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- ==4: Couch Fishing== ...he trigger without seeing that polygon. Remember to recharge again before ending the level.31 KB (5,509 words) - 17:53, 2 February 2017
- ...ually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30. Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second10 KB (1,878 words) - 02:12, 9 June 2016
- ...which is the lowest rank you can reach without playing Event 4. The second ending is triggered when the in-game percentage reaches 100% (100% category). Reac2 KB (247 words) - 16:48, 27 December 2016
- ...only get 4.800 for the 720. If you have done a 360 before, it goes down to 4.000. The exact details how these inter-dependencies are likely never going ...hese four groups are shown below. For comparison, a switch of groups 2 and 4 have been added, since they show some variations to the expected behavior.<15 KB (2,578 words) - 14:33, 9 October 2018
- ...t the game needs to be squarer than the typical computer screen; providing 4:3 aspect ratios as well as widescreen is a good way to accomplish this). ...ither via having it permanently visible onscreen, displaying it during the ending sequence, or showing it on the "select a save file" screen after a reset).106 KB (18,722 words) - 01:09, 22 June 2019
- * Never collect 4 B's in a level to skip the bonus levels. In order to not collect 4 B's you have to avoid shooting near at least one of the "B"-boxes. The firs50 KB (9,493 words) - 14:18, 20 April 2017
- ...n depth on how to manipulate fuel drops for the helicopters in areas 3 and 4. The RAM-addresses used here are listed in the [[Ikari Warriors/Game Mechan ...pying index 0-2 at that point disappear before the mines appear. There are 4 enemies (the three in #6 + one underwater enemy not shown in the screenshot19 KB (3,349 words) - 17:19, 11 November 2020
- ...it by enemies you will loose one health point. You will die when you loose 4 health points. ...l Mechanics Enemies Jump over ghost.gif|Jump over a running ghost in Level 4|thumbnail]]18 KB (3,157 words) - 14:12, 20 April 2017
- [[File:Firestart Map Level 4.jpg|thumbnail|Level 4]] You have to call for help in order to not trigger the bad ending. <br />5 KB (844 words) - 04:44, 28 April 2017
- ...e window for jumping onto the second platform from 2 to 4 frames. It costs 4 frames though. ===1-4===15 KB (2,766 words) - 09:35, 27 June 2021
- Forest: 1-1, 4-1<br /> Dark forest: 1-4, 2-4, 3-4, 4-4, 5-4, 6-4, 7-4, 8-4<br />12 KB (2,031 words) - 06:51, 4 August 2018
- ...e cars don't land perfectly, it should be alright. Once you make sure that 4 will be safe, get out of Chaos Form and pick up the closest car, enter Q-mo ...you'll want to mash the Action (E) key while near his face to trigger the ending cutscene for the Prologue. We generally split when War gets slapped or at t107 KB (20,929 words) - 19:48, 18 December 2017
- <u>Level 4 (in order of appearance)</u><br /> ...ng 'B'. Can either have a value of 2 (fast flapping), 3 (poor flapping) or 4 (no flapping).19 KB (3,386 words) - 06:10, 15 September 2023
- ...t effects are governed by the same game mechanics. The effect goes through 4 phases (RAM-address 061E):<br /> # RAM-address 0626 increases by 8 every frame for 8 frames (so ending at 64). 0626 is effectively what boosts the car.<br />18 KB (3,097 words) - 05:55, 11 June 2023
- * On higher skill settings, enemies will move every 4 tics, on the lower ones, every 2 tics but twice slower. This is done to red Sector crushing can be performed in 4-1 It's Impossible in the projector conference room.<br />73 KB (12,293 words) - 11:38, 24 December 2020