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- 12:00, 11 January 2018 (diff | hist) . . (+879) . . Dragon's Lair (NES)/any%(ntscu) (→Level 2 - The Mines)
- 11:39, 11 January 2018 (diff | hist) . . (+6) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→Energy)
- 11:39, 11 January 2018 (diff | hist) . . (+165) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→Energy)
- 16:27, 9 January 2018 (diff | hist) . . (+2,528) . . Dragon's Lair (NES)/any%(ntscu) (→Level 4 - Dragon's Lair)
- 16:59, 8 January 2018 (diff | hist) . . (+5,823) . . N Dragon's Lair (NES)/any%(ntscu) (Created page with "==Energy Management== The route shown in the videos below correspond to the following breakdown of the energy: <doc id="1HYMs0ne440jl6pB0YQ9zvDtd5GYJRXM5Kg5JcpMa3_U" type="spr...")
- 15:36, 8 January 2018 (diff | hist) . . (-18) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→Items)
- 15:34, 8 January 2018 (diff | hist) . . (+312) . . Dragon's Lair (NES)/Game Mechanics(ntscu)
- 15:29, 8 January 2018 (diff | hist) . . (-25) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→Energy)
- 16:38, 7 January 2018 (diff | hist) . . (+27) . . Dragon's Lair (NES) (→Versions)
- 16:36, 7 January 2018 (diff | hist) . . (+3,560) . . N Dragon's Lair (NES)/Game Mechanics(ntscu) (Created page with "Dragon's Lair (NES) ==Items== * D - daggers, deal 1 HP of damage, 3 can be on screen at the same time * A - Axes, deal 2 HP of damage, 2 can be on screen at the same time...")
- 15:45, 7 January 2018 (diff | hist) . . (+320) . . N Dragon's Lair (NES)/Additional Resources (Created page with "Dragon's Lair (NES) ==External links== * SDA-forum thread - https://forum.speeddemosarchive.com/post/dragons_lair_nes.html * TAS page - http://tasvideos.org/movies.cgi?id=...")
- 15:31, 7 January 2018 (diff | hist) . . (+123) . . Dragon's Lair (NES) (→Additional Information)
- 15:31, 7 January 2018 (diff | hist) . . (+168) . . Dragon's Lair (NES) (→Versions)
- 06:43, 5 January 2018 (diff | hist) . . (+1,256) . . N Dragon's Lair (NES) (Created page with "Category:NES Category:Games {{sda run|http://speeddemosarchive.com/DragonsLairNES.html}} = Versions = There are three versions of the game with significant differences...")
- 11:06, 2 January 2018 (diff | hist) . . (0) . . Hudson's adventure Island/any% (→7-1)
- 11:54, 29 November 2017 (diff | hist) . . (+340) . . Hudson's adventure Island/any% (→6-4)
- 11:48, 29 November 2017 (diff | hist) . . (0) . . Hudson's adventure Island/any% (→8-1)
- 11:48, 29 November 2017 (diff | hist) . . (-10) . . Hudson's adventure Island/any% (→6-2)
- 07:42, 24 November 2017 (diff | hist) . . (+471) . . Ikari Warriors (NES)/any% deaths (→Area 4)
- 06:45, 12 November 2017 (diff | hist) . . (+95) . . Hudson's adventure Island/any% (→2-4)
- 06:43, 12 November 2017 (diff | hist) . . (+195) . . Hudson's adventure Island/any% (→3-1)
- 06:37, 12 November 2017 (diff | hist) . . (-10) . . Hudson's adventure Island/any% (→7-3)
- 06:37, 12 November 2017 (diff | hist) . . (-144) . . Hudson's adventure Island/any% (→1-3)
- 12:58, 31 October 2017 (diff | hist) . . (+48) . . Hudson's adventure Island/any% (→6-3)
- 12:55, 31 October 2017 (diff | hist) . . (+96) . . Ikari Warriors (NES)/any% deaths (→Area 4)
- 13:31, 19 October 2017 (diff | hist) . . (+172) . . Ikari Warriors (NES)/any% (→Area 3)
- 13:27, 19 October 2017 (diff | hist) . . (+291) . . Hudson's adventure Island/Game Mechanics (→Movement speed)
- 13:12, 19 October 2017 (diff | hist) . . (+380) . . Hudson's adventure Island/any%
- 14:07, 15 October 2017 (diff | hist) . . (+323) . . Hudson's adventure Island/any%
- 13:34, 15 October 2017 (diff | hist) . . (-20) . . Ikari Warriors (NES)/any% deaths (→Area 4)
- 13:32, 15 October 2017 (diff | hist) . . (-30) . . Ikari Warriors (NES)/any% deaths (→Area 3)
- 13:29, 15 October 2017 (diff | hist) . . (+583) . . Ikari Warriors (NES)/any% (→Area 2)
- 14:15, 2 October 2017 (diff | hist) . . (+224) . . Ikari Warriors (NES)/any% (→Area 2)
- 14:12, 2 October 2017 (diff | hist) . . (0) . . Hudson's adventure Island/any% (→2-4)
- 14:11, 2 October 2017 (diff | hist) . . (+315) . . Hudson's adventure Island/any% (→2-2)
- 13:54, 1 October 2017 (diff | hist) . . (+156) . . Hudson's adventure Island/any% (→6-3)
- 13:50, 1 October 2017 (diff | hist) . . (+211) . . Hudson's adventure Island/any% (→1-2)
- 09:18, 25 September 2017 (diff | hist) . . (-54) . . Ikari Warriors/Game Mechanics (→Airstrike target plates)
- 09:04, 25 September 2017 (diff | hist) . . (-80) . . Hudson's adventure Island/any% (→8-3)
- 09:03, 25 September 2017 (diff | hist) . . (-267) . . Hudson's adventure Island/any% (→5-3)
- 14:23, 23 September 2017 (diff | hist) . . (-154) . . Hudson's adventure Island/any%
- 14:08, 23 September 2017 (diff | hist) . . (+200) . . Ikari Warriors (NES)/any% (→Area 3)
- 07:20, 17 September 2017 (diff | hist) . . (+123) . . Ikari Warriors (NES)/any% deaths (→Area 4)
- 07:18, 17 September 2017 (diff | hist) . . (+79) . . Hudson's adventure Island/any% (→2-3)
- 16:28, 16 September 2017 (diff | hist) . . (-1) . . Ikari Warriors (NES)/any% deaths (→Area 3)
- 16:27, 16 September 2017 (diff | hist) . . (+109) . . Hudson's adventure Island/10 moving platforms (→Platform 9) (current)
- 16:26, 16 September 2017 (diff | hist) . . (+122) . . Hudson's adventure Island/10 moving platforms (→Platform 7)
- 16:24, 16 September 2017 (diff | hist) . . (+30) . . Hudson's adventure Island/any%
- 07:25, 7 September 2017 (diff | hist) . . (+320) . . Hudson's adventure Island/Game Mechanics (→Timer)
- 15:00, 3 September 2017 (diff | hist) . . (+148) . . Hudson's adventure Island/any% (→8-3)
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