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  • ==4: Couch Fishing== ...he trigger without seeing that polygon. Remember to recharge again before ending the level.
    31 KB (5,509 words) - 17:53, 2 February 2017
  • ...ually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30. Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second
    10 KB (1,878 words) - 02:12, 9 June 2016
  • ...which is the lowest rank you can reach without playing Event 4. The second ending is triggered when the in-game percentage reaches 100% (100% category). Reac
    2 KB (247 words) - 16:48, 27 December 2016
  • ...only get 4.800 for the 720. If you have done a 360 before, it goes down to 4.000. The exact details how these inter-dependencies are likely never going ...hese four groups are shown below. For comparison, a switch of groups 2 and 4 have been added, since they show some variations to the expected behavior.<
    15 KB (2,578 words) - 14:33, 9 October 2018
  • ...t the game needs to be squarer than the typical computer screen; providing 4:3 aspect ratios as well as widescreen is a good way to accomplish this). ...ither via having it permanently visible onscreen, displaying it during the ending sequence, or showing it on the "select a save file" screen after a reset).
    106 KB (18,722 words) - 01:09, 22 June 2019
  • * Never collect 4 B's in a level to skip the bonus levels. In order to not collect 4 B's you have to avoid shooting near at least one of the "B"-boxes. The firs
    50 KB (9,493 words) - 14:18, 20 April 2017
  • ...n depth on how to manipulate fuel drops for the helicopters in areas 3 and 4. The RAM-addresses used here are listed in the [[Ikari Warriors/Game Mechan ...pying index 0-2 at that point disappear before the mines appear. There are 4 enemies (the three in #6 + one underwater enemy not shown in the screenshot
    19 KB (3,349 words) - 17:19, 11 November 2020
  • ...it by enemies you will loose one health point. You will die when you loose 4 health points. ...l Mechanics Enemies Jump over ghost.gif|Jump over a running ghost in Level 4|thumbnail]]
    18 KB (3,157 words) - 14:12, 20 April 2017
  • [[File:Firestart Map Level 4.jpg|thumbnail|Level 4]] You have to call for help in order to not trigger the bad ending. <br />
    5 KB (844 words) - 04:44, 28 April 2017
  • ...e window for jumping onto the second platform from 2 to 4 frames. It costs 4 frames though. ===1-4===
    15 KB (2,766 words) - 09:35, 27 June 2021
  • Forest: 1-1, 4-1<br /> Dark forest: 1-4, 2-4, 3-4, 4-4, 5-4, 6-4, 7-4, 8-4<br />
    12 KB (2,031 words) - 06:51, 4 August 2018
  • ...e cars don't land perfectly, it should be alright. Once you make sure that 4 will be safe, get out of Chaos Form and pick up the closest car, enter Q-mo ...you'll want to mash the Action (E) key while near his face to trigger the ending cutscene for the Prologue. We generally split when War gets slapped or at t
    107 KB (20,929 words) - 19:48, 18 December 2017
  • <u>Level 4 (in order of appearance)</u><br /> ...ng 'B'. Can either have a value of 2 (fast flapping), 3 (poor flapping) or 4 (no flapping).
    19 KB (3,386 words) - 06:10, 15 September 2023
  • ...t effects are governed by the same game mechanics. The effect goes through 4 phases (RAM-address 061E):<br /> # RAM-address 0626 increases by 8 every frame for 8 frames (so ending at 64). 0626 is effectively what boosts the car.<br />
    18 KB (3,097 words) - 05:55, 11 June 2023
  • * On higher skill settings, enemies will move every 4 tics, on the lower ones, every 2 tics but twice slower. This is done to red Sector crushing can be performed in 4-1 It's Impossible in the projector conference room.<br />
    73 KB (12,293 words) - 11:38, 24 December 2020

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