use the C-up glitch on the raised platform to the right of the stairs (i.e. on your right as you aproach the temple). Then just walk forward and jump into the loading zone. [http://www.youtube.com/watch?v=zI5QvscZC0w Video (#1)] | ||
* The above glitch is fairly difficult, but Diddy and Tiny can perform an easier version. Use the C-up glitch on the walkway to the left of the stairs (walking away from the stairs). Walk under and slightly to the side of the loading zone. Backflip and move toward the loading zone at the peak of your jump. If done correctly, you will get an extra boost to your backflip and can make it inside. [http://www.youtube.com/watch?v=zC7COFJ_Osw Video] | * The above glitch is fairly difficult, but Diddy and Tiny can perform an easier version. Use the C-up glitch on the walkway to the left of the stairs (walking away from the stairs). Walk under and slightly to the side of the loading zone. Backflip and move toward the loading zone at the peak of your jump. If done correctly, you will get an extra boost to your backflip and can make it inside. [http://www.youtube.com/watch?v=zC7COFJ_Osw Video] |
Revision as of 13:10, 1 May 2010
For information about tricks this page might refer to, see the main Donkey Kong 64 page.
- Behind the temple where Tiny is held captive, there are two walls that meet at about a 100-degree angle. You can get to this corner by walking straight while the temple is on your right. By backflipping through the corner, you can bypass the wall that normally requires you to play Guitar Gazump. Video, Extended description
- It's also possible (and perhaps easier) to get through the other corner behind the temple. Video (#1)
- Anyone can enter the llama temple before DK does the Barrel Blast course. Use the C-up glitch on the raised platform to the right of the stairs (i.e. on your right as you aproach the temple). Then just walk forward and jump into the loading zone. Video (#1)
- The above glitch is fairly difficult, but Diddy and Tiny can perform an easier version. Use the C-up glitch on the walkway to the left of the stairs (walking away from the stairs). Walk under and slightly to the side of the loading zone. Backflip and move toward the loading zone at the peak of your jump. If done correctly, you will get an extra boost to your backflip and can make it inside. Video
- After getting out of bounds as described above, one can walk to the end of the Strong Kong cave. The other side of the wall blocking the entrance is not solid.
- You can also enter the Strong Kong cave by flying at the side of the door with Diddy's Rocketbarrel.
- DK and Diddy can use the C-up glitch to enter their respective rooms in the 5-door temple without feeding the totem pole. On the left side of the temple, there is a ramp leading to the second floor. The C-up glitch can be used on the right side of the ramp. Afterwards, simply walk into one of the rooms.
- In Tiny's temple, it is not necessary to melt the ice with Diddy; you can use the C-up glitch either on the stairs near the Mini Monkey barrel or the platform at the entrance to get out of bounds and reach any of the temple's rooms. Video (#2)
- Diddy can spell KONG without raising the platforms by jumping on top of the letters and Chimpy Charging off of them. In order to activate the K, you must first activate one of the other letters (for example, a possible order is O-K-O-N-G). Video (#3)
- Hunky Chunky can glitch through the cage holding his bonus barrel by jumping into the side of it and rolling after the peak of his jump. Video (#1)
- Hunky Chunky can get out of bounds by jumping on one of the torches near the Hunky Chunky barrel and then jumping into the wall. Video (starts at 0:58; crappy mixed-in music warning)
- DK, Diddy, and possibly other kongs can get out of bounds by using an aerial attack on one of the stone faces near Cranky. Video (#3)
- You can use the C-up glitch on the large steps in the llama temple to get to Lanky's room with the stone faces or the room with Lanky's Kasplat.
- You can use the C-up glitch on the stairs in the llama temple to get to the room with Lanky's cage without playing the bongos. You can also use STVW on the gate or the wall near the gate (you can swim in the red water). Video of C-up glitch (#1), video of STVW
- The lava in the room with Lanky's Kasplat doesn't kill you instantly, so you can get to Tiny's Golden Banana without raising the platforms.