Difference between revisions of "Rayman 2: The Great Escape/The Marshes of Awakening"
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Manocheese (Talk | contribs) (Video for grabbing net quickly) |
Manocheese (Talk | contribs) (Added the trick to death warp immediately after the Cave of Bad Dreams cutscene) |
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* You can jump from the first wooden platform and helicopter directly to the climbable net. [http://www.youtube.com/watch?v=xr8sZoL8oBg&t=21s Video (at about 0:23)] | * You can jump from the first wooden platform and helicopter directly to the climbable net. [http://www.youtube.com/watch?v=xr8sZoL8oBg&t=21s Video (at about 0:23)] | ||
* Holding Z in the waterskiing section lets you move faster and hit enemies without dying. | * Holding Z in the waterskiing section lets you move faster and hit enemies without dying. | ||
− | * In the cutscene after [[Rayman 2: The Great Escape/The Cave of Bad Dreams|The Cave of Bad Dreams]], pressing A can send you back to the Hall of Doors without the Life Potion. Moving the control stick can also have strange results; if you move the control stick in a certain way, Rayman will be stuck in the air for a while after the cutscene ends | + | * In the cutscene after [[Rayman 2: The Great Escape/The Cave of Bad Dreams|The Cave of Bad Dreams]], pressing A can send you back to the Hall of Doors without the Life Potion. Moving the control stick can also have strange results; if you move the control stick in a certain way, Rayman will be stuck in the air for a while after the cutscene ends. [http://www.youtube.com/watch?v=b73HwUKe_Gw Video (#3)] |
− | * | + | ** Holding up on the control stick during this cutscene lets you fall through the floor and quickly death warp to the exit. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#1)] |
Revision as of 18:34, 8 November 2013
- Main page
- The Hall of Doors
- The Woods of Light
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life
- The Sanctuary of Water and Ice
- The Menhir Hills
- The Cave of Bad Dreams
- The Canopy
- Whale Bay
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
For information about tricks this page might refer to, see the main Rayman 2 page.
- You can jump from the first wooden platform and helicopter directly to the climbable net. Video (at about 0:23)
- Holding Z in the waterskiing section lets you move faster and hit enemies without dying.
- In the cutscene after The Cave of Bad Dreams, pressing A can send you back to the Hall of Doors without the Life Potion. Moving the control stick can also have strange results; if you move the control stick in a certain way, Rayman will be stuck in the air for a while after the cutscene ends. Video (#3)
- Holding up on the control stick during this cutscene lets you fall through the floor and quickly death warp to the exit. Video (#1)