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  • ...one part capture quality. The verifiers are also expected to check if the run appears to be legit. While strategies are ever evolving and runs will eventually become outdated, the standards can be controlled at the tim
    6 KB (1,104 words) - 10:41, 28 December 2017
  • {{sda run|http://speeddemosarchive.com/DragonsLairNES.html}} : - Runs at 12 fps.
    2 KB (304 words) - 17:21, 12 November 2022
  • ...g/rules_en.html clear and concise rules] to keep in mind when making speed runs for submission to this site. One of those rules bans most forms of emulatio ...emulators to record your speed runs here at SDA (it's usually illegal, and SDA as a whole could get in trouble for it).
    7 KB (1,296 words) - 17:59, 29 May 2013
  • ...ion about how to contact SDA. Otherwise, if you want to try to encode your run yourself, [[DVD#Self_Encoding|read here]]. ...ult in a black screen. This seems to be connected with the brand (there is no guarantee that it's a 100% rule though...).<br /><br />
    12 KB (2,128 words) - 22:42, 15 November 2013
  • ...howfiles.php?group_id=57023 to download AviSynth 2.5.7. Note that Part 11: SDA StatID cannot be completed with version 2.5.6 or lower. ...cripts for each quality version that has differences between them. There's no sense in creating one AviSynth script, encoding it, editing the script, enc
    36 KB (5,750 words) - 23:50, 10 September 2013
  • ...will always be made on a case-by-case basis: following these guidelines is no guarantee that your video will be posted. However, failure to follow these ...with a Game Boy Player and record like a normal GameCube game, so there is no need to use a camera. For more information on that, see [[Game Boy Capture|
    7 KB (1,242 words) - 10:59, 15 January 2012
  • ===Expected final results for self-encoded runs=== <td colspan=7>- No High Definition.</td>
    10 KB (1,641 words) - 14:39, 8 March 2014
  • ...C''': Advanced Audio Codec and Advanced Video Codec. Used in MP4 movies on SDA. * '''[[Anri-chan]]''': SDA's video encoding software.
    7 KB (1,147 words) - 22:35, 12 August 2012
  • * No more follow-these-steps-blindly instructions this time. * SDA StatID
    15 KB (2,387 words) - 13:36, 19 September 2009
  • ...ere." Use this when you want to give people a detailed description of what SDA is about. Please keep it up to date. ..., or extreme glitches). Run by Mike Uyama, Nathan Jahnke and Kevin Juang, SDA has players from various parts of the world attempting to blaze through the
    16 KB (2,829 words) - 11:16, 11 October 2012
  • {{sda run|http://speeddemosarchive.com/Rayman2.html}} ...atch the barrel. Rayman will be flying with an invisible barrel that never runs out of fuel. Running into walls does not cause you to stop flying. To relea
    17 KB (2,927 words) - 21:43, 24 February 2021
  • {{sda run|http://speeddemosarchive.com/MetalGearSolid2.html}} While PAL (Eu) and NTSC (US, Jp) ostensibly run at the same speed (adjusted to compensate for PAL's lower frame rate), ther
    17 KB (2,921 words) - 18:51, 15 August 2020
  • {{sda run|http://speeddemosarchive.com/NewSuperMarioBros.html}} It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landin
    4 KB (722 words) - 10:01, 30 September 2012
  • == Run Categories and Times == !Start (of run or segment)
    20 KB (3,301 words) - 16:13, 1 August 2017
  • ...start to finish of the level, so the Races table better accommodates these runs.) ...rs only to the video quality, not the play quality, nor is it how fast the run is.
    23 KB (3,743 words) - 17:59, 19 December 2010
  • {{sda run|http://speeddemosarchive.com/Sonic2.html#norm}} ...utube.com/playlist?list=PLB1B30A5902E6F1AA Wersterlobe's] individual level runs.
    37 KB (7,142 words) - 23:01, 12 December 2017
  • {{sda run|http://speeddemosarchive.com/ZeldaLinkToThePast.html}} ...ry runs of The Legend Of Zelda: A Link To The Past. This includes the any% run segmented, the Single Segment as well as the 100% Single Segment.
    7 KB (1,227 words) - 03:25, 28 September 2009
  • {{sda run|http://speeddemosarchive.com/Quake2.html}} ...ssupkey." This key bind stops recording a demo, restarts the level you are currently running, and starts recording the demo anew. After all, mistakes happen, an
    5 KB (882 words) - 19:55, 2 July 2010
  • ...ion Guidelines|verified]] against these rules to ensure that the submitted runs meet the site's quality requirements in terms of audio/video and gameplay. ...m]. Remember that there isn't necessarily an expert at your game among the SDA staff or the forum users. In order for them to be able to help you with an
    26 KB (4,434 words) - 08:44, 24 July 2022
  • ===Who runs SDA?=== ...es. When the hard-working Alastair encountered too much stress working for SDA, he left the site in January 2008. Kevin 'Enhasa' Juang signed on to take h
    21 KB (3,603 words) - 02:07, 28 October 2009

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